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Alien Trilogy (DOS)By: The J Man
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I was introduced to this game as an early Playstation title. I remember rumblings about it when the PS launched, and was certainly looking forward to it, considering I like the films, and the PS launch first-person-shooters were the likes of Kileak: The DNA Imperative - a game so ball-less that they actually took out "The Blood" as a subtitle and replace it with "The DNA Imperative." Urk, Kileak... Just a second, could you step away from that trash can right there? *BLELLEAACHHCHAAHAHCHACHH - spit* Moving on, aside from the slew of Alien 3 games released alongside the movie, and a few unspeakable Atari 2600-era cow pies, Alien Trilogy marks the first real attempt to document the adventures of Ellen Ripley in gaming form. An extremely loose plot ties together the three films - you'll go back to LV-426, despite the fact that it was blown to smithereenies at the end of Aliens. You'll then shuttle over to the prison complex from Alien 3, despite the fact that it was on another planet altogether. Finally, you'll head over to Giger's ship from Alien and, well at this point, who really cares why? If you're looking for Alien Trilogy to make sense, just give up right now.
Between the "films" are some cutscenes meant to tie the levels together and offer some eye candy. They also featured prominently in the advertising, in the standard practice of suggesting the game looks better than it actually does. They're impressive CG animation for the time, and feature some early motion capture most apparent in the swagger and cautious advances of the Marines. It's not quite Toy Story, of course, but for a game on a game's budget, they might just be the most impressive part of the title. Sad, really, when you consider they're the part of the game you truly have no involvement in at all.
But while spooky locales abound, the gameplay doesn't hold up. Part of it is the goofy-looking Aliens, who somewhat resemble the old action figures, with maybe three frames of animation. As if to compensate for this, they run through those three frames really fast. Sure the Aliens are supposed to be shadowy and nimble, but their actions make no effort to showcase this, and their look seems overly awkward and out of place. They stand stock still or circle around until they spot you, then they will charge right at you, standing upright, until they die. It's like in a fan mod, when an enemy coded with one intention is "adapted" with some simple sprite changes and a few minor parameter tweaks. The Aliens become the cannon fodder they're not supposed to be, instead of the crafty, silent nightmares from the first two flicks. They will occasionally crawl along the ceiling to raise the creepiness factor, but they'll still simply charge at you. Don't expect them to offer any intentional sneak attacks or crash out from hidden alcoves. The best you're going to get is if you walk through a door and miss the one hiding off to the left. The idea of deadly, close-range Aliens versus your powerful futuristic arsenal does come across somewhat, so the game isn't entirely just a standard FPS with a slipshod coat of franchise paint. You will not encounter a wild range of crossbred Aliens with varying abilities as in the comics, or any cheap and obvious attempts to better fit the films into an FPS mold - you know, like Mecha-Alien with guns for arms (don't laugh, becuase AvP 1 for the PC actually did this!). The game as a whole stays pretty close to the source films. It still, at least in spirit, feels a lot like a fan-made mod for Doom or a similar FPS. In fact, I remember the actual fan mod "Aliens Doom" being a bit more fun than this one. The action was faster, Aliens didn't require entire magazines of bullets to kill simply for the sake of offering a challenge, and they even managed to throw in the powerloader battle in that one. It's a bad sign when your company's effort is outclassed in the gameplay department by a handful of guys working for free in their spare time.
Ultimately, your real enemy is going to be the buttery controls that have you sliding past foes in an endless game of you trying to get some distance to shoot, while they try to close that distance and tear off your face. I suppose from a distance, the fights would look like medieval jousts. I appreciate that no attempt was made to change the mythos for the sake of making the game more "interesting" - Aliens is interesting enough as it is. But by removing the Aliens' close range prowess, their sneak attacks, their craftiness, and instead just giving them a hefty set of armour and the desire to charge straight on, the designers have changed the mythos. You've got enviornments that, with the technology of the period, do an excellent job of making you feel like you're in one of the Alien films. You've got Aliens who do not. So you're left with some decent-looking levels, which still pale in comparison to more current Aliens vs Predator titles - and those have better gameplay to boot. Not a requirement in the least for Alien or FPS fans. -reviewed 5/16/06 - game copyright 1996 Acclaim
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