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Arch RivalsBy: The J Man
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Sports games in the arcades basically fell into two categories, neither of which ever attempted to be simulations. The first, and the first to come along, were the games like Ice Hockey and Soccer that offered loose simulations of the actual sports. Complicated or time-consuming rules were dropped or lessened to promote faster gameplay. Building on that idea came this game, which set up the second type of arcade genre known as the "dirty sport." These are games like Mutant League Football, that basically take all of the rules to keep sports clean and fair, and toss them right out the 'ol window. The intent becomes to play aggressive; like a hyperviolent parody of the games they are based on. Though neither bloody or deadly, Arch Rivals, by self-admission, did create the whole concept of the basketbrawl. Rivals is a simple two-on-two game of basketball, with personal fouls and goal tending rules removed. Opposing team has the ball? Wind up and crack them in the jaw, then pick up the dropped ball and score. Opposing team shoots for three? Jump up and smack the ball out of the goal before it goes through. The emphasis is on playing dirty and playing to win. If you go solo, it's you and computer teammate against two computer players. If you bring along an optional friend, you each control one member of the opposing teams, with a computer teammate offering backup. Midway and Acclaim clearly operate on the belief that stealing from yourself is not plagiarism. Later gamers will quickly recognize that Arch Rivals is in every way, shape, and form, a very early version of NBA Jam. From the controls, to the lack of rules, right down to shattering the backboard after a heavy dunk, this is an NES version of the Jam. If you are a hardcore Jammer, then don't bother with the rest of this review as you essentially have already played this game.
The arcade graphics looked absolutely awesome - here, well, not so much. Characters are much smaller and shorter than in the arcade, the crowd not as detailed, the court, well, probably about equal actually. The net effect is playing the game from a much further percieved distance than in the arcade, maybe ten rows back compared to courtside. The ball's shadow is also smaller and harder to spot, making it harder to track as it, and the characters, move from foreground to background inside the court. Similar trouble with lining up a punch on another player, all of whom show no shadows at all. Still, the gameplay remains intact, so the question for you is if the quarterless home version can offset the reduced graphics.
The faults of the game will make themselves apparent for you pretty quickly. One is the fact that the teams are just color changes on the uniforms, and the exact same players are on all teams. These players are supposed to have different attributes, such as more accurate shots or rebounds, but if there is a difference in the players it is certainly not great enough to notice. Many of them also have very generic attributes listed, like "great player" or "all-American" making it hard to discern what stat boost you're supposed to be looking for. It seems more likely that Midway just ran out of ways the characters could be distinct.
If you're looking for an original and entertaining basketball game, this is worth it. It's fun to play the game so loosely, and its brand of humor can be very amusing, such as tripping over the midget referee (whose thick glasses probably explain why fouls are never called) or shattering the backboard after an impressive dunk. However, the game could have benefited from a few different game modes, or perhaps a persistent season instead of just endless exhibitions. The replay value suffers a bit because of this, but it still offers its share of enjoyable matches, especially if you can scare up a friend, and especially if the much-improved NBA Jam is not an option. -reviewed 7/20/01 - game copyright 1990 Acclaim
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