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Reelect JFK (Win3.x)By: Static_A_Matic
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FAIR WARNING: There's a bit of a story involved with this one, and not just my usual nostalgic musings and sarcastic screeds. Buckle in and try to keep up. Actually, don't buckle in, you'll never be able to keep up that way. As something of a geek, and a relatively young one at that, I take pride in bragging that my first computer was a Commodore 64. What I typically gloss over is that I got mine from a generous uncle doing some spring cleaning nearly a decade after they'd gone out of style . And while text adventures were fun, I craved a modern machine and the top of the line mid-90s gaming experience that came with it. The beautiful day my father surprised us with our first honest-to-God-bona-fide-27kB-modem-Windows-95-PC was the beginning of a new chapter in my life. A chapter I like to call "The Toy That Would Never Get Old". In between solitaire and disregarding dad's instructions to read the EULA before installing anything, I discovered Reelect JFK. I'm not sure if it was part of the software bundle that came with the computer or just something my history buff father picked up on a whim, but it was uniquely intriguing to me. The pitch was this: It's November of 1963. You're noneother than President John F. Kennedy and you've narrowly survived the attempt on your life in Dallas. You've got to figure out who planned the shooting and bring them to justice while simultaneously dealing with Vietnam, coaxing the Civil Rights Bill through Congress, and planning your '64 reelection campaign. It had real actors! What's more, its premise put you squarely in the shoes of a real historical figure and offered up the chance to change history as we know it. Just like Quantum Leap! I was hooked. But, as I've mentioned before, my attention span was woefully short at this tender age. After countless days wasted in boring staff meetings and no progress made on the mystery, I resigned from office and went to a friend's house for some Space Quest. Years later, I discovered the disc in my closet and booted it up (installing Quicktime 2.0 in the process) with confidence that my now mature and politically savvy brain would make short work of this formally confounding adventure.
Each day has eight hours and begins behind your desk in the Oval Office. Some days start with conferences, surprise crises, or other events that can take anywhere from two hours to the entire day. Most days, however, are yours to manage by way of four buttons along the bottom of the screen that let you call meetings. There's one for Vietnam, civil rights, and reelection. The fourth is used to summon your brother Bobby (then Attorney General) when you think you know all the details of the Dallas shooting. Vietnam and civil rights both have a set number of meetings associated with them, most of which require a few choices from you which will dictate the events of the next meeting and the overall success of your efforts in either area. Each meeting takes up a certain number of hours, so you can't call a long one late in the day when you've wasted too much time, and you can only call one meeting of a particular type per day. If you attend these meetings regularly, you'll eventually either succeed or fail in managing Vietnam and getting the Civil Rights Act passed, but you never have to call them at all, and can run through all 50 days without ever touching either topic. The same goes for your sleuthing. There isn't a button that lets you conveniently call up the next bit of the mystery; you'll have to trigger these events yourself through the course of your investigation. But just like the other issues, you can choose to drop the pursuit entirely and still beat the game. This is its oddest aspect since, to me anyway, the murder mystery is the main reason to play. But the manual explains that your only required goal is spelled out right in the title. Get reelected and you win. That's why you'll be encouraged to spend your free time on the third button option: reelection. However, as I'll explain later, even this button can remain unclicked for the duration of your term in office. Whether the topic is Vietnam, civil rights, or reelection, each meeting is structured the same way. You find yourself in a board room with a bunch of old white guys who present you with a problem or situation. You can ask them questions and make comments as you see fit. At the end of the meeting you make a decision. Maintain an advisory role? Ask a conservative senator for a favor? Run a mud-slinging campaign commercial? It's all up to you. The result of your actions can be seen in the evening paper and in the change in your approval ratings the next day. Many issues will keep cropping up over several meetings before they're finally dealt with. You've got to figure out who planned the shooting and bring them to justice while simultaneously dealing with Vietnam, coaxing the Civil Rights Bill through Congress, and planning your '64 reelection campaign.
