![]() |
![]() |
![]() |
||||||||||||||||
|
|
||||||||||||||||||
A Nightmare On Elm StreetBy: The J Man |
||||||||||||||||||
|
One, two, Freddy's coming for you... One of the classics of slasher cinema, A Nightmare on Elm Street follows a group of teens as they are stalked by child murderer Freddy Kruger. There's just one catch: Freddy's been dead for years, tracked down and burned alive by a vigilante mob of Elm Street parents. Now he exists as a spectral force, haunting the children of those parents in their dreams. And though Freddy has no power in the real world, if you die in your dream, you die in real life. It's a very interesting movie premise that the game tries shakily to follow. Let's face it, Freddy was harsh in the first film. Lurking in the shadows, scraping his finger knives, pulling tricks to scare teens witless. Wherever you went, there he was. Then marketing took over and he became a wisecracking sell-out. ("Soul Food!" anyone?) The game does attempt to portray the humorless demonic Freddy from the first film, in the sense that he's only out to kill you and won't stop for any hi-larious scares or puns. But it's hard to take "scary Freddy" seriously when this game itself is part of the Kruger marketing blitz.
I could blast the presence of these endless preschool creatures, who are neither scary, challenging, or have anything remotely to do with Nightmare on Elm Street, but I won't. I've resigned myself to the fact that developers are always going to put these fucking bugs and ghouls in every movie license, because they couldn't think of a way to make a game without them. That's fine. I could blast the fact that Freddy makes only limited appearances, and the screen announcing his arrival has "Freddy's Coming!" with a blatant trademark symbol, but I won't. It's a licensed title, and Freddy is a boss - sure, okay, I can deal. I'm willing to let these slide because this is a rare case where the developers must have actually seen the fucking movie they're basing the game on, and tried to take some ideas from it. If it was a lazy cash-in, I'd berate them for all the above faults and more. But I have to give them credit for at least trying with the sleep meters and dream worlds.
And then there's the Dream Warriors. At the start, you have only short jumps and weak punches to make your way through the two worlds. Though enemies take only a few punches and can easily be jumped over, the game is certainly more difficult here. However, there are three icons in the real world that can be picked up to give you a different persona in your dreams - that of a Dream Warrior. Now you have projectile weapons and amazing leaps, and the game becomes so much easier. Too easy. Once you pick up an icon, you'll never lose it, no matter how many times you die or continue. You can also pick up all three warrior icons and switch between their powers at will. You'll only be in major trouble should you happen to wake up, but even then the entire game is designed to make it harder to stay awake. After just a few minutes your meter will drain again, and you'll be back in sleep's loving embrace, heaving javelins and magic with impunity With even one Dream Warrior icon, the game suddenly has nothing to pit against you - only Freddy as a boss character has projectiles, and very rarely at that. With the ability to get them all and hold on to them forever, any player used to these kinds of platformers will suddenly find Nightmare too easy.
In short, Nightmare is a story of decent ideas with poor execution. The real world/dream world ideas were nice, but a lack of real difference between the two limits how cool this idea could have been. A collection of knockoff monsters can't support the game, and Freddy himself is far too easy to be a challenge. This is one of the few games that support simultaneous 4-player action, so if you have a 4-play NES system, or an emulator capable on online play, and three friends you can dupe into joining your network, you might get something more out of the game. -reviewed 8/8/02 - game copyright 1990 LJN
|
||||||||||||||||||