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Deus Ex (WIN95)By: The J Man
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I've been wanting to write a review of this game for a while, as it was certainly a favourite of mine when it was released. Its genre-blending style and captivating plot certainly left an impression, not just on me, but on many gamers. Reviews for it issue nothing but praise, and this one will as well. But if you've somehow been put off from checking this out, hopefully the following words will convince you it's worth going back to. Deus Ex takes place in a near-future world quickly crumbling. Poverty and crime are rampant, or at least it seems that way based on the places you'll be visiting. Terrorism is a very real and very present threat to the world's nations. And the people living their day to day lives have to deal with the emergence of a particularly virulent plague sweeping through the ranks - possibly the result of another terrorist attack. Your character is a newly-christened field agent for the UN counter-terrorist group. Your brother Paul, whom you idolize, is a highly-decorated agent himself. You begin by responding to an attack on the UN's Liberty Island headquarters. Terrorists have hijacked a shipment of "Ambrosia," the only known treatment for the plague, to use as a bargaining chip to further their own twisted goals. Without Ambrosia at the distribution clinics, untold numbers of civilians may die. ...at least that's what you've been told. You could certainly cowboy up and shoot your way to that drug, but you'll be missing some important clues, not asking some important questions, and not hearing the other side of the story. Besides, any game subtitled "The Conspiracy" should probably suggest that you need to be looking for clues, asking important questions, and hearing other sides of the story.
The implants are also half of what allows you to "play the game as you want to." Spector was clearly enamored with this idea - which is difficult as all hell to pull off in a game trying to tell a coherent and cohesive story. You'll see some straining here for sure, but for the most part, he achieves what he's going for exceptionally well. Most of it is made possible with character customization through implants and skills you allot points to. You can also change some of your appearance, like hairstyle and skin tone, but these cosmetic choices have no bearing on the game itself. Dialogue choices also help you decide what attitude you want to take on, and if you're exceptionally rude to someone, you can expect them to remember it if you should happen to cross paths again. There's no global "reputation" rating like an RPG, but word of your asshattery can still manage to get around. It also will affect whether you're a wandering do-gooder, or a gruff, shadowy, slighly corrupt agent, and you certainly don't have to help anyone but yourself. All of this means you can certainly carve out a unique character well-suited to your play style. Then, the game world itself supports whatever character you have chosen to play by giving you an appropriate character-tuned path to your target. Imagine, if you will, your goal with three doors leading to it. One door is the "stealth door" and involves sneaking around to get to it. One door is the "hacking" door, where if you create a character skilled at hacking, you can easily bypass a few computers to take this path. The last is the "combat" door, guarded by a missile-packing robot, but who would fall easily to the right kind of weapons training. This is basically what goes on with every major objective in the game. You're not restricted by which path you should take, but one will obviously be easier depending on the character you have refined. In theory it works fantastically, because if you're playing a stealth character, you would naturally gravitate to the stealth entrance and not even realize you've been directed there. In practice, it's kind of fucking obvious, especially when the levels are as relatively small as they are here. "Oh, this door is opened by computer? Well damn, I don't have any hacking skills. Guess I'll have to find another... hey is that an air vent?" Still, I appreciate the gesture, and it is nice that the game supports whatever kind of character you want to customize; so there is no one "best" configuration, and you'll never be stuck. And that's not to say that it doesn't lead to some excellent "I did that!" moments.
Though if you're someone who must know what's behind every door and down every path, prepare to play multiple games. You'll get to the same place regardless of your character, but it's simply impossible to cover all the ways and options with one character and one game. It's interesting to play this game now, and speculate whether it could have been made after the World Trade attack. Deus Ex is about about terrorism, conspiracies, and mad governmental quests for power. As you would expect, it starts to tread some familiar real-life ground. However, this is where I must commend Deus Ex - it doesn't date itself. Perhaps it came easily, since the game was released before 2001 - though it could have just as easily been anti-Bush Sr. or anti-Thatcher, or covered that territory in its sequel, which it didn't. Perhaps its a good reminder that conspiracy buffs were around during Clinton's era too, and The X-Files nailed any conspiracy permutations you could imagine. Whatever the reason, it's nice to cover the whole "the government is lying to you" thread without having any obvious wink-and-nudge references to real-life events, as films like V for Vendetta does. There is no underlying political agenda in this game against anyone, even the Clinton administration. The state of the world in this game is truly from Spector's imagination, and about the only person he could be perceived as taking a dig at would be Bill Gates - and he probably deserves it. You may consider this the "Fun For Liberals And Conservatives Stamp Of Approval."
The Unreal engine is used to render the world, which is interesting, as I felt Unreal was an ass-ugly game. Deus Ex is far from. Animations are awfully jerky, the lighting is not dynamic, but the texture work is superb. The grittiness of the filth of New York slums gets across perfectly, looking a lot like Kingpin: Life of Crime if you need a reference. The shiny government and affluent areas look just as appropriate. No one will confuse this with a modern game, but no one should be taken out of the world by distracting and unrealistic visuals. The subtle use of reflections and the beautiful neon and glass skyscrapers in Hong Kong are of particular note.
Sound is impressive, with a killer opening theme, and nice background music and effects all around. Voices are spot-on, my favorites being your brother and the grating mechanical tones of the government "Men in Black." Getting around is simple as well, with basic FPS controls. Your inventory has a hotbar you can assign items to, and call them up with the number keys. Your implants can be assigned to and toggled by the function keys. Pretty much what you'd expect, and make playing the game a cinch. I do wish sneaking could have been made more obvious, with some kind of indicator as to whether you're invisible to enemies or not. You can see shadows easily enough, and verify by the light on your gun models if you're in them, but it's not always a guarantee that you won't be spotted. It made sneaking less of an option for me, but it may be more natural for someone else. I really can't think of a reason not to recommend Deus Ex, unless conspiracies and sort-of-future settings aren't your things. Just as I am not impressed by or interested in Tolkien fantasy worlds, laws of probability suggest that there must be people out there who feel the same way about the kind of world this game provides. But if any of the hacking/sneaking/shooting stuff I talk about interests you, then you will want to sign up. It's probably the best cyberpunk game since System Shock or Shadowrun, and has a couple of killer plot twists and sylish action. I know I have intentionally not revealed much about the storyline, but it is there, it is twisted, and it is deep. If this sounds like your kind of game, it will be satisfying to the end. -reviewed 8/17/06 - game copyright 2000 Ion Storm
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