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Life and Death 2: The Brain (DOS)By: The J Man
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The original Life and Death was a serious simulator of abdominal surgery, and pretty impressive for its time. The surgeries were certainly researched and in-depth, but the game felt fairly limited and short. The patient exam sections had very few symptoms to diagnose, and only two different surgeries could be performed. It was as if Toolworks wanted to test the unproven idea of a surgery simulator on the market. Judging by Life and Death 2, that test was passed. Everything you could like about the first has been expanded upon and enhanced in the sequel. You're now working in the neurosurgery wing as a brain surgeon, sucking up blood clots and tying off aneurisms. Potential patients can come in with nearly ten different maladies, from cocaine addiction to tumors, and they all must be given a thorough physical exam to properly diagnose them. The classroom sections are now open at any time, instead of only when you make a mistake. The graphics are noticeably improved, moving up to detailed VGA. There's a lot to like about the sequel, provided you like the idea of a surgery game.
Playing the first game is not a requirement, as this one does a pretty good job of teaching you everything you'll need to know. Still, a surprising amount of what you'll learn in the first game does carry over into this one, and the first gives a good, and slightly easier introduction to the interface you can expect in both. Neither game is EASY by any means, but this game... well, is brain surgery, and is much more difficult, simply by having more things to consider and more things that can go wrong. After a brief orientation, you're able to click around the various rooms of the hospital and make use of their functions. The classroom provides a list of courses you can take regarding diagnosis, treatment, and surgical procedures. This allows you to get a better idea of what will be expected of you, instead of having to learn through your mistakes, as in the previous game. The top row of rooms is dedicated to the testing and imaging equipment you can order your patients into. Aside from giving a brief overview of their function, they also present you with examples of normal and abnormal readings, making diagnosis a snap. If you ever need to, you can leave your patient and pop into these rooms for their reference photos, without penalty.
Diagnosing patients is ultimately still a series of if/then tests, but the range of symptoms you're looking for is increased, and with it, the complexity. The classroom sections and in-game neurology book will be very specific about what combinations of results go with what defect. Most problems will be treated outside of the operating room, with referral to another specialist. If you've done the entire exam and decided upon the correct treatment, the hospital administrator will congratulate you. If you're incorrect, or order too many needless tests, you'll get chided. If your patient has to go under the knife, you'll head into the OR.
As before, serious mistakes or failure to respond to changes in the patient's condition result in a dead patient. A morbid little sequence follows where the morgue staff eats pizza atop the corpse and discusses your failure. You can even revisit the morgue like any other room in the hospital, and remind yourself of your past mistakes. The game has been bumped up to impressive VGA graphics, clearing up just about everything that wasn't so clear in the first. Surgeries are a little ickier because of it, but still nothing photorealistic or gooey. Sound is tough point to get working, as the game appears to have been designed for RealSound - a technology designed to play digital samples out of the built-in computer speaker. SoundBlaster and Adlib are allegedly supported, but apparently not well. The sounds are nearly crucial, to hear the reassuring beep of the EKG, or the pitch change that tells you to stop drilling. Controls also seem a little wonky, with reduced mouse sensitivity that makes it difficult to cut exact lines. If you aren't precise in your movements, you'll get yelled at after the surgery. Anything less than perfect controls make this feel a little unfair. I keep hearkening back to the original Life and Death, but it really is the only fair way to review the sequel. This is absolutely everything great about the first game, and then some. It's definitely not for everyone, but there does seem to be a market for this kind of game, given that Trauma Center for the Nintendo DS sold like gangbusters. So if you're interested in a more serious, less anime, moderately educational surgical simulator, Life and Death 2 certainly will impress you. -reviewed 12/3/06 - game copyright 1990 Software Toolworks Inc.
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