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AD&D - Heroes of the LanceBy: The J Man
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You know kids, being a JGR reviewer isn't all giggles. I mean it's true, you get to review games and make sarcastic, biting comments about them, and then people will come along, read your stuff, and laugh with you. But we here at JGR also do retro gamers a big fat favor sometimes, almost like community service. Those are the times when it's not so fun to review games - times when you have to hold your breath and dive right in to the toxic sinkhole that makes up a large majority of released games. And somewhere, in the middle of that sinkhole, atop a throne of pain, sits Heroes of the Lance, surveying its kingdom as one of the worst games ever made. Sometimes you just know you're not going to like a game. For me, this occurred five seconds into Heroes. After the title screen, you're shown pictures of each heroic character in the game. I assumed this was a character select screen, so I merrily pushed buttons trying to change my heroic characters. Instead, this is a showcase of all the heroic members of your party, and you have to sit through about a minute-long show as this gallery of heroic heroes is paraded in front of you. Then, without so much as a hint of storyline or a taste of plot, you're thrown into a dungeon with the assorted heroic eight. Now I'm not going to pretend to know anything about Dungeons & Dragons, because I don't. I'm also not someone who plays D&D all the time, but is too cool to admit it. I really only know two things about D&D - it involves some dungeons, and often, a few dragons. So I am certainly not the most qualified person to speak about a video game based on the universe, and that's fine by me. I suspect even if you've been known to spend your free time role-playing your alter-ego, Elduhondo the White Dwarf, you still wouldn't like this game. You're the only one that should stick around though, because as for the rest of you, if you don't like D&D to begin with, you can leave now, it's cool. This game won't win any converts.
The story of this game, and I use that loosely, and the heroic characters are presumably based off of either the pen and paper game or the books, so fans will likely find neat-o links to the D&D universe. Whatever. The fact is, I suspect that the characters and the treasure at the end of the quest - the disks of Miskalalawhakadoobiewhatsit (the real name is in the manual, but this is close enough, and not like they put effort into naming things in this game anyway), are the parts from D&D land. The actual gameplay is just knockoff nonsense the developers created, at least I hope so, because if a real game of D&D plays like this, then remind me to keep a heroic screwdriver handy so that I can heroically shove it through my heroic eye if I'm ever forced to play such a game.
That's it. You can't block or avoid attacks, except for the ability to duck under a few magic spells. Your cast also has magic, and Keisterhammocks and Gingersnaps Tammerlacky, your heroic archer Elves, have arrows that can be shot from a distance. Yet both the magic and the arrows have non-refillable limits for the whole game. What you have at the beginning of the game, is more or less what you have for the rest of the game.
Kids, even if you loves you some D&D, there are much better games out there. MUCH better. When your characters look like squares, against the same stone background... forever, while the same six notes of music play, as they fight other squares through a press-B-until-someone-falls drunken swordfight, until they eventually stumble their way upon the lair of the final boss, you know it's time to move on to greener, more heroic, lands. -reviewed 6/29/03 - game copyright 1990 Strategic Simulations
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