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Super Mario Bros.By: The J Man |
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No one has actually asked this, but someone may be wondering. Why, in the five years of this site, have I not reviewed Super Mario Brothers? It's the seminal title in the minds of many, it defined the NES, it almost single-handedly created the platforming genre, it pulled Nintendo out of the crash of '83, and rose "Jumpman" from a simple character to a mascot that has endured for decades. So why not talk about this recognized classic? I could say that I didn't see the point in writing yet another review about Super Mario, and that would be partially true. Ultimately, the real reason was that I was too intimidated. I mean, this is a game loved by people who don't even love games. This is a game that damn near anyone can play and enjoy. On top of that, this is a game that started so many people's gaming careers. How can you write anything more than a tribute?
Let me put this another way. My father has only played three videogames in his life, and this was one of them. He has only played three because when he wanted to play a videogame, neither he nor the heavens would rest until he completed that game. The man is harder-core than I am, and I run a damn website about old games! He finally burned out and swore off videogames altogether, but not before kicking me off the TV every weekend for about two months while he tried to finish Mario. It had no save feature, so he'd even play the asshole card and leave the console on during the day with the instructions "do NOT touch that, because I'm going to beat that game when I get back from work." Yeah. Sure Dad. I'm sure you'll get Bowser this time. It's important to remember the game situation at the time. The arcades were still wonder zones of creativity and graphics, but the home systems were at least five years behind. Sure, the ColecoVision had color, and a little more pizzazz than the fat lines of the two Ataris. It even had Donkey Kong. It even had side scrolling in the form of Cosmic Avenger. But nobody had what Super Mario was about to unleash, and Nintendo knew it.
And it was FUN. You start off with piddly little Mario, thinking that's going to be the entire game. But after your first mushroom, you see that (probably intentionally) undersized Mario can turn into a Mario three times his size and can literally smash the level apart. That was power, and level deformation was a fairly unique concept for the time. You could smash out your own paths, and discover plenty of secrets by doing so. Once again, players never really stayed inside a “world” during a game before, so secrets and Easter eggs like that were another new concept. Timing you though the level was another challenge, and with a second player as Luigi, some genuinely exciting competition was created. And I don't know why, but the little 5000 point flag jump challenge at the end was just a final piece of brilliance - a cherry on the top of a delicious dessert made of pure joy.
I've already covered the graphics, but they bear repeating. Their bright colors not only made the game inviting, but also made everything within it clear and understandable. To this day, I do not know what the hell is going on in Yar's Revenge, but in Mario, a cloud looks like a cloud, and a pipe looks like a pipe. It wasn't quite Saturday Morning come to life, but the cartoonish drawings gave the game a unique personality and visual splendor. The graphics also probably did more for games then we'll ever really know. I suspect they both disarmed parents who were wary of buying the system for their children, and simultaneously set the expectation that videogames were for kids - something that would haunt the industry decades later. Still, they make an interesting point that you don't need to have dark and serious visuals to make an enjoyable game, nor do you need multi-million dollar 3-D engines to keep players captivated.
So if Super Mario is so great, why isn't everyone playing it today? Sure, it's been outclassed - even by itself. Super Mario 2 is a little more visually charming, and Super Mario 3 is closer to reaching up and shaking the hand of God, but the original still remains a blast. It's inviting, it's challenging, it's simple enough for anyone to play, and it's fun for just about anyone. Even if you can't get the timing down and can't muster the desire to play to the end, you don't walk away feeling cheated. It's not a model for all games, and it's not a shining example of what videogames are all about - but it's a perfect example of what they can be. -reviewed 1/28/07 - game copyright 1985 Nintendo
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