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Daytona USA Deluxe (Win95)By: Übergeek
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Daytona USA, the arcade game, had one car and three tracks. Daytona USA, the Saturn game, at least gave the gamer a choice, although two cars and the same three tracks were manifestly little for a home conversion. That's why Sega felt it was necessary to release two more home-system versions of the game: Daytona CCE and Daytona Deluxe. They both expanded on the original, adding more cars and more tracks and enhancing the gaming experience. There was only one problem - they were entirely new games, not add-ons. So if you had the original Daytona USA, and were dissatisfied with it, you had to shell out for another game (or another two games) all over again. And when you did, it was the same game, except with more cars. That's why, when Daytona came to the PC, it came directly in its Deluxe version. And Deluxe, in this case, means eight cars on six tracks - a pretty decent number in the pre-Gran Turismo days. Unfortunately, there is still no license, so the cars are all Sega-made, and as is usually the case with unlicensed games, have pretty silly names. Still, they look pretty cool, and most importantly, they all drive different from each other. In most racing games, "Handling", "Grip" and "Max Speed" are mere icing, nothing more than flavour to make players think they're playing a serious simulation. Daytona, however, sheds all pretence and gives us an out-and-out arcade game where these factors really matter.
First of all, the graphics; they are pretty good for the time and system requirements, but next to the 1994 arcade game…they suck. The detail level is much lower and the pixilation is much higher. Yet, I only noticed this when I played the home version and the arcade version within a 24-hour span of each other. Most of the time, the graphics look fine-dandy to me, for a 1997 game anyway. And there's something that wasn't quite as noticeable in the arcade version - trackside animations. On some tracks, horses will gambol happily ten feet away from you; on others, the roar of your engine will scare idle flocks of birds off the road. These types of little details are pleasing on the eye, and give you a feeling of really being "in" on the action. There are also spectacular pile-ups (especially on the NASCAR track), flashy accidents and a never-before-seen feature - a team of pitstop handymen who actually repair you car as you look on. All in all, pretty nifty stuff.
In fact, playability is one of this game's fortes. X accelerates, Z brakes and the arrow keys steer. There's a view-change button. That's about it. It's intuitive, uncomplicated and fun. As mentioned, you can also tinker with your car looking for the optimal configuration for each track.
There is also a sizeable number of cars competing on each track, from a whopping FORTY on Three Seven Speedway to a minimum of 20 on any of the other tracks. This makes for fun plowing through the ranks. Your opponents are no slouches either, and won't object to ramming you or squeezing through the narrowest gap imaginable. And did I mention they look gorgeous? That's right, each car design is cooler than the next, and even though there are somewhat bland ones like Max, they are made up for by the eye-popping flashy one - wait 'til you see Phoenix. Moreover, they all have different racing styles. Once again, "Beginner", "Normal" and "Expert" are more than mere categorizations. Hornet - the car from the arcade - is your drab all-rounder, Max plods along slow but sure and Phoenix skids like a motherfucker, reflecting the wild stallion it is. In fact, the only track where I can safely use Phoenix is the NASCAR track, because the curves are smooth. But if you can ride him on the seaside track, then mister, you're a better man than I. So all in all, this is a colourful, solid arcade conversion that puts its emphasis solely on the fun. Car buffs and guys who like TOCA won't like this one. But if you never had any patience for endlessly tinkering with seemingly meaningless details, then this is the game for you. -reviewed 4/6/08 - game copyright 1997 SEGA
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