|
I love Bill
and Ted. This franchise has it all. Free-wheelin' time-travelin'
excitement, damsels in distress, a phone booth, two completely
different but equally cool glimpses of the future, air guitar,
a trip to Hell complete with a demonic grandma, and of course,
evil robot twins. Damned if I don't ALWAYS love a good bunch
of evil robot twins.
I loved
their Excellent Adventure. I loved their Bogus Journey. I loved
their cartoon series and can still belt out the chorus to its
theme song. I even loved their crappy live action TV show (okay,
that's a lie). I wanted all of their action figures for Christmas.
When I saw the elusive phone booth accessory in Toys "R"
Us, I was ecstatic. It was the last one in the store and the
box had clearly been taped back up after someone stole its antenna,
but I begged for it until my mother gave in. I dreamed of saving
enough money to send away for the mail-in exclusive concert
versions of Bill and Ted because they came with mini-amplifiers
that allowed any B&T figure to play real music! Alas, it
was not to be.
|
|
For my birthday
I received a Gameboy game featuring my loveable heroes. It was quite
difficult and had little to do with Bill and Ted, but I played my
little heart out. Finally, there were the times when I would be allowed
to choose a Nintendo game from our local rental store. A game I would
call my own for an entire weekend. Guess which one I always picked?
That's right, "Who Framed Roger Rabbit?" It was a great
game. But occasionally, just for variety I'd rent Bill and Ted's Excellent
Video Game Adventure. Or more appropriately, Bill and Ted's Excellent
Video Game Adventure would rent me.
When I was a kid
I loved this game and just assumed that I could never get past the
first level because I got frustrated and/or board very easily. Because
of my intense devotion to the movies, the possibility that anything
carrying the Bill and Ted brand name could be flawed (with the exception
of that TV series) never entered my mind. As an adult, I realize how
woefully wrong I was.
As our benevolent
boss, The J Man, will tell you, gamers hate licensed games. When a
company announces a game based on our favorite movie, TV, or comic
book characters, we feel our stomach's tighten because it's better
than even money that they'll screw it up. E.T. for Atari,
Total Recall for NES, and the recent Superman
for the N64 have all proven this. Bill and Ted's Excellent Video Game
Adventure is difficult to review because it is a very rare exception
to this rule. It fails at absolutely everything except the
license.
"Go back to 1990 and stop
me from doing 'Working Tra$h'."
|
It
goes down like this: Rufus shows up and tells Bill and Ted that
someone's been messing around with the past. Historical figures
have been plucked from their appropriate eras and stranded elsewhere
in the time stream. It's your job to use the phone booth to put
everything right. Unfortunately Rufus can only leave a payphone,
so unnecessary time hopping will cost you. For each level, you
must dial the number of a famous individual, locate them, and
lure them out of hiding with "historical bait" that
you find in the level. Along the way you'll run into townsfolk
in period clothing that can either help or harm you. What you
choose to say to them affects how forthcoming they are and how
quickly you complete your mission. If you start pissing people
off you'll need to distract the angry villagers with tasty pudding,
rock and roll music, exploding textbooks, and firecrackers. End
up in jail and you'd better have a skeleton key to bust out, or
it's game over. |
|
I
don't know about you, but if I were going to set up a Bill and
Ted game, this is exactly how I'd do it. All the concepts you
remember from the first film are here. The dialogue choices
are written in perfect surfer-speak and surprisingly rife with
clever references and B&T style humor. When asked to say
something wise, Ted can choose to say "If you chew a wintergreen
mint in the dark, you get these excellent sparks in your mouth."
To make friends with an Indian, Bill may remark "Dude,
the way that we have treated Native Americans is most
non-triumphant!"
A little scan of Alex Winter or Keanu Reeves' face even appears
next to the lines when Bill or Ted speaks. And best of all,
you actually get to meet yourself just like in the movie. What
wisdom does your future self impart upon you? None. He's too
busy playing Bill and Ted's Excellent Adventure II - The Sequel.
Everything a hardcore B&T fan could want in terms of presentation
is here. ...But then you have to actually play it.
|
Goo goo
goo joob.
|
I've either insulted someone, or started a hoe-down.
|
This,
friends, is a tough game, and not in a "challenging"
sort of way, but in a "this game sucks" sort of way.
There are three kinds of villagers: those who stand around, those
who walk calmly, and those who run through the streets like maniacs
for no apparent reason. The standers will give you clues and items.
After you finish talking with them they will have served their
purpose and become walkers. The walkers will knock you over, blame
you for it, and then demand you pay them a coin or be sent to
