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688 Attack SubBy: The J Man
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688 Attack Sub is a ported PC simulation allowing you to control a nuclear attack sub and its key components during peacetime, and a simulated war with the Ruskies. You can choose from a total of 10 missions of increasing difficulty, varying from hiding from and evading other subs, to straight-out attacking them and other aquatic vessels, to bombing the Soviets into the Stone Age with some Tomahawk cruise missiles and dodging their retaliation.
Yes, all the neat bells and whistles of sub combat are here, making earlier sub sims like Silent Service seem like arcade games by comparison. Yet the game takes no time at all to explain any of these concepts to you. You're going to have to come into this game knowing just what the hell you're doing from the manual before you can even get far enough to learn through trial and error. The manual will also help explain the game's enigmatic control boards. Like other sims before it, 688 is played entirely through the submarine's different control stations - sonar, navigation, engines, weapons, etc. These boards contain only the most basic controls for a submarine, but still constitute a lot of pretty levers and buttons with only shorthand descriptions of what they do. The primary map display, for example, is controlled by a 9-button keypad labeled only with single letters. Oh, they make sense once you know what the letters stand for, but even just punching buttons will leave you confused if you don't have the manual.
Since the game is a PC-port, the controls are based on the mouse. This means you've got to move an arrow around the screen with the direction keys and "click" with the A button. It's not as bad as it sounds, but some people just can't stand this method, and as such will probably want to stay away from the game. As said before, you can navigate the stations by clicking on the designated area on the crew picture, or you can hold down the B button and press any of the 8 directions on the direction keys to jump to a station (each station has its own icon that is displayed when you press the corresponding direction, so you know what you're selecting). It's a scheme that works well, and certainly helps the game move along quickly in tense situations. The sound works equally well - mostly of a lot of chugging of motors, sonar pings, the usual bag. The one exception is a digital voice you can turn on or off that will announce the status messages displayed at the bottom of the screen. The voice is clear, but doesn't radically help you. It mostly just relays confirmation of orders you just gave: "heading to periscope depth", "torpedo launched", etc. You can pretty much take it or leave it and it won't matter.
Overall, the game certainly delivers what it promises. Casual gamers need not apply as there's too much to learn about the game if you're not planning a serious time investment. Those who want to stick it out for the long run will find a number of little strategy bits to reward them as the game goes on - a good example is the sonar computer which will analyze the returning sound of contacts and display a unique bar graph pattern. Memorize or copy down the patterns and you get a free notice of exactly what ship and type you're chasing, far earlier than the range it takes the computer to auto-identify targets (and will also help filter out the harmless marine life that sonar picks up, or help in quickly identifying torpedoes). Simply put, 688 is a reasonably serious simulation of sub warfare, and if that's what you're interested in then you should pick it right up. -reviewed 8/16/02 - game copyright 1991 Sega
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