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Predator 2By: The J Man
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The original Predator is memorable in creating an enduring sci-fi villain with a rather fresh twist. He's not a mindless drone or persistent robot, no, he's a fairly clever intergalactic hunter with humans as his prey. Predator 2 hasn't handled the test of time quite as well, and is remembered mostly for its odd casting of Danny Glover in the hero role, and the scene where Gary Busey gets sliced in twain. Predator 2 the game is the expected cash-in of equivalent quality.
The game parallels the plot of the film without telling the story, so you'll have to have seen the film to understand the scenes each level references. Basically, there's a massive gang war ripping through Los Angeles, and the violence attracts the Predator and camouflages his actions. You play as Detective Mike Harrigan trying to both quell the violence and uncover the truth about the existence of the Pred. For the game, this means that every level will be populated with endless numbers of generic street thugs, who replenish their forces through one-way doors smattered about the level. The Predator is limited to occasional appearances as a boss. The whole "wily alien hunter" gig has been pretty much dropped, so the Predator here is notable only in the special weapons he uses and the incredible amount of damage he can sustain.
So the entire game is about rushing down streets and alleys, following the shouts of "Help!" from the next hostage, and freeing them before the Predator can shoot them. The gangbangers really just run interference, and the weapon powerups mostly define how quickly you can cut a swath of corpses to the next hostage. You have a flak jacket that defines your health, with more energy and more lives both available as pickups in the gameworld. There are occasional barriers along the way, like parked taxis being used as gun bunkers, or helicopters used as gunships, and the heavier weapons can deal with these appropriately. The heaviest of these weapons come from the Predator himself, and are the only ones that are kind of cool. However, they're not that unique since they're really just an excuse to ground typical arcade weapons in the game's reality; like spears that travel through all enemies on the screen, or a disc that flies around in a protective circle. The Predator as a boss isn't particularly inventive or cunning either. He appears on the scene and promptly launches a barrage of every piece of ordinance he's got. Laser balls fly, capture nets shoot out, all while he stands perfectly still and watches. He sort of fights like a girl who charges you and starts whipping both hands around as fast as possible. Except the Predator doesn't even charge, he just stands there and soaks up damage until you run him off. The other major weapon in the film Pred's arsenal was his cloaking device, which he used to sneak around and make stealthy kills. In the game, he simply turns more invisible based on the amount of damage he's taken, until he fades away and runs. If you're expecting any craftiness at all, you won't find it here.
Controlling Mike as he plows through his enemies isn't too difficult. Your character only defaults to cardinal directions when standing still, which seems odd when almost all passages in the level come at angles. So, if you have foes coming at you from down the street, you will have to press a diagonal direction on the pad to aim at them, which also sends you charging in that direction. This is offset by the ability to lock your current aiming perspective with the B button, so you can fire and strafe without turning or losing your angle. The A button fires while allowing you to move freely, and is helpful for firing while navigating, or when you're surrounded. The C button cycles through the weapons you have picked up along the way.
As you've probably inferred, Predator 2 is fairly average, and neither a great showcase of being a Predator or fighting one. Some franchise-specific ideas do make it in, and I perversely like the concept of rushing to save a hostage before the Predator kills him, despite the fact that it doesn't fit with the canon. The gangbangers offer nothing but a rudimentary distraction, and the seven levels are an appropriate length only because the game offers nothing new beyond the first level. -reviewed 3/18/07 - game copyright 1992 Acclaim
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