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Press Your Luck (DOS)By: The J Man
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If you've ever seen Whammy or Whammy 2000 or whatever in the hell it's called on Game Show Network, now you know the original from whence it came. If you've ever heard the phrase "Big Bucks, Big Bucks, No Whammies," but never knew the reference - now you do. And now, through the magic (...magic?) of Gametek, you can spout the phrase with meaning yourself. Press Your Luck was a pretty flashy little gameshow, even for the 80s, with a revolving set and a three-storey tall randomized prize board. There was an intellectual quiz section, but this was only a way to divvy out spins on the big board. After a couple of questions, the set would turn to face the monster board, and the contestants would "press their luck" by pounding upon a plunger to stop on a prize. The goal, which they were all quite forthright about, was to get big bucks and avoid a whammy. Whammies were little cartoon fellas that danced around on the screen and stole all that contestant's money when they landed on a whammy space on the board. There was really no skill to the show (unless you count that Larson guy who timed out the board cycles); you pretty much just wanted to get as many spins as possible in the quiz section, and not press your luck too hard on the board section. Still, it was a neat and sometimes suspenseful little show. Gametek, as usual, gets the basics of the show correct, and admirably transfers them to the PC. When you load up the game, you'll go through the standard pick-'n-name your character routine, and select which characters will be controlled by the computer. Each game is for three contestants at a time, and it seems to me that each game is designed as a one-player experience. It would be theoretically possible for you to play with three friends, but the controls aren't really conducive to it - more on that in a moment. Once you pick three out of the six possible characters, who actually don't look that bad compared to many of Gametek's contestant drawings in other games, you're ready to head to the first round of the game.
Here's where Gametek hurts itself a bit - there are no individually assigned buzz-in keys for each of the three players. Instead, the space bar toggles through the contestants to select which will ring in and type in the answer. It's truly not possible to have three people fighting over the same key, I don't even think it's intended, so I presume Gametek either means for their version to be a single-player game against two computer players, or for your three human competitors to work out some kind of buzzing-in honor system on your own. I don't understand why they couldn't have simply assigned the Q key to player 1, the space bar to player 2, and the P key to player three as their "ring-in key," especially when that's the exact setup for so many other trivia games. But they didn't, so you have to play with the hand you're dealt.
After the first board, another quiz section is played, followed by a final board section (two of each per game), and then the winner is declared. The name of the person with the highest score is sent to the Hall of Fame, which is the only credit you will be receiving from Gametek. You don't even get a parting gift mailed to you, or the Press Your Luck home game, because son of a bitch, this IS the home game.
The greatest problem you will encounter while trying to play this game is in timing of CPU cycles. If you're actually (and quite unlikely) running this on an old computer, you may not notice a problem. If you're emulating a 386 PC through DosBox or Mo'Slo, you will need to take an exorbitant amount of time to adjust the cycles to a range that works with this game. Part of this is the disparity between the two game rounds - the quiz round needs to be slow to give you time to answer, but the board round needs to spin pretty quickly. It's quite easy to, in just the course of 50 cycles, have the board spin way too fast and have the quiz part "time out" in less than a second and lock you out of answering. If you have no idea what I'm talking about, I don't mean to dissuade you from playing the game, but you'll need to know this if you really intend to. If you do know what I'm talking about, but don't know why I'm making a big deal of it, I bring it up because this is absolutely the most finicky game I have ever dealt with, provided you want to get the experience just as intended. In closing, this is a pretty weak translation of the game. There's no glam, the lack of real three-player support is inexcusable, and it's a far less accurate translation of the look and feel of the show than most of Gametek's other forays. The Press Your Luck theme isn't even recreated. It is, however, the ONLY translation of the game, and as far as letting you play Press Your Luck as a contestant, it works. The quiz section is tolerable, and the parser is excellent. The board section can offer some legitimate drama, and serious thought as to whether you should risk another spin or pass - at least if you enjoy the show and have ever sympathized with a contestant on it. If you've never seen the original, you will doubtfully be impressed with what the game is trying to replicate here. -reviewed 8/27/06 - game copyright 1988 Gametek
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