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Ultra VortekBy: The J Man
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Looking back, the 90s had some strange gaming quirks that haven't quite translated out of that decade. The one that matters here is how "the strength of its fighting games" ended up on the list of what defined a successful console. Certainly since the 16-bit era, the quality of a console's sports lineup has remained a deciding factor, but rarely another entire genre - and certainly not the 2D fighter anymore. So while Internet jabber to the effect that the Jag's failure can be attributed in part to weak Mortal Kombat clones may not make sense to you now, this was a big deal back then. Basically, a can't-miss fighting game would be a necessary feather in the Jaguar's cap. When it became clear that Kasumi Ninja wasn't going to pick up the tab, hopes fell to Ultra Vortek. Bravely, it donned its helmet, replaced its hand-drawn prototype graphics with digital characters, mounted its steed, and had a go at charging the mighty fortress housing Mortal Kombat 3. Unshaken by the shattered corpses of lesser 2D fighters struck down in their attempts, and simultaneously dodging the insults hurled from the watchtower by Tobias and Boon (there's no record of them ever commenting on UV, but their Python-esque taunting works well for this gratuitous visual), Ultra Vortek lined up its spear and hurled itself toward the gate. Years later, as we pick through the wreckage of this conflict, we find the gate still sturdily locked, but Vortek's spear lodged defiantly in its center. Okay, I wigged out a little there. How about this; if you've never heard of Ultra Vortek, I wouldn't be surprised. It did nothing to surpass the endless 2D clones of the period, and couldn't touch MK or Street Fighter. But you may be surprised because it's the Jag's best fighter, and an effective attempt for any system.
Controls are easy to pick up, using a 3-button system focused on attack strength over ordering specific high/low attacks. C jabs, B kicks, and A can be rapidly tapped to do a left-right high punch combo (as in MK). It's important to note that each character's attack, even their basic attacks, vary slightly from player to player. There's no direct and balanced table of this, but some characters can't leg sweep, some have longer jump kicks, many target their default B kick at different heights. Special moves fall into the expected categories: high and low projectiles, rushing attacks, and teleports. They are triggered with the standard joypad rotaters and direction combos, and require the standard amount of skill to pull off. Speed isn't quite up to Street Fighter standards, but is certainly comparable to the Kombat. The relatively elaborate backstory frees the designers to invent some reasonably creative characters with some reasonably useful attacks. You have a few that fall into the generic and stereotypical, like the Jamaican named Dreadlock who blows ganja smoke as a special, the robots with razor saws or claws for appendages, or the T-1000-inspired Mercury. But even what you've seen already works well here. Even though Mercury is a shameless rip-off, its still fun to do his melting specials, morph his hands into weapons, and watch little pieces of him pool and jiggle on the floor as he gets hit. Add to this some reasonably creative and slightly comical fatalities (called Annihilations here), background fatalities, and the comedic Poopalities. Yes, Poopalities. A finishing move involving poop.
Graphics are strong 2D. Human characters are digital captures and play well against the non-humans who are either hand-animated or stop-motion models. Animation for all is pretty fluid, with a wide variety of attacks. Backgrounds are hand-drawn, which is a little less impressive than some of Kasumi Ninja's gorgeous digital pictures, but still nice and moody, and fit the game well. There's a typical overuse of the same few "hit" sound effects, but the music distracts you from these well. They're good rock tunes to fight by. If the Jaguar had done well, or if this game had appeared on other platforms, Ultra Vortek would have had a wider place in history. I suppose that's the risk of supporting a console that's too advanced or too unique from the others on the market. It's certainly not worth getting a Jag for, no matter how much of a fighting game fan you are, but a nice addition to your fighting library if you're already looking to take the Jaguar plunge. -reviewed 10/31/07 - game copyright 1995 Atari
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