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GhostbustersBy: The J Man |
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Ghostbusters, that 80's classic film that was the highest grossing comedy for a long time - you might have heard of it - follows the antics of four scientists as they clean Manhattan from a sudden surge of paranormal activity. The game has taken that concept and run with it. People who actually read this site will recognize my generally piqued interest for games that try to do something unique. Ghostbusters forges this difficult path, choosing to forego the expected quickie side scroller (which they DID for Ghostbusters II). The result is something that you could best describe as a Ghostbusters RPG. Unfortunately, a prominent little difficulty issue causes the game to kick itself square in the nards, and combined with some other serious problems, pretty much ruin any enjoyment you might have taken home. The game begins with you as the start-up Ghostbuster team, and presents you with an overhead map of a few blocks of New York and $10,000. Ghosts are constantly swarming into the Zuul building in the center of the map, and driving the PKE energy of the city up. This works as a sort of timer - if you allow the PKE count to get to 9999, which will take roughly thirty minutes, then New York is irredeemably overrun with ghosts and you lose. This method of timing is the only thing PKE effects, and it cannot be slowed, so you have to step up and get to bustin'.
When you arrive at the scene of the slime, you control two ghostbusters fighting four ghosts. The idea here is to drop the trap, activate the proton beams, then move the two ghostbusters to snare all the ghosts - they stick to the beams. Then you move them back over the trap, hit the A button, and rack up three grand a location if you catch 'em all. You then move to a new location, repeat the process, hit up a new location, repeat, etc. This is only broken up by trips to your HQ to empty your traps, to the gas station for more fuel, or to the shop to buy improved swag.
When you've made enough money, you can enter the Zuul building for the final showdown. But before you get to that showdown, you have to play through a sequence based on the 20-second clip in the film where the Ghostbusters climb 23 floors of a New York highrise. How will you do this? Well, similar to games like Track & Field, you have to press the A button repeatedly to move - but unlike that game, you're not running, no, no, you're walking. You have to jam the A button as fast as you possibly can to walk just a few paces. At least it's a good thing that ghosts don't attack you while you do this - oh, shit, yes they do. Despite the fact that you've been busting ghosts professionally all across Manhattan, you can't seem to bag these four. You can't even take shots at them with your beams. Instead, you have to carefully time your movements to keep from getting touched by one of the ghosts. If you're hit enough times, your line of ghostbusters will fall over. The third time they fall over, they just don't get back up, and the game is done.
Graphically, this game is at the low end of the totem pole. Very simplistic, mostly single colors where they can get away with it. The sound consists of a few sparse effects, and a reasonable rendition of the Ghostbusters theme, which is the only music in the game and plays endlessly. That gets annoying quite quickly, as you might expect. After playing for about fifteen minutes, I already wanted to punch Ray Parker Jr. in the teeth. The controls are about what you'd expect, and work well for the ghost capturing sections. But I've already talked about the stair section, so I don't need to go over where the bad controls are. This leaves Ghostbusters with a reasonably enjoyable first section that quickly gets stale after subsequent playings. Then, you have a second section that incites actual physical pain by playing it, and makes the entire first section not even worth playing. The stair section is good in theory, as it gives you a goal and something to earn money for. It might even be tolerable if the items you bought worked, and if it did away with the A button's tap-to-walk system. However, the game would still only be good for a few sessions, and still get stale pretty quickly. While we're at it, there's something else that seems a little "off" about this game. Something missing... What could it be... Three white scientists, fighting ghosts. That seems about right. I think they've covered everything.
Why, you racist bastards! -reviewed 5/9/04 - game copyright 1986 Activision
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