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Star Trek: Starfleet Academy (Win95)
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Being a guest instructor at Starfleet Academy is hard. You're only human (presumeably), you're volunteering your time on a hectic schedule, and you're always rushing between hair-dye jobs in a valiant attempt to make you look as young as you did when you became famous. So, you're bound to lose some missions from time to time. Could happen to anyone. Fortunately, seven of Chekov's best were found and plopped on an expansion CD, along with the most current, and last, patch for the original game. The titular missions come from varying unused simulations from Starfleet Academy (which will you will need to have installed to play this expansion). As I mentioned in my review of the original, it felt like the FMV storyline was losing focus, production time, and budget around the middle of the game. The cast, locations, and "look" of the video for these new missions are identical to the ones in the original, suggesting these sequences were shot at the same time. It supports the theory that the original was indeed going to be larger, before they ran out of FMV plot movies to drop between the missions. There would have then been a move to throw some of the missions out to tighten up the story, and these appear to be the ones that got the axe. The result is very much like a DVD's disjointed collection of deleted scenes.
Because I was asked, and because it's a fair question, I presume that the game is titled "Chekov's Lost Missions" because it was established in Starfleet Academy that Chekov was heading up the programming and implementation of new simulator trials at the time you're enrolled. It has nothing, really, to do with Chekov at all. I was sort of expecting these to be connected missions along a common theme, like the "Matryoshka doll" series of missions that Chekov introduced in the original. No such luck. They really are just a compliation of the ones that didn't make it into Academy. All but one of the missions are significantly longer than any of the originals, which does help elevate the value of the pack. They are also far more "talky." Now don't misunderstand - there's still an excessive amount of ship vs. ship combat. However, there's much more investigating and dialogue options going on than there were before. This does result in a game that drags on multiple playthroughs; you'll go through significant exposition and hailing scenes before you get to the combat, die, and have to start over. But as with the original game, you can use the escape key to bypass sections of speech and skip right to the choice menus, and then back to commanding the ship. They also encourage multiple playthroughs, to see what happens by making different decisions. These are not the simple "fight" or "don't fight" options from the first, but unique options that have in-mission consequences.
If you already have the 1.15 downloadable patch for the original, it includes all the additions here, except for two multiplayer modes. Because of this, it's nearly impossible to recommend Chekov's Lost for the patch. If you manage to get both at the same time (when I bought Starfleet Academy on Ebay, it came with this disc too), then it's worth installing Chekov before you begin. The patch updates will carry over to your regular SA missions. Aside from that, Chekov's and its mother game share no interdependence. There is no expansion of the storyline, there's nothing in particular you'll be missing out on, and there's no additional Shatner footage. The seven missions are some of the best, especially if you're looking for more than pirate fights and Klingon border brawls, but these missions are by no means mandatory. It is a decent buy if you're getting it at the same time you're getting Academy, but hard to recommend if you've already played the original game long ago. -reviewed 9/16/06 - game copyright 1998 Interplay
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