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Gotcha! The Sport!By: The J Man
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Gotcha! is another name for the "Assassins" game of college dorm fame. The major difference is that, instead of using wadded balls of paper to take out your mark, you use paintball guns. This concept alone was apparently enough for Universal to make a movie entitled Gotcha! It stars Anthony Edwards as a kid who plays Gotcha, and then somehow finds himself embroiled in international intrigue. The movie has little to do with the game of its title. Meanwhile, this film was apparently enough for LJN to contact Universal and license the name for Gotcha! The Sport! - a game where you play paintball against the computer. The game has little to do with the movie of its title. That's called irony. So here's the deal: Gotcha! has you playing capture the flag against a computer army of paintball vets. It's one of the few Zapper titles, which immediately reduces the criticism you can level against it. Beggars and choosers and all that. You travel from one end of a battlefield to another, shooting paintballs at enemies along the way, then travel back to return the enemy's flag to your base. Pretty simple in concept, but slightly more elaborate than basic target practice games like Duck Hunt.
Gotcha! utilizes a curious control system. Instead of passively letting the camera scroll down the field, as in a typical rail-shooter, you actively control its movement with the D-Pad. You can stop and aim if needed, back up and shoot the ammo bearer you missed, or try to book back home with the flag rather than cautiously pick off everyone on the way. The enemy can also steal your flag and return it to their base, making this control system helpful in tracking down and dispatching their flag carrier before he makes it home with the prize.
You have a standard set of lives. Getting shot merely removes one and you continue on uninterrupted. If you have the flag, you'll even keep it, and can keep pressing on toward your base. And though the enemy can steal your flag, it will only happen because you allow it. You can casually pick off their carrier as you pass him while returning to your base, and should you miss, the screen control lets you chase him down with little inconvenience. About the only chance you have for a real challenge is as you progress further, or jump ahead by picking the Advanced difficulty. Reaction times are so slim here that you really have something to work toward if the game grabs your interest. Graphics are fairly standard NES, with nice depth and decent detail. Enemies present reasonably-sized targets. Camouflage can sometimes be hard to spot, but is always fair. The three battlefields can get tiring after a while, especially since there are only a few places for bad guys to hide. In the later difficulties, this results in one enemy immediately appearing in the same window or tree after the first, which can lead to some obvious frustration. Each level has its own musical theme, which changes to the same "danger theme" when the enemy has your flag, or a warning riff if someone's aiming at you. Cracks of shots sound like the default Zapper effect, and that rounds out what you can expect out of the A/V side. If you owned a Zapper and loved the games, there'd be no reason not to check this one out. It's got enough of that boardwalk gallery charm to keep Zapper enthusiasts entertained. Unfortunately, that's where the appeal ends. It's too repetitive to be generally enjoyable, or keep anyone's interest for too long. Advanced mode gives you a goal that will require skill to best, but even then, you'll just be furiously working the same high score challenge. -reviewed 1/21/08 - game copyright 1987 LJN Toys, Ltd.
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