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Daze Before ChristmasBy: The J Man
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Christmas themed games, as I quickly discovered, are few and far between. The majority of commercially/professionally released ones are holiday packs or freeware demos of existing titles, given as either a "Happy Holidays!" from the developers, or for a little extra money. The rare exception is this title, made by Sunsoft and released around X-Mas 1994. I remember Sunsoft from Batman for the NES, and then a streak of kid's games for the Genesis like Aero the Acrobat. This game offers no exception to their new image, but the skill and artistry of their craft is readily apparent. As explained in a short opening poem, Daze has you playing as Santa and attempting to recover presents and elves that have been Shanghaied by villainous, jealous, generally humbuggerdly characters like the Timekeeper, and evil snowman, and a mouse appropriately named Louse. You will use your Christmas Magic to repel enemies, open presents, melt snowmen, and generally perform any action needing to be performed. The rest of the game involves leaping from platform to platform through various North Pole scenery.
Now I know, a demonic version of Santa Claus isn't exactly on the record. Despite the name, and the look, Anti-Claus doesn't actually seem evil, he's just a chap who can get things done. You'll need his invincibility to get past certain obstructions, like a living brick wall, and his back sack whack attack does in some enemies oblivious to Santa's usual magic. When you arrive upon cocoa, it's usually a tip from the designers that you will need the power of Anti-Claus in the next twenty seconds. He is tempered only by his inability to open presents, and benefit from their useful powerups or extra lives. Though did I mention he's invincible? Anti-Claus also helps make the game quite easy, probably intentional for the kids. The generous, frequent powerups help also, as do the enemies that mostly just walk back and forth without offering much of a direct threat. I also thought I detected a little Christmas generosity in the form of platforms that would change their timing to appear beneath my feet, or a Santa that was slightly guided to next jump. These sorts of narrow jumps on short platforms over dangerous chasms are rare in this game, but they did seem a little more effortless than in others, I suspect due to quiet, programmed intervention. Though it could have just been a Christmas miracle. There are 24 levels to the game, tracked between levels by a Christmas calendar. I'm telling you, these guys thought of everything. Most are awfully short by typical platform standards, and their design usually doesn't prevent you from doing more than running for the end-of-level star. Occasional boss fights occur, but these are simple as well, and all have very generous timing to their attacks.
The entire game feels warm and inviting, provided Christmas is your thing. It doesn't do anything itself to be offensive to other religions, though certain geographic locations admittedly get snubbed for the gift-dropping sections. But for a charismatic Christmas game, this would be hard to top. Sunsoft had some help by using Santa and all, but the character they portray certainly exudes fun and merriment. The game, while not very challenging, does the same. -reviewed 12/27/06 - game copyright 1994 Sunsoft
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