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For those of you
keeping track, this is my second review for the JGR website. My first
was Darkwing Duck
and it brought back so many fond memories of Saturday morning cartoons
that I opted to continue along these lines and tackle another game
in Disney's duck-related NES canon, DuckTales.
Once again, I'll
recap for those who were playing with their Commodore 64s when they
should have been watching television: The premise of Duck Tales was
that classic Disney character Donald Duck takes his nephews Huey,
Dewey, and Louie over to the mansion of his rich uncle Scrooge McDuck.
Basically, Donald tells Scrooge that he's leaving for a while and
the boys have got to stay with him. Scrooge, cantankerous coot that
he is, resists, but eventually grows to love the boys as his own.
So he allows them to live in the mansion along with his butler Duckworth,
his pilot Launchpad, his housekeeper Mrs. Beakley, her daughter Webby,
and an occasional cameo by Gyro the inventor, or Fenton Crackshell
AKA the mighty Gizmoduck. Yup, except for the housekeeper's name,
that was ENTIRELY out of memory. I lead a sad life.
At any rate, upon
loading up the ROM you're treated to a snazzy version of the DuckTales
theme complete with the bridge! (Da-da-da-danger lurks behind you!
There's a stranger out to find you!) If you watch carefully, Scrooge
will even wink at you. Sexy. The player may choose from one of the
three standard difficulty levels: Easy, Normal, and Hard. Sure, I
could have handled Hard, but in the interest of a fair review I went
with Normal.
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Much like
in Darkwing Duck, you are presented with a screen of Scrooge
sitting at a giant computer. You must use the computer to decide
which of the 5 areas you'd like to explore first; the Amazon,
Transylvania, the African Mines, the Himalayas, or the Moon.
Ya see, Scrooge is on a treasure hunt to collect the five most
valuable items in the world. Of course you won't know this unless
you dig up the instruction manual like I did, because the game
has no intro. But we will forgive this transgression and move
on. Each level plays basically the same. You play Scrooge and
explore every nook and cranny of the stage, bonking bad guys
as you go, in search of a different priceless treasure. However
bad guy bonking, much like the plot, is difficult to figure
out without the manual. Ya see, in order to use Scrooge's pogo
attack you have to jump, then hold the down arrow, then press
B (well, whatever key your emulator has assigned B to). To whack
objects, B is once again your button of choice, but for some
reason you have to hold the direction in which you want to whack
(you never need to hit anything backwards, up, or down, why
specify?) So while this may never have been a problem with the
original game, as you would have had the manual, it is a confusing
downside for the ROM. Despite this stumbling block, the levels
are generally fun and challenging enough to keep players interested.
The music and sound is great, and despite mis-coloring a few
characters, the graphics are nice as well.
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Plenty
of level variation and cameos by characters from the TV show
keep DuckTales interesting.
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Powerups in this
game are thankfully less confusing than in Darkwing Duck, although
just as silly. Ice cream can be collected to increase Uncle Scrooge's
health (he likes his sugar), while diamonds increase your money total,
which as far as I can tell, does nothing. Both of these treats are
abundant. Bouncing around with your pogo attack can cause even more
hidden goodies to appear in many areas. Just like in Darkwing, a little
doll of Scrooge acts as a 1up, but these are few and far between so
be prepared to use that save state feature.
I hate to keep
drawing parallels, but here's another. In Darkwing I mentioned that
if you like hanging on stuff, this was your game. Well, if you like
climbing things, DuckTales is the one for you. Vines, ropes, and chains
abound adding an extra level of difficulty. The stages play much less
linearly thanks to this feature, and the time you spend trying to
remember how many levels you have to climb down to get back to an
area you saw before, pads an otherwise short game.
Transylvania
might not be the best place to keep your keys.
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My only
huge gripe about this game is Transylvania. Upon selecting this
level, Scrooge finds himself in a haunted castle with all sorts
of hidden tricks. Ooooooh. Spooky. That's fine and dandy at
first, but after a while you'll notice that this stage is
uncharacteristically
difficult compared to the others. In fact I actually had to
look up a walkthrough to beat it! Suffice it to say that while
you are informed that there is ONE hidden passageway in the
mansion, there are actually TWO. So I finally breathed a sigh
of relief and left Transylvania for the African Mines. Immediately,
one of the boys comes out to inform me that I'll need a key
to continue. Guess where it is? Yup. So they send me BACK to
Transylvania after I think I've already explored the whole damn
place top to bottom! So I look around for a while, but I'm already
pissed at this level so I get the hint, find the key, and move
on.
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Whew! Finally,
I'm free. So I complete all of the stages and suddenly all of
my hard-earned treasures are gone!! I get a message on my computer
screen: "Ha ha... If you want to get back the treasures,
come to Dracula Duck Manor." "Well, okay," I
think, "a final boss stage, neat." Yeah, neat, but
apparently the programmers were in a rush because they kinda
decided to reuse one of the old stages for Dracula Duck Manor.
Guess which one. That's right, I'm reminded of Al Pacino's immortal
words in The Godfather: Part III, "Just when I thought
that I was out they pull me back in." Now once was acceptable,
twice was taxing, but three times was just plain annoying. Transylvania
is the only stage used not twice, but three times in DuckTales,
and trust me, by the time you get to the third you may very
well just quit.
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You've got to be kidding me.
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Keep patronizing them, Scrooge.
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If you're
a very brave little duckling, you'll make it to Dracula Duck,
the final boss. Upon pummeling him, the evil mastermind and
TV villain Flintheart Glomgold appears. You've got to race him
up a rope (yes, more climbing). Whoever makes it to the top
first wins. According to my internet sources, his speed is based
on the difficulty setting. Your speed is based on how much cash
you collected during the game. I guess it was good for something
after all.
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"BILLIONAIRE
CONTINUES TO OPPRESS LOWER CLASS TO INCREASE PERSONAL POWER, GETS
PISSED WHEN REPORTER POINTS OUT THAT SINCE HE WAS ALREADY THE RICHEST
DUCK IN THE WORKD, QUEST WAS COMPLETELY UNNECCESSARY"
-reviewed 1/13/02 - game copyright 1989 Capcom

Fun little flashback
to lovers of the show, the gameplay's pretty original, the music isn't
annoying, and you'll have fun going "bouncy bouncy" on your
crazy pogo-cane!

"Blah! I vant
to suck your patience!" Bela Lugosi Meets a Brooklyn Gorilla
was less annoying than this game's Transylvania.

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6
- Pretty, but why is Gizmoduck red? |
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8
- "DuckTales! Whoo Ooh!" |
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5
- B does what? |
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7
- Try not to think about Transylvania
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70% |

DuckTales on MobyGames
Gameplay video at NESGuide
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