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Robocop vs TerminatorBy: The J Man
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It's a match made in comic book dreams. A man who protects humanity by becoming a machine, versus a machine who destroys humanity by impersonating a man. The Dark Horse crossover was really just a matter of time, and the game based on it shouldn't be much of a surprise either. Frank Miller's comic series went through three different time travel variations before finally settling on the winner of this fight. The game, fortunately, focuses on only one.
Take a quick rest now, that's quite a lot to digest. An extended text crawl explains some of this at the beginning of the game, but it is ultimately useless, except to give you a very general idea of what to expect. The plot itself is meaningless in terms of the game. But rest assured, you'll be blasting Terminators and human punks across levels of Detroit and the future. The Genesis version of this game is designed to be a high-adrenaline arcade romp through multiple platform levels based off of scenes from the films. All the enemies from both franchises will also make appearances as bosses, whether it makes sense for them to or not. A few levels offer objectives, like rescuing hostages or destroying cameras, but these are optional and result only in points and health replenishment. The real intent of every level will be to travel across multiple screens and multiple levels, shooting all manner of bad guys with a variety of heavy weapons, and enduring a boss fight at the end. If you're looking for something more faithful to the comics, or more focused on plot, the SNES version will certainly fill this role. If you're looking for an extreme action platformer, this isn't a bad choice.
The other aspect RvT is remembered for is its graphic graphics - enemies all die grotesquely imaginative deaths. No one just falls; every enemy blows apart in splashes of blood and limbs, heads spin from decapitated bodies, and Terminators shed their flesh as they're shot, slowly revealing their metal framework underneath. The images are nasty and true to Miller's comic violence, but the audio to go with it is awfully silly. I presume that the Genesis processor couldn't accurately portray a "splashing" noise, so the result is an odd quivering sort of sound whenever an enemy is liquidated. It unintentionally brings the shock of violence down by quickly returning every death firmly to unreality. It's also a shame considering the quality of the other sounds throughout the game. There are some clear digitized speech clips and noises, somewhat of a rareity for the time. Robocop has some nice one-liners, and even ED-209's mechanical "growl" is here and sounding properly intimidating. In following with the game's style, the sounds are loud and heavy on the bass. Explosions and gunfire are everything you can ask for, and every weapon sounds unique. About the only disappointing weapon is the flamethrower, with a similar quivering noise as the blood splatters; again, probably an inability of the sound hardware to imitate organic noises.
Controlling your cyborg hero is easy, with the button layout you'd probably expect. Though Robo moves slowly compared to other game characters, the pace of the game itself is never slowed, and he jumps and climbs like a monkey. Jumping and firing get individual buttons, with the third switching between two weapon slots. You'll always have your signature handgun in either slot, but either slot can be "overwritten" with a stronger weapon acquired in the level, like homing rockets and bazookas. You're given control over what you carry this way, and can pick guns for strategic value and use them at the proper time. When you lose a life, you lose the gun in the active slot and replace it with the Auto-9. This way you can quickly switch to the gun you don't want to keep as your death approaches, and never be unarmed no matter what. This is a plenty violent title, and its reputation for action and gore is well-deserved. The mythical cheat code to unlock the hidden MA-17 version does exist, but its most prominent feature is simply to replace certain male thugs with female thugs, because shooting ladies isn't nice. The level of gore otherwise doesn't change. Still, the regular game does a fine job of bringing the two franchises together in a platformer with solid roots, with far more action and excitement than the slower, more plot-heavy SNES version. Certainly worth your time. -reviewed 10/8/06 - game copyright 1993 Virgin Games
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