I realize that a game that's at least 50% meetings might sound a little bit dry, and at times it can be. But your cabinet does an excellent job giving you the West Wing version of your given dilemma: the bare facts, a little color commentary, then a list of your options. Make a decision, face the repercussions the next day, and reload if you want to try again. While conferences can take up the majority of a game day, they rarely take more than ten minutes of real time and are typically capable of holding your interest. In the mire of all of these meetings, you may wish to measure the effectiveness of your leadership and, by extension, your chances at reelection in November. No problem. You've got two meters indicating your national approval rating and your international approval rating. Some decisions may make folks at home wave the flag while simply pissing off the world at large, and vice versa. Keeping your U.S. meter high will result in reelection. As to the world meter, I have no clue what it's good for, but it appears useless. It might factor somehow into reelection but since Uruguay doesn't have a significant number of electoral votes, that wouldn't make much sense. When you're burned out on weighty political affairs, take the day off and play Encyclopedia Brown by exploring the White House and FBI building for possible leads in your quest to unmask your murderous conspirators. This is mostly tracking people down and asking the right questions, but you'll also take part in such Presidential activities as breaking into the FBI director's private files and using a computer hidden down a secret passage to monitor government communications. Yes, you, the leader of the free world, sit in front of a UNIVAC in the basement and hack the CIA's email. Get on the right track and Bobby will set up a trip to Dallas where you can continue your investigation. But be careful. You'll soon discover that your enemies haven't let their failure deter them from trying again. You'll be warned not to campaign in certain states when the Secret Service gets wind of a threat, and you'd be wise to take their advice. Otherwise, you'll get a cut scene of some schlub with a gun pushing his way through a crowd of your fans to take you out. That's a game over and as far as I can tell there's no way to avoid it besides chickening out and staying in Washington. That's only the beginning of the tale, but for reasons I'll outline below, it's as far as I got.
"Excuse me, aren't you the President?" Still, it's a needed contrivance to make the game work, and you'll get past it pretty early on. It even helps in a way. Jack Kennedy has the nation's respect and a cadre of Secret Service to protect him, but mild-mannered reporter Kevin Bruderman (oh yes) can get insulted and kicked out of bars, making for a much more interesting experience. The game states clearly in its manual that the only real people represented here are the late president and his later late brother Robert F. Kennedy. While that's not completely true (both Jackie and LBJ are referenced and make brief vocal appearances, among others), the game does go out of its way to fictionalize the vast majority of its characters. This is probably to avoid the lawsuits that would surely have followed from the actual members of the 1963 White House staff, but it can be detrimental to what is ostensibly a historical sim. It gets especially silly when dealing with people who would never sue. Trouble in Cuba? You'd better figure out how to deal with "Premier Lopez" because Castro is nowhere to be found. And before you ask, Oswald is absent as well. Despite this "names changed to protect the innocent" style, Reelect JFK manages to create a very believable 1960s White House. Cuba, Russia, Panama, and other issues of the day come up regularly, but your historical hindsight won't help you deal with them. You may know that in a few years Vietnam is going to look like one of our worst mistakes, but to the people around you it's the noble fight against communism. Elect to pull out and bring our boys home at your earliest opportunity and the public will accuse you of cowardice. Likewise, violent rioting by African Americans to demand equal treatment isn't considered quite as justified as it is today. But with a little give and take you can achieve the desired outcome the same way Kennedy would have had to do it. It's a much appreciated respect for accuracy that really adds to the experience.
