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Trevor McFur in the Crescent GalaxyBy: The J Man
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The rumor goes that Trevor McFur was a simple tech demo for the Jaguar hardware, rushed into production when Atari realized their shelves would be coming up embarrassingly short for the holiday season. Despite all the horror stories of Atari under Tramiel management, this seems just a little too panicked and unprepared to believe. But after having beaten the game, it actually seems like a very likely possibility. The game has you playing as Trevor McFur; gallant, hotshot fighter pilot for the "Circle Reserves." Trevor happens to be a jaguar, for no particular reason I can think of [rolls eyes]. In fact, all the characters are different breeds of large cats with human bodies. I assume this is to make the game more kid-friendly, or it could be a little attempt at some humor by tying into Atari's cat-themed projects. Remember, this is the game that's supposed to be a tech demo.
I can't settle on describing Trevor's style. I can't figure out if this is because the game has too many competing styles, or if it really has no style at all. For example, the jungle level has a background comparable to a concept art painting, and looks visually rich. It shares the screen with a hodgepodge of unrelated, NES-style enemies like pterodactyls, ghostly lion heads, and giant glowing insects. Later levels introduce metallic cherubs with sunglasses, rotating, shiny crystals, some kind of cross between a flamingo and a flying duck, and stranger blobs of bad guys. One planet has you flying over what appears to be a map - no, seriously, a kindergarten paper map floating in space. The whole design is so schizophrenic that I can't call it a futuristic shooter, a kid's game, or a parody. It truly seems like the director just told the artists to "go nuts" and anything they drew made it in. Or at best, that many enemies were created solely to show off a particular effect - the sparkle of the crystals, the metallic sheen look, the CG rotating of one of the boss ships, etc.
While the artwork is detailed, many of the backgrounds look flat. Not in the sense of depth, though they're flat that way too, but that colors often looked washed out and dull. The most vibrant level was the blue map level, which is also the most out of place and my least favorite. While the art is technically impressive, none of these levels have a particular amount of personality or any intense effects. You'll never have a memorable action moment intended by the game. You'll always have something flying at you, and a number of enemies are shiny and sharp, but truly there's nothing about Trevor that makes it absolutely worth seeing or playing. There's a total lack of background music as well. Even if you don't place much emphasis on in-game music, or immediately turn it off if presented the option, its absence only serves to highlight how weak the rest of the sound is. Gunfire effects on both sides of the conflict are way overused, while explosions are weak and tinny. Whether the audio was rushed or left out really isn't our concern, but the results of the choice don't go unnoticed. Really, that's a nice way to sum up the entire game. Whether it was rushed, only meant to be a tech demo, or produced on a shoestring budget really isn't our concern. It's a professionally released title, shipped to stores in a box which you pay money for, and it comes off looking and playing like a homebrew title. The high-resolution backgrounds can't help the game make up for being one of the most boring and unfocused shooters I've ever played. This is was certainly not the kind of game the Jaguar needed to justify its price tag. -reviewed 8/12/07 - game copyright 1993 Atari
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