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Mortal KombatBy: The J Man
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C'mon, you know what this game is. I really shouldn't have to write anything about the first MK, since anyone reading this review likely knows every single thing about it already. It's the one the news media demonized, moms feared, Senator Lieberman used to further his own political career, and people with level heads and an ounce of sense took as just another fighting game. I always respected Mortal Kombat for having the balls to refuse to back down, and to capitalize off its blatant gimmicks. However, it's not that respectable of a fighting game. Even its designers admit that it was a quickie Midway job that was in no way better than Street Fighter, (don't take my word for it, watch the "Mortal Kombat History" DVD feature on the new Deadly Alliance game) and they are absolutely correct. The only thing MK really has going for it is the blood and digitized characters. That got it through its release in 1992. It doesn't hold up quite as well today. MK2 or Ultimate MK3 are better releases in my opinion, and if you have to grab one, you should pick from those two. A lot of things were done better in those later games, and they learned from the mistakes made in this one. But like me, you're probably checking the first one out for nostalgia's sake, so here's the review.
This is one of the earliest of the serious fighting games, so combos, counters, and proper balancing had yet to be considered or implemented. A lot of the special moves can be exploited, like Sub-Zero's ability to almost always freeze you right as you get up from being knocked down. Also, constant high punches and leg sweeps can create an unbreakable offense. The AI is well-schooled in these cheap tactics and readily offers free lessons. At the other end, this is still the game where the bosses can be killed with only jumping kicks.
Sounds are a higher point. The background music is impressive, especially if you have a stereo setup. The effects are a little lacking though, and punches and kicks lack the power that you'd want. Projectile attacks usually give corny video game noises, and there's little variety in pain noises. When you're really putting someone in a hurt-lock, they'll sound a lot like a broken record (or skipping CD, if you prefer). Controls work though, and the game gratefully supports a six-button setup. Attacks are easy to pull off, even the special ones, and having different buttons for high attacks and low attacks really is a good system. Even when you have to rotate down to toward, a fighting game staple, the game reads the movement as well as an arcade stick - which is great because many characters would suffer if it didn't.
As far as gameplay goes, MK is pretty much a simple brawler. You can't do much beyond mash buttons strategically, as there simply are no combos or linked moves in the series yet. The game does have the "test your might" minigame, where you press buttons to build up energy and then try to chop varying materials in half. I don't understand why this was dropped in later versions, as it actually is one of the most enjoyable parts of the MK experience. It's better than some of the fights at least. The mirror match and endurance modes (where you fight two fighters on one life bar) are also entertaining, and make the battle up the ladder more varied and challenging than just fighting all the characters until you hit the boss. However, aside from the nostalgia points, there's not a lot going on here. Mortal Kombat can be fun, but it really is not a great fighting game, even less so when compared to fighters today, or later releases in its own series. Pick it up to relive the days of rebelling against the moral majority, master your favorite characters again, pull off the fatalities, but turn to a later MK if you're looking for one to last. -reviewed 1/5/03 - game copyright 1993 Acclaim
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