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ExcitebikeBy: The J Man
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Ask a classic gamer about Excitebike, and you'll probably get a handful of fond memories. And why not? It was a launch title for the U.S. release, and the NES had some memorable launch titles (Super Mario Bros, Duck Hunt, and Tennis to name a few) that continued to remain great games, instead of being lost in the flood of newer releases. Another fine example of how simplicity can win over flashy graphics and majillion dollar production budgets, Excitebike remains just as fun today as it did when it was released. Excitebike is a simple motorcross game. Capturing the basic concepts of the sport - riding atop a motorized bicycle, leaping high into the air off earthen ramps, and waiting in anticipation for the tremendous wipe-out crash that will certainly come eventually, the game has you testing your skill by manuvering down an obstacle course and vying for the fastest time.
The actual process of playing the game is deceptively simple. Your bike is controlled with the D-pad, and you accelerate by using either the A or B button. The goal is to manuver around the dangerous obstacles, like mud pits and speed bumps, and hop over the jumps and moguls as quickly as you can. That's really it, and doesn't seem like much at first. However, the game's strengths are in its little tricks and strategies. You can certainly play the game by simply jamming the A button and letting your bike land as it will, but you won't get much out of the game, and you won't be breaking any speed records. Once you get the hang of tilting your bike forward or backward in midair, you'll find you can increase your speed by adjusting your bike to land on two wheels. Next, once you learn that the B button drives your bike the fastest, but overheats the bike quickly, and the A button goes slower, but runs at a cooler temperature, you'll learn how and when to juggle between the faster and slower gear to maintain a maximum overall speed. It's a simple game, but these two nuances mean you'll need to bring some real skill to the table, and use a lot of practice to feel out the best and fastest method to tackle a course. You'll need to really learn all this if you expect to have any chance of beating the computer bikers in mode B. They are painfully better than you are, and rarely make mistakes. They're agressive as hell too, and will cut you off or run right into you if they feel so inclined. Your human opponents will be even more crafty, if you choose to challenge someone to a fastest time competition. There are only five tracks in the game, but when this game was released, almost every NES gamer was hammering away at those tracks, looking for anything that would shave milliseconds off their time and give them a competitive edge, or a time worthy of mailing in to Nintendo Power
Excitebike's graphics are colorful but very basic, though what can you expect for 1984? However, they are almost identical to the original arcade game, so that is quite impressive for the day. Tracks look good, the ramps and moguls have a convincing 3-D look to them, and everything runs blissfully smooth. You do get a nice sense of speed, and you bike even shakes vigorously as you rumble down the track, and at different rates depending on your gear. The game's sounds are just what they need to be. The two different gears on your bike sound very distinct, as does the whine of your bike when you're overheating. This allows you to know the bike's status almost automatically. The crowd cheers in the background, and your wheels squeal and bump as you jump and land. There's no music during the race, which would probably get in the way of the helpful gear noises, but you do get a short theme for the title screen, and for the end-of-race results. Though it certainly had a bigger impact when the NES was the system, and you and your friends could sit around with beer and chips, challenging each other to beat the current fastest time, Excitebike is still a fun game in its own right. It's worth checking out if you're interested in a classic arcade-style game, and have the patience, willpower, and attention span to drill down on five tracks, plus however many you choose to make, until you create a perfect run. -reviewed 9/1/03 - game copyright 1984 Nintendo
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