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Simon Phoenix,
the most evil and ruthless criminal in Los Angeles, has broken out
of cryostasis to wreak havoc upon a peaceful utopian society of the
21st century. Taking Stallone's role from the flick, you play as the
old-fashioned cop John Spartan. You sent Phoenix to the cryo-pen back
in 1996, and you've been thawed out from serving your own sentence
to catch him again.
Demolition Man
parallels the film of the same name as you track Phoenix through multiple
levels based on the film. Starting with a brief "prologue"
level taking place in 1996, you are then brought into the future and
following the movie's plot. There are also a few additional levels
taking place in the futuristic city of San Angeles tossed in that
are not in the film, and do little more than increase the length of
the game. Most of these are standard side-scrolling fare, but two
are near-overhead (3/4 perspective) levels that offer a slightly new
style of gameplay.
What sets the
game apart from the pack of other action scrollers is its frenetic
pace. Everything seems to run faster than most other games, from your
own movements to the rapid-fire of your weapons. You can expect to
run from one end of a level to the other, never letting off the trigger
as you leap from platform to platform and drop enemies in one to two
shots. The overdriven feeling of the game is twice as apparent in
the overhead levels as you rip into hordes of enemies with a machine
gun and speed around at an insane pace. Demolition Man looks fast
and FEELS fast. It's certainly not a bad thing, and if you're looking
for this kind of frenzied action then this game comes highly recommended.
Another
part of the game worth mentioning is the stellar handling of Simon
Phoenix himself. You will certainly slay thousands of faceless,
unmemorable henchmen, but Phoenix becomes a character and integrates
with the plot and the levels. So few games truly have a villain,
but Phoenix successfully makes the leap from simple boss to arch-nemesis.
He makes an appearance in every movie-based level, and often multiple
times just to laugh at you, taunt you, or impede your progress
with a few well-placed shots. In the movie levels he also usually
serves as the end boss, giving you a chance to settle the score
for all the trouble he's caused up until that point. It's just
so much more interesting to have the villain play an active role
throughout the game. You just KNOW when the music softens and
his laughter echoes that his bad blonde self is somewhere nearby
and something serious is guaranteed to go down. It helps to make
you want to defeat him all the more.
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Phoenix taunts you onward.
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The
graphics aren't too shabby. If you're a fan of the film then you
will see the similarities to the sets, but even if you're not
you can still appreciate the levels' looks. The L.A. and Underground
levels are appropriately dark and dirty, lending to their gritty
and violent atmosphere. On the other side, the future levels are
metallic and antiseptic, fitting in with the utopian society mood
and helping a man firing a gun look properly out of place. There
are destructible elements as well, though not as many as one might
like. Still, glass shatters and neon lights explode when shot.
The levels are also deformable in places, such as the car park
crane smashing a ladder to stop your ascent, or Phoenix blowing
out a bridge before you can cross it. My only complaints are that
there are very few "future" levels before you're back
in underground areas that lack the same visual appeal. You might
as well have stayed in 1996. Most levels are also quite dark but
never so much so that you can't see where you're meant to head
to next. The only major complaint is that enemies will sometimes
blend in with these dark backgrounds. |
The sounds in
the game fit in reasonably well, with a few movie quotes thrown in
for good measure. These audio clips sound excellent, but some of the
more general effects suffer from an annoying digital reverb. The music
is appropriate, but it seems that notes are taken out for compression
that make the music sound incomplete.
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Control
is a noticeably weaker point of the game. You can pull off some
impressive rolls and fire in any direction, but in order to
do so you must hold the trigger down and aim your gun. Otherwise
you will run and fire, and in the heat of battle these often
get confused. It's not uncommon to try and shoot a bad guy above
you and end up running off a ledge instead. The overhead levels
are twice as difficult to control and the only time when the
game's frantic speed works to your disadvantage. A button to
shoot instantly behind you is included in these levels, which
lacks sense as you can press down to turn around and THEN fire.
If you aren't used to this button you'll end up shooting in
the direction you were originally facing when you mean to turn
and fire behind you. The sheer numbers of enemies in these levels
also work to overwhelm you, but button combinations allow you
to strafe while firing and to stand in one place and aim. Without
these abilities the overhead levels would be unplayable.
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If you're looking
for faster action than most games offer, then Demolition Man is your
bag. It's definitely worth a look if you're interested and is worth
playing through until the bitter end, if just to finally silence Phoenix's
smug laugh.
-reviewed 5/22/01 - game copyright 1995 Acclaim

Frenzied pace, strong mood and intensity, Simon Phoenix.

Slippery controls, few powerups


Demolition Man on MobyGames
Demoltion Man (film) on IMDb
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