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I think when we hear about a bible-themed game, such as one that has
"Bible" in the title, we have certain expectations. Foremost on that
list - it should probably have something to do with the Bible. Wisdom
Tree's last unlicensed Christian game for the NES doesn't quite fall
into the category of some of its earlier titles, and isn't really
interested in recreating Old Testament tales in digital form. Instead,
it appears to be a children's game with a tiny bit of Biblical trivia
tacked on.
Why the change in plans? Was Wisdom Tree trying to focus more on
being a mainstream game developer? Did they not get enough sales out
of their previous titles with heavy Christian elements ingrained in
the game? This is all conjecture, but I doubt it was anything as fun
or scandalous as "Christian game developer drops Christianity for more
money." Instead it appears that someone in the company had the idea to
make an interactive board game, like Monopoly
or Anticipation had done.
Perhaps they intended to do something more... um... "Biblical" with
this concept, but the ultimate solution appears to have been "rip off
Candy Land and
call it a day."
"Well that's a pretty harsh statement there, JM," you're
probably thinking. "Theft, even of ideas, is something Christians
look down upon, and it's not very nice to accuse a developer
representing Christianity of such an act." Oh, but it's true, dear
reader. It's true. They stole it just as if they'd smashed the
window of the toy store, yanked it out through the shattered glass,
and fled into the night while alarms wailed. Then they spent the
night in their ramshackle hideout scratching off serial numbers and
painting over anything that might be recognizable. Then out it
went as their "completely original" winding rainbow-colored video
board game with named food sections.
That's also where you get the title, because Bible + Food =
Bible Buffet. It's not the "smorgasbord of Bible" you would expect.
It's an inoffensive little board game for kids, with occasional
scripture quizzes coming at you if you land on specific board
spaces. But any lack of knowledge and verses won't matter, since
success only gives you a few extra stars/points at the end. The
real question is if you'll bother to get that far. |
Sure hope I don't get caught in the Molasses
Swamp!
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Since this is meant to be a board game, it doesn't do you a great
deal of good to play this without at least two players. You can have
four total players, and will probably need every one, since this is
meant to be a competition. You cannot have the computer take over for
any missing players, so playing alone will be awfully pointless.
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The lack of computer players is probably due to the interactive
points of the game. When you land on a regular space, you're required
to play through a brief overhead level resembling the food realm
you're currently passing through. The levels are a series of mazes,
with food icons that can be picked up for points. You have three life
hearts, and take damage from charging food creatures or forks and
knives. If you lose all your hearts, you lose your turn and must play
that space over again. The points you can acquire here will help you
win at the end, since like Death Race 2000, it's about crossing
the finish first AND racking up the most points along the way. But you
have to balance the risk with the possibility of taking large amounts
of damage and being forced to play the space over again. Aside from
timing out the predictable patterns of most enemies, you can also
drop what appears to be an exploding oil drum to clear your path. If
you still thought the game might have something to do with the Bible,
then wait till you wire up an improvised explosive device and blast
Mr. Potato Head into mashed potatoes.
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Controls are adequate in these sections, though it can be tough to
move quickly out of an attacker's path. Graphics aren't so hot. I
couldn't easily figure out what each item was supposed to be. They're
all made of food, so there's never a clear difference between what
food is supposed to give you points, what food is supposed to come
alive and damage you, and what food makes up the walls of the maze.
It's all fucking food. It mostly broke out into figuring that anything
moving was a bad guy and anything stationary was sometimes a pickup.
If you're having trouble collecting points, you can try to get ahead
of the other players by knowing the correct answers in the quiz
sections. I like the idea here, that you can win through your skills as
a gamer, or fall back on Sunday School knowledge, and neither is
absolutely required to beat the game. Unfortunately, the execution got
fumbled. The game sections aren't very exciting, and the quiz sections
rely on a printed question booklet that came with the cartridge. If you
don't have the book, you're relegated to circling random answers and
hoping for the best.
This game frequently gets bagged on for being created by and
for "those crazy Jesus freaks." I'm going to go after it for another
reason. It was Wisdom Tree's modus operandi to steal from and
"Christianize" popular games blatantly and without remorse, and
this is another example of that. They could have really created
something original here with this Bible board game idea, and perhaps
used actual Biblical stories to play as little minigames on the
spaces. So you read a quote about David fighting Goliath, go to an
actual minigame of that battle, and get rewarded if you succeed.
Maybe even have one of the other players control Goliath and try to
stop you, you know, something to make this a real party game. I'm a
damn heathen and I just came up with a better idea than they did.
Maybe they wanted to make it incredibly easy and accessible for kids
much younger than I'm imagining playing this game.
Maybe they didn't want to cheapen the stories like that - by having
a little minigame where you tap the A button repeatedly to part the
Red Sea or somesuch. But if maintaining the seriousness of the Bible
was foremost on their minds, then how does that explain the whole
food motif coming straight out of left field? Oh, that's right,
cause they STOLE IT. |
This is how every JGR writer got through high
school.
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The Bible part is so removed that this could almost be a game for
any kid, except that its so bad. So then the opposite; you're a parent
wanting to buy your kid some "edutainment" title to teach them morals,
and instead get a game where scripture quizzes come only if you land
on the space and Little Johnny can just skip them anyway. I imagine if
I were to interview Wisdom Tree, they would complain that their games
weren't any better because they were a low-budget indie developer. No
fellas, you didn't have any good games because you never had any
fucking ideas.
-reviewed 4/22/07 - game copyright 1993 Wisdom Tree, Inc.

The interactive Bible board game idea alone isn't a bad one.

Both a bad game, and a bad Christian game.


Bible Buffet on MobyGames
Gameplay video at NESGuide
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