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EliteBy: The J Man |
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I was looking through my great list 'o NES games when this one caught my eye. "Surely it's not the Elite," thought I. The BBC Micro original is a legend among space sims. How would you ever port it to the piddly old NES? But of course, it was done; otherwise this review wouldn't be here. And though I suppose no one should be surprised that it fit on a cartridge (the original Elite took up just one 5 1/4" floppy after all) it is a bit of a wonder that it runs on the NES, and runs so well. This actually works out, as I was planning to review Elite Plus for DOS, but still wanted to put in a few good words for the original. I now have the opportunity. The NES port is completely authentic, right down to the 3-D vector graphics. Not a single planet seems to have been cut (though that's hard to determine with all the places you can go), and the trading and piracy is still fully realized. But I'm jumping ahead of myself a bit. For those who haven't heard of this title, Elite is a freeform trading simulator - a genre kicked off by 1974's Star Trader, but rocketed to fame by this title. You may also know this genre from the classier X series and Eve Online that now dominate the genre. To be fair, these are the only games to really follow in Elite's steps, so they mostly win by default. After all, trading sims, not just ones that take place in space, have been something of niche market. This is to be expected, considering that you spend months building up an unrivaled trading empire, and then realize you have no one to show it to. You've simply been pretending to buy and sell imaginary goods to the computer. Hard to gain mass appeal with the prospects of work and planning nearly on par with starting your own real corporation, and nothing tangible to show for it. Still, for those who enjoy any form of trading sim, this title unquestionably set the bar.
To accomplish your dreams of galactic fame and fortune, you'll spend all of your time in the cockpit of your ship; looking out over the stars, or over screens of information to plan your next move. You cannot purchase a new ship, such as a dedicated freighter or a more suited fighter. Therefore, you will always be limited by the small upgrades you can purchase for your existing ship. This has the effect of ensuring that you'll never make that "one big score" and end up rolling in wealth. If you want to move your status from "Harmless" all the way up to "Elite," you have to work hard for it. Being "stuck" with one modular ship also has the pleasant effect of ensuring that you never get boxed into one role.
Greater money requires greater risk, either in the form of trading to lawless systems your competition fears, or in the trading of illegals like guns and slaves. You'll continue in this fashion, buying goods and fuel then offloading them as you can, until you make enough money to seriously jump into one of the side professions. I call them "side" because they will be fun, but trading will always be the most valuable profession you can take. Should you get tired of a certain galaxy, you can buy an expensive one-shot jump drive to cycle through the eight galaxies available. The galaxies appear to be generated "on the fly" (which obviously saves on storage space and makes the whole show possible), so there's not a particular benefit to heading to a new one. One will not be vastly wealthier than another, though you might luck out and buy cargo in one galaxy for next to nothing and offload it to a planet in another galaxy for ridiculous sums. Still, cross-galaxy trading is made prohibitive by the cost of the jump drives, and the drives are really just meant to offer a change of scenery. Switching galaxies may also trigger special missions (the same added to the C64 port) that add a little variety, or a special cargo, or an alien attack, but nothing vastly outside the confines of what you'd normally be doing. I suppose I can't call the game graphically impressive, but the 3-D effect is pulled off convincingly. Most important is a speedy framerate, which the NES is able to keep up consistently. The vector graphics ships move and spin crisply, and the engine even knows to block out lines that would be hidden by opposite sides of the ship, making them look solid instead of like wireframe models. Their lack of other detail make identification sometimes difficult, especially at a distance, but different ship and ship types do exist and are distinguished through their exaggerated shapes and outlines. Though some ships reuse wedge and triangle shapes perhaps a little too often, their wide difference in sheer size help in identifying them. You'll never mistake a small police craft for a lumbering transport. Your enemies will also help you recognize them by shooting at you eagerly.
You'll have enough feedback on the screen to make navigating a snap. A large radar will provide you information about the location of ships or objects in combat, while a smaller compass will always point in the direction of the nearest space station. Each planet has one station, and the journey from your hyperspace arrival point to that station is the longest and most dangerous of any part of your trip. This is where you will be jumped if any pirates intend to do some jumping, and as you must do this every time you enter a system, it can get pretty hairy. If no one is around though, it stands to be the most boring part of the trip. A "fast-forward" icon helps with this, which jumps ahead until you're attacked or get too close to the planet. From there, you can try to manually dock with the orbiting station (more trouble than it's ever worth) or pay 50 credits to auto dock. It is here that the only music in the game will play, as you dock with the station to the tune of "On the Beautiful Blue Danube" - a scene shamelessly lifted from 2001: A Space Odyssey. I do want to save some words for Elite Plus, especially considering I have more hours put in on that title. But Elite NES is noteworthy for bringing the scope and depth of the original successfully home to the couch and TV. It's been outdone severely by later space trader endeavors, but remains impressive compared to other NES offerings. And though later titles expanded on the concept and offer more to do, I'm not sure that any of those fancy-pants bump-mapped triple-buffered anti-aliased offerings have come close to offering as expansive a galaxy as this one. Hard to recommend, especially when Elite Plus is now apparently considered the definitive version of the original, but a damn nice and damn impressive NES port. Note: This title was released in Europe only, so make sure your emulator is set to PAL emulation, and/or don't pick up this cartridge if you don't have a PAL TV. The display discrepancy on NTSC makes the game pretty much unplayable. -reviewed 1/21/07 - game copyright 1991 Imagineer, Ltd
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