You only get a game over if you get yourself killed or if your numbers are sagging so low that you lose the democratic primary in August. Both should be fairly rare scenarios. You can, however, get yourself stuck on certain issues. Refuse to let Bobby check out your evidence and he'll be unable to provide you with the next piece of the puzzle. He'll ask twice, but after that you've pretty much wizzed the case down your leg. Graphically, the game looks pretty good for a mid 90s live action PC title. Real actors are rendered well despite the restrictive color palette, and environments look convincing. Animations, though, are limited. The actors providing the voices and the actors you actually see are not always one in the same and it appears proper audio syncing was quickly given up as unworkable. If a character is walking or performing an otherwise unique action while talking, the vocal track is just clumsily laid in. If the character is sitting, he or she alternates between a few stock frames of talk animation like a sprite in a 2D adventure game. It doesn't look as bad as it sounds, and it will never take you out of the game or otherwise hurt the experience, but it is worth mentioning. Also, I can't be sure of this, but the fact that no actor ever gets more than a foot away from your desk before the scene fades to black indicates that they were working with a pretty small green screen. The voice work is a love it or hate it kind of thing and I love it. The most often heard voices are those of Jack and Bobby and neither actor wasted any time working on a subtle, realistic Massachusetts accent. Prepare to spend the whole game with dueling Mayor Quimbys. Don't get me wrong, both are more than competent actors. Their inflection, emotion, and general line reading skills are above average for even a modern videogame. But the sheer goofiness of the accents will either have you grinning from ear to ear or sticking a pencil through your tympanic membrane. I think the proper word would be "campy". Bad yet enjoyable. The other actors are just as talented, but unhindered with any sort of regional drawl. Barring the dozen or so guys from the IT department clearly asked to read lines at the last minute, the talent is generally top notch. Oh, did I mention that the Kennedys end EVERY conversation with the phrase "I'll speak with you latah"? Because they definitely do. Control is adequate, but at times frustrating. Your view of a room usually includes the door through which you came in, but there's no way of knowing which it is until you try it and end up back in the hallway. Since some of these movements waste game time, it's a noteworthy complaint. Finding the spot on the screen that will let you move the direction you want or investigate the item you're interested in can be difficult as well. This is especially true when your icon hits a bug and fails to change shape over a hotspot, though these instances are rare.
Unfortunately the game is marred by the presence of some nasty bugs. The most common one I encountered caused the first line of dialogue in a new scene to slowly fade out until it became inaudible. Luckily the game gives you a button that allows you to repeat the most recent line and using it usually corrects the issue. More serious though was a glitch that actually SHOWED ME THE END OF THE GAME. In fact it caused the scene revealing the bad guy's identity to play anytime I tried to load a saved game. Starting a new game, then loading the saved game fixed this problem but it occurred several times during play, usually triggered by the game crashing to the desktop which it did even more frequently. Any of these bugs would be inexcusable, but all three?
Whoops. We here at JGR have attempted to review games that never actually came out before, but we've never accidentally reviewed a beta copy of a game. Still, it hit store shelves and was sold for full retail price. Truthfully, I think we can call this a bug that just happens to not be present in every disc. But due to the fact that no fan information exists on how to beat this game, and the only posts I could find regarding it were from players just as lost as I was, I think it's safe to assume that this batch of beta copies was pretty damn big. Now, though, it becomes unclear whether the crashes and glitches I mentioned above were the fault of the game or the fact that this version was never meant to see the light of day. So I'm put in an awkward position. I feel justified in rating the game since my copy may be representative of at least a third of all existing copies. The fact that part of the game (the part that will bring most gamers to the table) is unsolvable is a clear fault of the publisher and they deserve to pay for it by way of a scathing decade-late review. But on the other hand, most of this game is fairly good. The portion of the murder investigation I could access was interesting and challenging and the sound files I listened to on the game disc imply that the rest maintains this quality. I would love nothing more to track down a copy of this game from its first run that didn't contain the error, but there's no way to tell if the one copy I was able to find for sale is from the bad batch as well. And that's the same position you'll be in if I encourage you to give this one a go. Is Reelect JFK a good game? Yes. Mostly. I think. If you're looking for a taste of what it's like to be the big cheese and can appreciate the wonderfully campy Kennedy brothers, this game comes highly recommended, albeit with a few annoyances. It makes you think a little to get reelected and replicates the political climate of the early 60s admirably. If, like I, your main interest lies with the assassination subplot... Well, you pays your money, you takes your chances. NOTE: If anyone can provide me a copy of this game that is unaffected by the bug, I will gladly play it and make any amendments to this review. --Thanks to Jerry Seeger for his contribution to this review. -reviewed 7/4/07 - game copyright 1994 Quadra Interactive
"I'd hate to see you authorize a violation of the Fourth Amendment. Especially in an election year." --Robert F. Kennedy |
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