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Teenage Mutant Ninja Turtles

By: The J Man

Making games for a popular license is hard. I say it, because it's not generally appreciated. You can see it in the results of these games that get produced - it's gotta be damned hard. I think the major culprit is that you're adapting something made for another medium. The Ninja Turtles got the rep for being a good TV show, because it played to the strengths of Saturday Morning television. It wouldn't make any sense to say that the Turtles is a great TV show because it has a great video game, for example. Yet somehow the reverse idea got populated; that great TV shows should automatically make great games.

So as a developer, what do you do? You have something that is expected to be a terrific, must-have game, but inherently has nothing "gamey" about it. The show was popular for its visual style and TV animation... well, can't replicate that on the NES. It also had some great voice acting and amusing banter, usually between Mikey and Donatello. Kind of hard to work that into a game, and the voices are definitely out on the NES. So what major points are left? Well, they like to eat pizza and fight bad guys. And that you can make a game out of.

I think it would be different if the Turtles were just starting out today, since even with the new movie, every game is forgoing new ideas and just trying to recreate the classic arcade brawler. This one didn't have that luxury, and it would be interesting to see what original concepts they could have come up with using today's technology. But who's to say they would have? It was a different culture for developers back then, who had neither the time, budget, or proof that inventive ideas would result in any more profit returns than putting out an average cartridge with a popular name on the label. And that feels quite a bit like what you get with this first game in the Ninja Turtles series.


I wouldn't count on that.

To its credit, this game doesn't seem to be obviously lifted from any previous titles. Call me jaded, but I half expect every licensed game I pop in to be Mega Man with new artwork. Concepts from the show are pulled in, beyond the obvious "eat pizza to fill your power bar." The major characters appear, as do the four Turtles and some of their distinguishing characteristics. There's even some mild strategy on which Turtle to use when. Yet the game still feels generic.

The entire game is broken into six missions. Levels involve an overhead overworld, as the Turtles make their way through the mean streets of New York. Open doors or manholes can be entered, and these send you to side-scrolling sewer/building levels. Sewers are primarily used to access areas blocked off in the overworld. Buildings can be entered to find pizza and powerups. There's usually a main building at the end of each level that holds the boss or goal, and occasional items you'll need to collect along the way to get there, but the basic idea of making your way around the city levels remains constant. Enemies rarely appear on the streets, with the most common variety being a large steamroller that shows up to encourage you into the sewers. Enemies are plentiful in the side-scrolling zones, and consist of the walking, charging, flying, and shooting varieties. You'll note that only a handful actually have any roots in the Turtles mythos; really just the purple guys who I assume are supposed to be Foot Soldiers, and the Mousers. The rest come from that strange place game artists draw from to put a new spin on the same AI behavior. Here, you'll get flame guys, some kind of statue man, some flying things, and two legs joined together to create a sort of hopping guy.


Playing the side-scrolling sections, which really is the meat of the game, is fairly simple. You have a button to jump and a button to attack, with the distance and speed of your attack dependant on your selected Turtle's weapon. After killing an enemy, you may randomly get a secondary weapon you can switch to with Select. These include ninja stars that shoot in a straight line, boomerangs that do the same but don't run out if you catch them, and a magical scroll that shoots an insta-kill wave out in the direction you're facing. These, and the ability to aim your normal weapons up, down, or jump and attack, make it easy to hit most of your enemies. You'll have trouble if they come at you in groups, which they always do, or if they take more than one hit, which many do. Enemies also respawn when you leave the screen and come back, and sometimes even respawn a harder selection of enemies than what you just beat. It's easy to take damage, which accumulates at twice the normal rate if enemies touch you directly. Every enemy, especially the bosses, naturally are programmed to charge right at you.

All four Turtles are present and playable. You switch between them from a menu on the Start key, and can do so at any time. So if your current Turtle is almost out of life, you can instantly switch to a Turtle with more health and keep going. If a Turtle dies... whoops, I mean "gets captured," you won't see them again until you rescue them by randomly happening upon them later. In that sense, the four Turtles become four lives with which to beat the game, and it becomes a very good idea to try and spread damage out among the four.

