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Werewolf: The Last WarriorBy: Static_A_Matic
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Okay, Bandai, you had your chance. I played Dr. Jekyll and Mr. Hyde and Frankenstein and they both sucked. Time to step aside and give Data East a shot at the monster-themed sidescrolling brawler genre with their grandly titled Werewolf: The Last Warrior. Surprisingly, "The Last Warrior" isn't just an arbitrary tagline. According to the game's intro, the titular werewolf really is humanity's one remaining hope against the machinations of the evil Dr. Faryan and his horde of bio-monsters. Faryan is engaged in your typical world domination scheme and it's up to you to wolf your way through five levels and stop him.
Enemies come in quite a variety, ranging from bats and rogue boulders to ninjas and laser-equipped hover turrets. They aren't quite as off the wall as the rogues gallery from Bandai's Frankenstein, but they certainly never get boring. Like Frankenstein's baddies, though, Werewolf's foes are fast and annoying. But the difference is that Werewolf's more substantial life bar and better attacks leave you feeling much more up to the task. Your sub-boss for each level tends to be a version of this recurring guy called The Giant Head, who, to be fair, does have a pretty big head. But he's got a pretty big body too, so I'm not sure his nickname is all that appropriate. Or maybe he's just really egotistical and I failed to pick up on it. The main bosses all have some loose Mega Man style theme, like Green Slime Man and Fireman, with attacks to match.
Werewolf ramps up the difficulty pretty damn fast. By the beginning of the second level, you'll be trading blows with some sort of break-dancing clown thing, while batting away a hopping gargoyle and dodging a barrage of dynamite and falling bricks. I actually had to advance through the level step by step, tentatively pressing the right directional button every second or two, so I would only trigger one or two attackers at a time. And, as is the case in these games, if you get knocked backward after defeating an enemy, you're liable to re-trigger that same enemy as you walk right again. Oh, and you're being timed. You get like four and a half minutes to complete a stage or you die.
There's also one "fuck you" item in the game, the blue W. Picking it up as the wolf causes you to lose enough health to return to human form. Blundering into it as the human means instant death. If you see two item boxes next to each other, you can bet that one will be something awesome, and one will be the blue W. The thing is, Werewolf's got a lot of cramped spaces. So if you slash the box with the blue W, you may not have enough room to maneuver around it without picking it up. Of course, as I said above, if you do end up a human, it's pretty certain that the next enemy will drop a red W for you. But this does make you think twice about how to position your character before checking for items. So, does the game achieve the necessary balance in difficulty? It's kind of a mixed bag. It definitely pulls some dick moves on you, like occasionally making the most obvious path lead to certain death, or pitting you against a boss that sideswipes you before you even know you're in a fight. But, after a few tries, you'll get the rhythm of a level down, have a sense for where the good power-ups are, and be able to complete it fairly easily. If you're playing honest, you'll probably be running dangerously low on lives by then. But, c'mon, I know you're on an emulator. You can retry as many times as you want. And since the core gameplay is pretty fun, you might as well do so. Personally, I'd had enough after I reached the water-themed fourth level and was informed that water is the werewolf's greatest enemy. But I didn't quit out of frustration, I'd just had my fill and was ready to put it down.
Backflips are also something of a chore. To execute one, you have to press A and B together. If you want to flip through a long series of obstacles, like a wall of lasers, you've got to hold the buttons down. Too often, though, at the end of a flip, the game sees your holding down A and thinks you're trying to trigger your super attack. Unless you let go fast, you end up wasting the attack and losing some life in the process. And the game will let you use the attack even if the amount of life it costs will revert you to human form or even kill you. The character sprites are nicely done and well animated, though the backgrounds tend to be a bit spartan and repetitive. I enjoy the Doom-like face icon in the lower right of your screen that reminds you which stage of transformation you're currently using. Sound is unremarkable but inoffensive. Music differs subtly depending on whether you're human or wolf, which is a nice touch. My only audio-related complaint was the piercing intruder alarm that persisted through one entire area. If you're into hardcore brawlers, Werewolf is definitely worth a play through. It's got its flaws, but it delivers on the basics, while throwing in enough of its own personality to stand out from the pack. If you're a more casual brawler fan, like I am, you probably won't see it through to the end, but that doesn't mean it isn't worth picking up for an hour or two of throat-clawing fun. -reviewed 10/31/08 - game copyright 1990 Data East
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