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Defcon 5 (DOS)By: The J Man
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In the far future, deep-space mining has become a way of life. As frontiersmen journeyed out into the great unknown, the Tyron Corporation scored a very lucrative and exclusive security deal. Massive, fully-manned defense facilities were constructed near every mine, ready to defend the brave prospectors against any foe, from dangerous pirates, to potential otherworldly attacks. Trouble is, nothing happened. No pirates. No aliens. Zip. So while it seemed like a good idea at the time, Tyron is quickly losing money to these seemingly unnecessary stations. The decision is made to cut the defense budget drastically, pull out all the crews of these stations, and install automated defense software while they wait to be dismantled or forgotten. Hence, Defcon 5 - universal peace. As the game begins, your character, a Tyron engineer, is sent off to a distant asteroid mine to perform such an update. The senior engineer died in a shuttle accident as he left the previous station, so you must pick up where he left off. The station has been long-abandoned, so despite the fact that this is your first gig, it should be a simple task to upload the software, hoof it back to the shuttle, and move on to the next base.
This seems a little trite, and it would be, if it weren't for the little innovations in the game. You fight the aliens on two fronts - using the turrets to attack their fighters and landing craft, and using yourself against their landing parties inside the base. A monorail connects the turrets and major parts of the base, so in between fights, you'll be running from the turrets, to the command center, to scouring various parts of the base for vital software updates and clearances. The game is even more clever because of the options it gives you. When you get the alert that fighters are incoming, you can rush to the monorail and man a turret yourself, or leave it to the computers. In the beginning, you will be far more accurate than the computer software you were given. However, if you can find the right authorization software in the base, you gain full control over the programming of the turrets. You can adjust them as you like, increase their accuracy and firing time, or even remote control them from the command center computers.
In this sense, Defcon 5 becomes much more of a strategy game than an action game, and the level of actually useful control you have over the base systems and security makes it enjoyable. The base itself is designed well, and navigates like a typical 3-D shooter. You're forced to make your rounds through the base by searching for important clearances to beat the game. This is effective in keeping you from spending all your time in the command center, but you'll want to search through other areas to find better weapons and software. I have heard comparisons made between this game and System Shock, which I don't believe are entirely accurate. They are, however, both games that look like standard 3-D shooters, but offer much more. Defcon 5 focuses much more on strategy, and the game is more about securing your positions than slugging through robots to escape. You have a lot to take care of before you can make a successful getaway, so finding a secure location with a secure computer is far more important than blasting through the base, or blowing your security drones on useless frontal assaults.
If I have any serious complaint about the game, it's that the first thirty minutes to an hour are the best part, as you rush to fortify your positions and battle off the first few attacks. Once you have a secure "base" and a safe pattern of paths, not much in the game changes. Once the defense software is updated and configured by you to maximum efficiency, it is just that - very efficient, and your fights become fewer. Once you've got a solid defense, the game is really ready for you to make your escape, cause it's got nothing else. No new enemies, no new situations. However, you still have to pour over every inch the base for escape codes, destruct authorization, escort shuttle programs, etc, which ends up being more of a chore than anything else by the time it's all done. Still, Defcon 5 is an interesting and unique game with some good ideas and nice execution. Worth checking out if you have a few hours to spare. -reviewed 8/14/04 - game copyright 1995 Vic Tokai, Inc.
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