|
I love adventure
games. There's probably nothing in the realm of electronic
media I enjoy more than a point-and-click adventure. Unfortunately
I'm a reviewer of consoles, and consoles rarely get
any of these for one very good reason: It's a bitch to
point and click with a gamepad. So it was, in my opinion, pretty
gutsy for LucasArts (then LucasFilm Games) to take its first
PC hit and license it for the NES. Sure Maniac Mansion was already
a success, but the limitations of Nintendo could have easily
marred the reputation of this classic. Luckily, they didn't,
and the cart is almost as good as the original.
|
|
Let me get you
up to speed. Maniac Mansion is about a kid named Dave whose girlfriend
Sandy is kidnapped by the unbalanced mad scientist Dr. Fred. Dave's
got to grab two of his buddies and head over to Fred's mansion
to free his gal before he uses her in whatever sick plot he's
cooked up. Like any good adventure game, the important choices begin
right away. You've got a whole bevy of pals to pick from, each with
different skills. Some can fix things, some are musicians, some are
writers, etc. Each of these talents will come in handy during the
game, and you're stuck with whichever two you pick. Don't
fret, though, the game can be beaten in different ways with any combination
of teens.
And that's
what made both the original and its NES counterpart so unique. There
are a ton of ways to beat it, a quality that was rare in computer
games, and even rarer in cartridges of the day. Suppose you need to
win the favor of someone in the house to protect yourself from the
advances of the evil Purple Tentacle. If you picked Razor, she can
wow the Green Tentacle with her musical skills. If Michael's
on board, he can do a little photo developing for Weird Ed to get
on his good side. Or if you're working with Bernard, you might
just be able to avoid the situation altogether. It's complexities
like that that make this game stand out. Of course, it's these
same complexities that will drive some gamers up the wall.
Lucy!
You've got some 'splanin' to do!
|
Because
of its PC roots, Maniac Mansion has got to be one of the most
open, free-roaming NES games ever released. That's great,
but if you aren't expecting this ahead of time, you might
spend hours trying to crack a puzzle that you can't possibly
solve due to the party you picked. There's always a workaround,
but if you don't know to look for one, you may never find
it. Additionally, this was before LucasArts pioneered their
"you can not get stuck or die in our games" policy,
making this one of the few console games in which you can find
yourself in a no-win situation. There are actually quite a few
boneheaded things you can do to cause this, but the most obvious
method is to accidentally kill one of your kids. You can still
beat the game with only two teens, but if the dearly departed
was carrying an item you need, then you're out of luck.
If the game was to somehow let you know this, and force you
to restart or load a saved game, that would be fine. Instead,
it allows you to continue to play for hours before you realize
your mistake. Definitely a turnoff. Don't get me wrong.
I'm aware this setup was fairly standard for adventure
games of the time, but you're not likely to expect it in
a Nintendo game.
|
|
So how does
a game rise above this issue? It's clever, addictive, and
damn funny. Maniac Mansion is full of zany miscreants who will
both aid and impede your rescue mission. There's the Edison
family: Dr. Fred, who labors in his lab making broad mad scientist
threats; flirtatious Nurse Edna, who sits in her heart-adorned
room; Weird Ed, who is planning a revolt; and Dead Cousin Ted,
who, as you might have guessed, has a limited role in the game.
Dr. Fred's henchman is the pompous Purple Tentacle whose
brother Green Tentacle is lethargic over his failure as a rock
star. Finally, there is the ominous purple meteor that lands
at the beginning of the game and seems to be somehow involved
in the strange going-on of the mansion..oh, and he's writing
his memoirs.. Humor also abounds in the gameplay itself. One
of the first items you pick up is a large bloody chainsaw that
would help you greatly in your fight against the residents of
the house. The catch? Nowhere in the entire game is there gas
for it. LucasArts even referenced this joke in their PC game
Zak McKracken and the Alien Mindbenders, where you find chainsaw
fuel, but no chainsaw. And should you manage to ham-handedly
kill one of your party, it will no doubt be in a hilarious way.
My personal favorite is the mad death jig your character does
when encountering radioactive fumes. As a final bit of fun,
if Dave happens to get himself killed before reuniting with