jail. The runners are apparently not in it for the money. Seeing
you go directly to jail is payment enough for them. Ignoring the
fact that this setup is entirely illogical, let me paint a scenario
for you. Bill is skipping around the Old West, searching for Elvis,
when he comes across a standing Indian. The Indian has an item
for him, a shiny gold coin left by his friend Ted. Thanks, Mr.
Indian. You're swell. Upon finishing the conversation, the standing
Indian becomes a walking Indian, plows straight into Bill and-apparently
having no memory of what just happened-demands a coin for the
inconvenience. While Bill tries to make sense of this pointless
exchange, a lunatic in a ten-gallon hat comes careening down the
planes and sideswipes him, sending him immediately to jail. Luckily,
Bill has a trusty skeleton key! Wait, what's that? He used them
all up the last eight times this happened? Oh well, game over. |
Luckily this is
a ROM, so we have the save state feature! No problem, right? Wrong.
Remember those "clues" the townsfolk give you when they're
not mowing you down? Vague isn't even the word. You've got a square
mile of area to cover and they're saying things like "Something
interesting can always be found near the three rocks." That'd
be great if there weren't a BILLION rocks in the level, AND if just
finding the right rock formation was enough rather than having to
land on the exact hidden pixel intended by the designers, AND if finally
finding the right spot actually gave you the bait you were looking
for to complete the level rather than a couple packs of pudding. You
can literally waste hours circling the wrong area.
This problem is
compounded substantially by Bill and Ted's limited movement. Apparently,
the makers thought it would be too easy to avoid collisions with the
populace if the boys could walk around freely. So, instead, your character
can only travel along a set path. But when a maniac citizen is running
toward you or you need to collect a hidden item, you must diverge
from this path. Jumping off the path causes you to land hard in an
area you can't walk in. So you must jump through this area, falling
ham-fistedly each time, until you make it back to another section
of the path. This is annoying as hell and slows you down considerably
while you wait for your character to shake his head and stand up again.
Even worse, certain items can only be found by delving far into
"ouchy" territory, and then clumsily making your way back.
|
If you
actually manage to get inside a house/castle/pyramid/whatever,
you'll have the opportunity to pick the responses for Bill
and Ted that will trick who you're speaking with into giving
up more nebulous info. Want to hear what the weapons dealer
will say when you humorously tell him to give peace a chance?
Better have the save state feature ready because he'll get
angry and kick you out of the store. This will cause the ENTIRE
TOWN to become running maniacs and you'll no doubt have to
restart. If you're lucky enough to stay in everyone's good
graces and get a straightforward clue like "Elvis is
three doors down from the sheriff's office," you're still
in trouble because you have no idea where the sheriff's office
is since the whole damn place looks the same.
While
we're on the subject of graphics, I should mention that no
one has a face in this game. As I said, you get little heads
during dialogue, but otherwise nothing but a flat pink oval.
Some of the worlds are colorful enough, but others are drab
and depressing, with no detail whatsoever. Even the short
level bumper scenes of Bill and Ted in concert as the Wyld
Stallyns are unimpressive.
|
Call her for a good time.
She's got an asp that just won't quit.
|
As for sound,
the main theme is kinda catchy, but the level tunes are horribly repetitive
especially considering how long you'll have to sit through them if
you actually try to beat this game. This is the only aspect of B&T
not transferred properly to the game. The dudes love their rock, yet
even the cassette tapes used to distract the villagers produce goofy
midi grooves rather than Van Halen.
There's more to
tell. You can ride horses and canoes, and take shortcuts through the
time stream to save coins, but none of this helps anything. You're
left with a great concept but no execution. Using an RPG style 3/4
view and moving away from platforms and fighting in favor of puzzle-solving
were bold and wise moves, but the nonsensical movement restriction,
and trial-and-error item hunts that resulted weren't worth it. Bottom
line, this should have been a good game. It had all the ingredients,
yet fundamentally obvious problems that any gamer will catch in ten
minutes make it an unplayable mess.
-reviewed 7/12/02 - game copyright 1991 LJN

Nearly everything you love about Bill and Ted!

Nearly everything you hate about video games!
 |
4
- Non-triumphant |
 |
3
- Bogus... |
 |
1
- Kerplunk |
 |
7
- I had to put the presentation points somewhere
|
 |
22% |

Bill & Ted's Excellent Adventure on MobyGames
Gameplay video at NESGuide
"A stage prop for me! Thank you, Ted! Let's
party back at my place... and I'll pay for the call." --William
Shakespeare
|