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Total RecallBy: The J Man
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This game is something of a classic for video game reviewal. As the story goes, Electronic Gaming Monthly gave the game such an awful score that Acclaim threatened to pull all advertisements from the magazine in a bitter rage and childish revenge. It's made a disgraceful number of "Worst Games Ever" lists. Its horrors are known to people who haven't even played the game. In fact, no one in the history of gaming ever actually seems to have enjoyed it, feeding the reputation that the game is so hideous that every time a baby cries it means that somewhere in the world, someone is playing Total Recall. Can a video game really live up to such incredible negative hype? Well, I wasn't disappointed... I have to admit that Total Recall was one of my favorite films for a long time, I guess it still is, and if nothing else has provided most of the lines for my over-the-top Schwartzenegger impersonation. And if you have never seen the flick, you're missing out on a decent sci-fi yarn. You're also going to be at an extreme disadvantage throughout the playing of this game, since you are never told exactly who is chasing you, what you are doing, or why. There's a brief text crawl at the beginning, setting up that you are supposed to go to Mars, and a few cutscenes (with pretty good likenesses of Arnold and Michael Ironside) along the way, but they do little to explain your purpose. I suppose this nearly fits with the intentionally confusing plot of the film, but reduces you to attacking dogs, cops, bums, cats, soldiers, skeletons, guards, your wife, mutants, and hitmen for no reason other than that they are all attacking you.
As for the gameplay, Total Recall is your standard side-scrolling fare. The game follows the movie's plot almost exactly, so if you've seen the movie then you will appreciate elements of the game much more. At the very least, you'll understand what the areas of the game are meant to represent. The movie's pretty out there as it is, so levels like the subway x-ray, or the Martian taxicab chase probably won't make sense without seeing the film. Simiarly, you won't know why shooting out windows sucks you to your death, or why you're constantly being chased by a man in black. I would think he was Johnny Cash if I hadn't seen the flick. In fact, fans of the movie may be the only ones that truly "get" this game. The rest are going to be left out, playing a rather bland side-scroller with references that go right over their heads. Even if you know what scene every level is meant to replicate, you're still not going to be having much fun. Many sections are made "gamey" to appeal to the commonly-held standards of what a video game should involve. So guys will throw bombs down stairs at you, you'll have to dodge spiked balls on chains, platform jump around, and fight skeletons - all of which never featured in the film, and are in the game just because. The sections not completely invented are still a poor recreation of the action in the film. The game pretty much just applies the movie locations to a bloodless NES platformer. The film has some fucking harsh action scenes, but if you're expecting to grab the guy in front of you as a human shield during a gunfight on the escalator, you probably haven't played a terrible NES game before.
Sometimes the game shakes up the stakes on you. There's the taxi level I mentioned where you must drive around and navigate through various Martian tunnels. There's a "secret" theater you can duck into and watch the game credits playing on the movie screen. Staying through them all (a daunting three screens) earns you an extra life. (And wait, is that Fallout's Brian Fargo I see up there? Damn, good thing he distanced himself from this game...) Beasts sometimes are sicced on you and must be punched away. Finally, there are a couple sections where the screen gets locked down and you have to fight masses of one-hit bad guys who literally leap onto the screen. With proper timing, you can punch them in midair and send them to their death. I mention it, because the moment I was knocking cops out of the sky by punching each one square in the ass, was the moment that I knew I was never going to be able to take this game seriously. The game came out in 1990, which really doesn't explain why the graphics are so third-rate. Did Interplay really try? The locations do at least look close enough to their movie counterparts for someone to understand what they are meant to represent. Mars does at least look a little redder than Earth, with more steel and frames as in the film. Beyond that, the levels are basic platform style, so a lot of floors made of concrete with night as an excuse not to draw a background. The final level is the worst, consisting of a single platform with some random lighting strikes in the background. Arnold's character is almost totally devoid of detail, and wears a matching outfit fashioned entirely of out a single puke green color. Other enemies are rarely distinguishable, wearing some kind of uniform colored to denote skill level, or a single jumpsuit. Offhand guess, maybe six different enemies in all, eight if you count the dogs and cats. And what can I really say about the bearded midgets that I haven't already? Control works well enough, with a button to jump and one to punch. Timing is responsive, and there don't appear to be any issues with registering a hit. Arnold runs pretty slowly, but then so does everyone else. The sound is pretty rotten. The main theme is Interplay's own creation, and it's pretty shrill. Some generic sci-fi sounding themes fill the rest of the requirements, with equally generic sound effects. Guns and punches all sound like archive material, and there's nothing unique to really support the futuristic settings.
I guess the last way I can put it is with a simple story. When I was about nine years old, I forcefully suggested that a friend rent this game so we could play it, because I was convinced it was going to be "totally awesome." We don't speak anymore. -reviewed 7/27/01 - game copyright 1990 Acclaim
Or one out of ten bearded midget heads:
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