his sweetheart...well...as you can see from the screenshot,
Sandy will be well taken care of.
|
Hmm...Sandy
and Razor don't look to upset about Dave...
|
Gotta
love an inside joke.
|
But let's
get down to how the NES handles this game.
And, yes, I'm about to make further comparisons to the
PC game, but trust me, they're relevant. When porting a
game that relies heavily on the mouse to a system that doesn't
have one, control becomes a big issue. Indeed, it takes some
time to acclimate to moving the cursor around with the D-pad
and selecting with A, especially because you've also got
to select from a verb list before clicking on an object. However
the designers came up with a clever way to counter this inconvenience.
Hitting select allows you to cycle through the most common verbs.
This makes everything go much faster, and is actually a feature
that would have been quite welcome in the PC version. Also,
the interface has been streamlined a bit to eliminate redundant
or unnecessary verbs, arguably another improvement over the
original. The NES version automatically displays the name of
the object the cursor is over, whereas the PC game had an annoying
What Is verb that players had to select if they
couldn't tell what they were looking at. These little time
savers were a very smart addition. Oh, and you won't have
to feel guilty about using your emulator's save state feature.
You've got the built-in option to save anywhere in the
game.
|
Graphically, the
NES version surpasses the original, which came out years earlier. Characters
and backgrounds are engaging, and on par with cartoon-style games
of the time. Colors are occasionally too loud or too dull, but they
fit the theme of an eccentric doctor's mansion. Music is handled
quite interestingly. Each kid carries a CD player. The tunes are standard
midi fare, upbeat and appropriate, but nothing to write home about.
However, if you get tired of them, just instruct the kid to turn the
player off.
|
There is
one area, unfortunately, in which the game falls quite short
of its predecessor: edginess. Apparently, Nintendo wasn't
happy about certain sexually suggestive and/or violent humor
showing up on their family-friendly system, so they asked the
designers to do some censoring. Tons of great jokes from the
original were lost. For a good time, call Edna became
simply Call Edna, a nude statue was excised, an
arcade game called Muff Diver had to be changed
to Tuna Diver, and the classic come-on lines Nurse
Edna spouts when she catches you in the house were replaced
with much tamer generic reprimands. Also, for some reason, many
of the rooms were made simpler and smaller so players could
seem them in one screen rather than having to scroll. There's
a long list of other differences, but I won't bother going
into detail. You can find an article on the subject, written
by one of the designers, floating around on several Maniac Mansion
websites. The point is that, although the spirit is the same,
the cuts force me to admit that this is not Maniac Mansion in
its entirety.
|
"You
gotta be shittin' me, kid!"
|
Two years after
Maniac Mansion for the NES was released, LucasArts did an enhanced
PC version with sound and graphics that surpassed all previous versions.
This is the game that I consider the best way to play Maniac Mansion.
The NES port is great, and judging it by itself, it deserves a high
score, but I wouldn't feel honest if I didn't knock off
a few points for the stuff it omits. Think of it like seeing your
favorite movie on television. Sure they chopped off the sides to fit
the screen and took out all the swear words and nudity, but it's
still a great flick. However, if you're looking for the entire
story as it was meant to be seen, the enhanced PC version is the way
to go. And since LucasArts is just about the only company who still
respects its old games, you can actually still buy it cheap from their
online store.
-reviewed 7/18/03 - game copyright 1988 Jaelco/LucasArts

A fine rendition
of a classic adventure, surprisingly good control considering the
limitations, and even a few improvements over the original's
interface.

Censorship made
this more of a network TV version of Maniac Mansion. If you didn't
have a computer and just had a Nintendo, this would be a great choice,
but you're reading this so you obviously DO have a computer...well, you
get it.. Bottom line, this should not be your first trip to the mansion.

 |
6
- Spooky |
 |
5
- Mean-spirited |
 |
5
- Born good, sent to evil school |
 |
8
- Bad to the bone |
 |
77% |

Maniac Mansion on MobyGames
Gameplay video at NESGuide
"The Expurgation of Maniac Mansion" -
details of Douglas Crockford's censorship battles with Nintendo
Maniac Zombies
"I thought we were going to the beach!" -- Jeff
|