But here's where you get ripped off - some Turtles are much better than others. Some attempt has been made to characterize them through their weapons and give them unique attributes, which is thoughtful. The problem is that only certain attributes have practical use in the game. Raphael's sais attack a little faster and do a little more damage, but big whoop when you have to get in touching distance to use them. You'll take more damage than you give. Michaelangelo's nunchuks have a little longer reach, but not as much as your two best Turtles. Leonardo's kitanas slice in an arc, efficiently killing any creatures above, in front, or below him - making for the only situation in Turtles canon where Leo is actually bad-ass. He's the number one guy you want to use in this game. Donatello's staff has the longest reach, even through floors, so he's useful to pull out and remove awaiting enemies before climbing ladders. But Raph and Mikey, although unique, aren't unique in a useful way. Their weapons are functional, but feature no desirable stats like the other two, and their short range can actually get you killed. They're best sent into harm's way, or in areas like driving or swimming where all Turtles are identical. God help you if your other three Turtles are captured and you only have Raphael left.


Go on. Jump down there. I dare ya.

It's also a fairly difficult game, especially if you don't manage your Turtles. Of course, it's hard to predict when you're going to take damage, so most frequently you'll have a run of bad luck with Leo and quickly switch to a lesser Turtle before you die. You can then roam around until you find a pizza, switch back to collect the health for Leo, and move on. Though if your "secondary Turtle" starts taking heavy damage, well now you're really in trouble. The game does attempt to help you track your health with an annoying "beep beep" alarm that starts when your current Turtle is low on health. It annoyingly sounds like the alarm on someone's digital watch, and plays every time you switch back to that Turtle without getting more health. You still have a perfectly understandable health bar, so this incessant beeping is really pointless. They might as well have gotten Gilbert Gottfried to shout repeatedly into a microphone: "Hey! You're gonna die! Hey fuckhead, your Turtle's gonna die!"


Remember that episode where the Turtles had to dodge the radioactive seaweed and disarm bombs? No?

I do think it's interesting to note that the game does not play the Ninja Turtles theme anywhere. Unless this is an authentic version for another country (which I highly doubt) there's no Turtles theme. Seriously guys, did you only get half the license? Or did they let you pay carte blanche, and you figured you wouldn't need silly old things like the theme music or a suite of enemies from the actual series?

The graphics don't attempt to replicate the look of the show either, though what's here is pretty good. They went a little nuts with the shading, so they take on that "realistic for games" look like Sunsoft did with Batman. Sewers and buildings look appropriate, enemies, well most enemies, look dark and menacing. The rooftops of New York aren't bad either. They did a fairly good job, except that so little of it looks like the style of the show. The Arcade Game at least looks cartoony and takes the same basic look of enemies and characters from the series as if it were the design bible. Here you get an attempt at a new style, or Konami's artists doing whatever they want to. It looks nice, but not what I would expect for a Turtles game.


That's pretty much where I'll leave this off. This isn't a bad game, but it's not a great Turtles game. We were expecting more when this one came out, something that really captured the license. As I admitted at the beginning, perhaps this is unfair. Yet it feels like there was a disconnect - for young Turtle fans, the release of this game was going to be a spectacular melding of the show and interactivity; the toy line come to life, and the chance to play as your favorite characters through all new scenarios. For Konami, it was a Tuesday. There's definitely none of the care of the later arcade titles; as if they weren't trying to please anyone with this game, or it was just another of a long list coming off the assembly line. I'm not saying it was a total cash-in, just that they didn't seem to understand the monumental expectations for the game. Or maybe they really wouldn't have cared either way.

-reviewed 4/21/07 - game copyright 1987 Konami

 


First in a long line of Turtles games, does well at being its own title and not a simple rip-off.


Only two particularly useful Turtles, the bare minimum of references/ material from the show.

 


6
6
7
3
52%

 



Teenage Mutant Ninja Turtles on MobyGames
Manual at Replacementdocs
Gameplay video at NESGuide

 

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