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Hooooooooogaaaan!
Okay, this game is completely unrelated to Hogan's Heroes.
In fact, if memory serves, Hogan's Alley was a training course used
by the FBI. A Hollywood-style set was built, and cardboard cutouts
of bad guys and innocents would pop up from windows and alleys. The
agent in training had to make split second decisions on when to use
his weapon and not. Well, playing this game won't score you the G-badge,
but you can pretend if you want.
Hogan's Alley
is a game fairly similar to Duck Hunt, and
requires the Nintendo Zapper to play. You have three games
to choose from, all slightly different but basically the same idea.
The unique features here are the
opportunity to play through shooting galleries of mobile bad guy targets.
You'll always be clearly shooting "fake" targets on sticks, and never
"real" people, but the challenge does
increase as the game goes on. The real novelty is having enemies and
innocent bystanders on the screen at the same time.
The game has three "enemy" cutouts and three "innocent"
cutouts. They appear on scene briefly and you have a very narrow window
of time to both identify them and shoot them if needed. Hitting innocents
is bad. Missing bad guys is bad. Killing bad guys? Yep. Good.
The three games are identified by letter, and selectable at
the opening screen. The 'A' game places you in a booth at a firing range. Three targets are brought out at a time, moving
sideways so you can't see what (who) they are. Once in position
they quickly turn to reveal themselves, complete with a little
hydraulic-sounding "ca-CLAK!," and you have seconds
to pick out the bad guy or guys and shoot them before they turn
sideways again and you lose your chance. You're then shown the
target you missed, or the poor innocent you blasted. It's
reminescent of the
old carnival BB gun games, with the scrolling rows of targets. I
also am familiar enough with this "targets move into position and
then turn to face you" idea that I must have already seen it in some
cop movie. If you shoot
the correct bad guy, he spins around comically and the game moves
seamlessly on. If you "miss" ten times then the game
is over. Otherwise, the game goes on forever and ever with the
time you have to shoot shortening each round if you do well (this
time is shown in seconds on a display at the top of the screen, and let
me tell you 0.6 seconds is a chore). |
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Yep, if
I was looking for guys with guns, this would be a good place
to start.
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The
'B' game has the same basic rules as A, except you are travelling
through a fabricated city. This is clearly the mode that gives the
game its name, and the city is an obvious nod toward the real
"Hogan's Alley." Popups appear randomly in designated
areas such as windows or behind boxes, but still scroll and reveal
as in the 'A' version. They will also appear in the same area and
manner based on the building type, but can randomize the character
they show; so the mafioso in the window may be a poor old librarian
the next time you pass. This time you don't know
how long you have to shoot them, and more then one target is usually
on the screen at the same time. Again, 10 misses and you're out. If
you reach the end of the level, a new one loads with a slightly
redesigned layout (though it still uses the same set pieces and
same buildings, just in a different order). Like the other games,
this one will simply go on forever until you run out of lives. Still,
the urban setting and the greater potential for unexpected bad guy
appearances makes this game a little more exciting. |
The
'C' game, or Trick Shot, is really more of a bonus game with
nothing to do with the others. Cans are thrown out from the right
side of the screen and you must guide them to bounce them onto
one of three stacked platforms on the left. You keep cans aloft and
in play by shooting them. If you let a can fall below the
screen you "miss" and 10 misses ends the game. The cans
present smaller targets though, and their movement can make it
tricky to get a bead on them. The game can't detect exactly where
you've shot a can, so you can't truly direct them by shooting a
specific side. A can will always jump up, to the left, and spin faster
each time it's shot. Too many shots result in a faster and harder to
hit can. It makes for an interesting targeting
game with perhaps a little more skill and planning required than
the other two game modes. At the very least, it's more than just
juggling cans with virtual bullets. To make things yet more
interesting, the platform offering the highest points
is closest to the perilous bottom edge of the screen. You obviously
want to go for more points, which means being choosy about your
timing in can-lofting to place them with the proper
"strategery." |
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The game's graphics are pretty average; colorful and unshaded, like
any other early NES title. The cardboard cutouts are the best looking
pieces of the game, and it's easy
to differentiate between who is friend and foe. The sets/backgrounds
are a little worse though. The shooting range in game A is pretty
bland. Mario called regarding games B and C - he wants his set
pieces back. You'll quickly recognize the bricks and pink I-beams as
reused. The rest of the buildings are comprised of single colors, making
a set about as "cardboard" as the targets you're shooting. The sound
is pretty average, with the standard ka-chhh
sound of the light gun's shots, and a few music loops which are forgettable,
at best. Oh yes, a warning: the noise the cans and cutouts make when
they spin will ship you overnight mail to madness if you play long
enough.
Unlike Duck Hunt and many other Zapper games, Hogan's Alley doesn't
cling to the light gun as its only lifeline. It's certainly a better
game if you can play it with the gun, but it's not quite a one-trick
title if you're stuck with the mouse. The time limits will remain
pretty strict, and always work to keep the challenge high. The variety
in modes help somewhat as well, and having to take a split-second to
identify your target and check out a moral clearance to shoot it, will
always give it an edge over games whose challenge end once you line
up your sight and pull the trigger. Its only clear fault is
that it's endless loop of the same game, and makes beating your high score
the only real challenge. If you haven't been spoiled by modern gaming
technology's advancements of "plots" and "stories,"
then you might find some enjoyment here.
-reviewed 12/29/01 - game copyright 1984 Nintendo

Challenging, even without the light gun.

A beat-your-score challenge that never really goes anywhere.


Hogan's Alley on MobyGames
Gameplay video at NESGuide
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