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Star Trek: Captain's Chair (Win95)By: The J Man
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Like Star Trek? Have an interest in wandering around the bridge sets from your favorite shows? Have a further interest in examining panels, poking buttons, and getting an idea of what those background computer stations actually do? Captain's Chair has an answer. Maybe not the right answer, but an answer. Through the use of QuickTime VR - the same tech you may have seen on real estate websites that let you take a "virtual tour" of a house - you can move around five authentic Star Trek bridges (TOS Enterprise, TNG Enterprise, Defiant, Voyager, and First Contact-era Enterprise) using panning images from cameras taken to the actual sets (with one exception). It gives you a view you'd only get from the Paramount lot, and adds a sense of perspective and placement missing from only watching the show (I had the layout of Picard's ready room totally wrong in my head). If this doesn't sound too geeky to you, read on to see if it might be worth a scour on Ebay. I should first set up that I'm a fan of "old" Trek. I haven't watched an episode since The Next Generation, and haven't seen a movie since First Contact. Why? Not sure, but it boils down to lack of interest. Perhaps TNG got so stale that I got bored with the concept. Perhaps I simply never loved Trek enough to track four separate, ongoing stories, or set my VCR to continuously record UPN. I bring this up, because I took it as a bad sign that I didn't recognize the bridge on the fucking cover. (It's the Defiant - a mini-ship they apparently invented when the writers got bored of all the episodes of Deep Space Nine taking place on Deep Space Nine.)
Navigating around is fairly simple. A row of icons runs along the bottom of the viewer window, and allows you to jump to any of the bridges at any time. The viewer window shows the current bridge, and standard QTVR controls shift your view. Clicking inside and holding allows you to shift your mouse in the direction you want to pan, and clicking when the icon changes allows you to move to a new position, or zoom in on a particular piece of equipment. You're limited to 360-degree views from only a few static points around the bridge, but they cover all the angles. Zoomed in views are actually just new windows of 2D versions of the panels (so you lose some of the immersion of interacting with the panel itself), but these are easy to scroll, and the buttons are clear to read. You can take a brief "guided tour" at any time, with one of five Trek notables (Takei, Mulgrew, Dorn, Frakes, Brooks) providing a voice-over as the camera automatically switches to particular stations. These are somewhat interesting, but lack depth. You don't get the personal stories you might expect, and many take a perverse, almost pornographic tone when describing the weapons systems. (Favorite: Avery Brooks' "I DESIGNED THEM MYSELF!") You also don't get anything like a "behind the scenes" commentary from the set designers, or anyone involved with the production. I would have enjoyed hearing about how they actually constructed the sets, or some details that went into making them come alive for the cameras. Instead, this is treated as an in-character tour of the "real" bridge, and the point of the game will be to wander around the bridge at your own pace, discover new panels, and try every button in sight.
Yes, I get it. These are sets, the consoles are dummies, and the actors just pretend to do whatever the script calls for. I understand that. With that in mind, why bother making a game/encyclopedia/interactive multimedia experience like this at all? If it's all fake, and I'm asking too much by expecting every switch to have a purpose, then what exactly is this a tour of? Going back to what I said earlier, I'd love to hear about how the sets were built and some war stories from shooting the episodes. But no, the designers decided to pretend this is a real, operating bridge, and assumed that Trek fans are going to be delighted by a couple of flashing lights and transparencies. You can't have it both ways. Not to say that you can't engage the warp drives, fire weapons, and run sensor sweeps with the appropriate buttons, because you can. Still, even these only trigger fairly disappointing clips from the shows as the ship in question performs the appropriate action and engages off-camera attackers. I've seen a third-person view of the Enterprise firing torpedoes before - hell, I've seen THAT SHOT of the Enterprise firing torpedoes from the show - I'm looking for something that maintains that whole virtual aspect. I don't get a sense of what it's like to fire weapons by pressing a button and seeing a recycled show clip.
I should also note that this is pretty much a visual exploration. Text descriptions of equipment and stations are surprisingly terse, frequently only limited to what the station's is ("Science Station") and not what it does ("The Science Station is where... and is able to..."). You get diagrams you can mouse over and get a feel for the layout, but the equipment is still not explored. This is not in any way meant to compete with the TNG Tech Manual, even though it would have far more value if it did. Meanwhile, character biographies of the crew can be found, and are ridiculously detailed - and annoyingly cite episode references after every other sentence. If you think this review is getting too long, these crew bios will give a whole new concept of what "too long" means. Graphically, it's a pretty sharp title. Pictures look like standard digital stills, the CG TOS Enterprise isn't all that bad, and text is easy to read on panels. There's little tearing or distortion as the camera moves around, and you can park it anywhere and get a clean still frame. Sounds are appropriate and authentic. Controls are easy to use. About the only annoyance there is that sometimes the window controls stop working, and you have to use manual pan/tilt controls at the bottom of the screen. No reason why, and seems to be a bug. Also be aware that modern support for this version of QTVR isn't so hot, so expect to knock your system back to QuickTime 3.0 to run this. Is it worth roaming around each bridge and curiously examining consoles? Sure. Is it worth scouring every corner, or coming back to again? Absolutely not. This is not a virtual replication of the five bridges, and shouldn't be thought of as such (despite what the cover tells you). This is just a limited tour of the physical sets that isn't going to show you much, isn't going to teach you anything, and isn't going to answer any questions about how the command centers of your favorite starships actually tick. -reviewed 6/29/08 - game copyright 1997 Simon & Schuster Interactive
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