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Alien vs PredatorBy: The J Man
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It is true, I purchased a Jaguar on Ebay for peanuts, and I did so for this game. Yes, you'll be seeing other Jag reviews in the future, but I figure it's fitting to begin with the game that started this little fiasco, and very likely led others to seek out Jaguars on various auction sites as well - or at least consider it. I won't get into the history of the Jaguar, except to say that it was steeply priced compared to the established 16-bit systems, was arguably the first "64 bit" system (short version: it was, but was improperly limited and underused), and was desperately lacking a killer launch title. It also clogged the shelves of the Babbages at the mall, alongside the 3DO and Phillips' CD-I, that sported tremendously gouged prices and little to set the members of this trinity apart. Then AvP came to town.
If you've played any of the recent Aliens vs Predator games, then this setup should be familiar to you. The game essentially documents a disaster at a distant Marine training station from the perspective of the three "heroes." The Aliens arrive first in the chronology, allowing for a station full of unsuspecting humans. Then the Predators respond, and a young Predator enters the station alone to earn his Predator-hood. The Marine's game comes last, allowing him to wake from cryosleep as the last human on a station full of extraterrestrial baddies. It's a system that works well, despite the fact that, honestly, none of the events that occur in one game make any difference in the others.
The Predator's game starts in a docked Predator ship, similar to the one in Predator 2. Your enemies here are mostly Marines, with a few Aliens in the lower levels, and your task is to find and kill the Alien Queen. Four weapons are available to you - the wristblades, a staff, some discs, and the shoulder cannon - but you must earn the last three through a system of "honor points" (read: your score.) These weapons act just like the Alien's, with no ammo and a charge that weakens the attack with continued use. Initially you'll have to stalk lone Marines and dispatch them up close with your blades, but after you earn your stronger toys, you'll be quickly picking off squads from afar, and raising the kind of confusion in their ranks as seen in the films. It's perversely enjoyable to see them accidentally shooting each other in frantic attempts to draw a bead on you. The Predator has the ability to render himself invisible to enemy humans, unless you get terribly close, making travel throughout the levels rather easy. You also gain access to the Predator's multiple vision modes while cloaked, which are basically six different palette swaps. You don't get thermal vision, or any kind of enemy highlights, they just basically turn one color (brown) into another color (pink). These are mildly useful, but often end up making your surroundings and your enemies harder to see. Because of this, you'll likely find yourself coming back to the two monochrome filters rather than the wackier, but more interesting, other choices. Of course, a limit is put on your invisibility, in that if you kill an enemy whilst invisible, you lose points. If you de-cloak and kill an enemy, you gain points. The result is that you must travel around the station killing enough Marines in an "honorable" manner until you get all your weapons, then drive down and whack the Queen. It's somewhat more complex, but your ability to absorb tons of punishment, and the ability to collect human medkits into a large "use-anywhere" medkit of your own, puts this game at a "medium" difficulty.
The graphics are impressive for the time, and solidly beat out Alien Trilogy, released for the PC and Playstation almost two years later. There is pixelation, but there is also a nice amount of detail in the wall and scenery textures. I remember reading somewhere that the developers built models and miniatures of the characters and station, and photographed them for their bitmaps - remember though, this is memory from over a decade ago, and I can't find any proof to back it up. The walls do look detailed enough to make this a possibility, and the Alien Queen certainly seems to look like dashed-together frames of the Queen action figure. Still, they fall in perfectly with the look and tech of the Alien films without being direct copies, and the respective Alien and Predator ships are immediately identifiable to their movie counterparts. The sound is equally nice, especially if you have a A/V cable other than the included RF coaxial. The Marine guns also do not use recordings from the films, which is a significant disappointment. The pulse rifle especially doesn't come close to its filmic high-pitched chatter, instead sounding mostly like a puttering BB gun, which is nearly unacceptable considering how iconic this gun is. Otherwise the effects are suitable, from the opening of doors, to the screech of dying Aliens (which does sound like it's taken from the films). The sound is also used to great environmental effect. There is no music through the game, only the steady hum of the station's reactor, which subtly changes pitch based on your level. Otherwise, it's quiet - "too quiet" - especially considering the Aliens make no noise as they approach. It's a perfect moment when you're pacing through the station, everything is silent, and then a whispered "Over here..." comes from a cloaked Predator in the corner. Eeep! My list of complaints is not game-breaking, but important enough to warrant warning. First and most obvious is the sluggish framerate. The Alien runs and turns at about the speed of any other first-person character from the period, so I know the Jaguar technically can crunch the frames. Yet the Marine and Predator clunk along at an estimated 15-20 fps. Perhaps this is because they have extra stuff running in their games (motion trackers, vision modes, etc) but more likely it seems that the developers turned down the clock speed for these characters to make them slower than the Alien, rather than having the Alien run faster than "normal" (which the Jaguar probably couldn't handle). It's never unplayable, even with tons of enemies on the screen at once, but it is certainly jerky.
It's also worth mentioning that the game is persistent as long as it stays on - dead enemies stay dead, powerups can only be taken once, etc. You can also save anywhere you like. However, when you load a game, everything reappears. You can make this work to your advantage by saving next to an ammo dump if you're low on rounds, but it also means that if you're unlucky enough to save next to a nest of Aliens, you've probably just ruined your entire game. A final complaint is with the levels themselves. Though I have to give them credit for attempting to assign a clear purpose to each room (relayed through signs and computer maps), much of the station looks exactly the same, and plays like a giant maze. Whether it's because Aliens have blocked off some passages with their hive, or because the fourth level is literally a "Training Maze" (What are they training these Marines for? Hedge maze assault?), it results in a lot of exploration that will probably end in hand-drawn maps. There is an automap feature, and it is infinitely useful, but it resets itself every time you move between levels. It also doesn't help with levels like the air vents, which don't logically match the levels they're based in (if I go ten paces this way in the level, it's not the same as ten paces in the air vent). After a lot of winding about on a flat, even plane, a hatch will often magically deposit you on a completely different level. It's extremely confusing, especially when you're required to use the vents to bypass jammed doors, and seems like an unnecessary method to draw out the length of the game. Otherwise, AvP is about everything you'd expect. It was a perfect use of the licenses for the time, and had a few forward-thinking ideas as well, namely a non-linear setting and the fantastic execution of "survival horror." It is NOT worth picking up a Jaguar exclusively for, unless you simply must play some other Jag games, or get a killer deal, but it is certainly worth playing if you have the chance. -reviewed 3/5/06 - game copyright 1994 Atari
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