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The Legend of ZeldaBy: Static_A_Matic
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Everyone who's already played Legend of Zelda raise your hand. Okay, looks like roughly everyone. Just to make sure, though, raise your hand if you've never played Legend of Zelda. Right. I'll put my hand down now.
Here's the thing. While I'm proud to call myself a gamer, I've always eschewed the title of "hardcore gamer". That's because my notoriously short attention span combined with my tendency to buy a game and then forget about it for months have resulted in gaping holes in my gamer education. One of the largest of these holes has always been the Zelda series, but I never felt like I was missing much. The whole sword and sorcery scene never really blew my skirt up. And while I never got close enough to a controller to have any clue about the gameplay, the top down perspective always smelled suspiciously of RPG to me. The young Static had been burned by RPGs before.
As in most early Nintendo titles, Legend of Zelda is very light on in-game story. You'll have to read the manual to learn that the peaceful kingdom of Hyrule is under attack by the evil autocrat Ganon. Apparently there are these triangular jujus called Triforces. Ganon's after them to obtain the ever-compelling generic villain goal of "ultimate power." To protect her kingdom, Princess Zelda divvies up the Triforce o' Wisdom into a bunch of smaller triangles and hides them all over the place to keep Ganon from snagging them. Just before being captured by Ganon, Zelda sends her nurse to find a warrior awesome enough to take the bad guy down. By chance, that ends up being Link. As I mentioned before, Zelda isn't an RPG, it's an action game, but there are some similarities. As Link, you wander around the Overworld fighting monsters until you feel up to tackling one of the many dungeons you'll encounter. Each successful dungeon run will net you a piece of the Triforce, eventually leading to a tussle with Ganon himself in his Death Mountain hideout. While you don't actually level up, you do earn heart containers that increase your maximum health. More heart containers will eventually let you wield more powerful swords, a necessity if you hope to survive the later dungeons. At full health your sword will shoot out sword shaped beams of energy for some long-range slaying. Of course as your maximum health increases, keeping all your hearts full gets harder, especially since when you die you restart with only three full hearts regardless of your total slots.
The real draw to this game is almost indefinable. It's the intangible feeling of epic adventure. Hyrule is huge and even though the dungeons are numbered in order of difficulty, you can pretty much explore the game in any order you choose. On your way, you'll be emboldened by the now iconic theme music; easily one of the best tunes ever composed for the NES and, along with the Mario theme, one of the few that never gets old. Additionally there is always some extra item to collect or clue to uncover that improves the experience and gives you an extra edge in your quest to save the beautiful princess and ensure the continuation of the human (or whatever) race. These are the parts but their sum still pales in comparison to the whole. Legend of Zelda goes a long way toward making you forget the gamepad in your hand and putting the weight of the world on your shoulders. My only frustration with Zelda came from the necessity for obsessive exploration. I love routing around a game for extra secrets, but Zelda takes it to an insane level. The further you advance, the more your progress will depend on bombing every pixel on the screen in search of hidden passageways, or guessing to blow the whistle at a certain time. Completing some of the dungeons (and even locating others) is impossible without wasting countless bombs and backtracking perilously through rooms of regenerated enemies. I had the luxury of playing this on an emulator, meaning I could always load a saved state to regain my supply, but if you're playing it honest, prepare for aggravation.
Still, because of the increased difficulty, the developers made the wise choice to make Zelda the first NES title to offer a battery save option. You can tell this concept was in its embryonic stages since you've got to either die or cheat to get to the save screen. Still, for all the gamers who left Mario paused overnight only to discover that Mom woke up early with zero tolerance for wasted electricity, this was certainly a step in the right direction. As I've said, the game sounds great. There are surprisingly few tunes, but they're all so well written that they never become grating. The graphics are as good as the tech would allow and the controls are basic in the good sense of the word. Other than relying on the manual for the story, this game does just about everything right. So Legend of Zelda is a quality game that lives up to its hype. This concludes another twist-filled review by Static_A_Matic. Next time, my shocking expose on how food is delicious! And save your fork. There's pie. -reviewed 2/11/07 - game copyright 1986 Nintendo
"Good luck. Use the Triforce wisely." -- The Zelda Manual |
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