![]() |
![]() |
![]() |
||||||||||||||||||
|
|
||||||||||||||||||||
The Terminator (DOS)By: The J Man
|
||||||||||||||||||||
|
I do so love The Terminator. I'm actually watching it as I type this review. Not only is it 80s low-budget cinema at its best, but it somehow manages to involve a lot of deep sci-fi elements grounded in semi-reality, while also being super-cool. And Arnold's puppet heads. C'mon, who doesn't love a jerky Arnold puppet head? I would probably have reviewed every single Terminator-based game by now, if I didn't believe that I should space them out for those who don't quite think the film is the bees' knees. And I'm well aware that the site is not called Just Terminator Games. There's something else I enjoy equally, and that is providing comprehensive reviews for games that do not appear to have any available online. When I'm not writing reviews, I'm seeking out games myself, and asking some of the very same questions that I try to then address in my reviews. 99% of the time, I don't know myself whether a game will be any good or not as I boot it up. So I try to maintain that first-time mentality, marking out any dangers just like Arne Saknussemm, for any brave souls who may follow the path behind me. In this case, you might have already heard of Bethesda's original version of The Terminator as a unique, groundbreaking, free-roaming title. You may have also heard of this credited as an early Grand Theft Auto. These are the very points that interested me, and I threw down $25 to bring this in from Australia (thanks Cheryl!) to answer them definitively for current and future robot-persecuted generations.
When you start as either character, you will appear randomly somewhere in the gameworld. A potentially amusing search for clothing is omitted, but otherwise, you have no items and no weapons. Your adversary has spawned somewhere else under the same conditions. It is then a race between the two of you to load up on weapons, defeat the other, and find Sarah Connor as the Terminator, or defend her as Reece. The finding of weapons and equipment is easy enough, as you are provided detailed maps both in-game and out. Pressing P will open a phone book which lists nearby stores and their map coordinates. A large, gridded map is provided in the box, and mimicked without numbers or street names by pressing Alt-M. The area around you will be marked by a red box. Pressing just M will display a close-up of that red area, with corresponding grid numbers and nearby stores marked by color-coded dots. The Terminator has additional access to his current coordinates and heading on his HUD, though these maps will be useful to either character. Once you have a location in mind, you can opt to set a marker on the map screen and be guided to that position by indicators on your HUD. You can also elect to "fast travel" to any point on the map, though the appropriate time is deducted. Your opponent is still actively arming himself or searching for you during this time, and your travel can be interrupted by hostile police or opponent intervention. Your other method of getting around is to break into a car and drive at much faster speeds than you could manage on foot. Cars are also appropriately useful for getaways, and other situations where your fast travel ability is negated by nearby foes. They have their own damage meters, and will injure you if they are damaged to the point of blowing up, or if you crash. They can also run out of gas, forcing you to buy more at a service station, or simply steal a new vehicle. These cars will be randomly either manual or automatic transmission, though there is no immediate or apparent benefit to driving a stick shift. But I suppose that while cops are swarming around you and you're taking bullets, it won't matter all that much. It would thus be a good idea to know the keys to control either type.
The alternative to this is to locate a bank so you can pay for items with cash. You can rob a bank for lots of money, which won't really help you avoid the police, or you can elect to "withdraw" a randomly determined amount. I presume you're getting a loan, and having Arnold monosyllabically request low-interest APR is an amusing image. The catch is that banks are few and frequently closed. You cannot "wait" outside a building, so you can expect to have to travel to many banks before you find an open one. Its up to you to decide if you have that kind of time. You will also be attracting the attention of the police eventually, through all the various gunbattles you will have with your opponent. This is the groundwork, and I started having some pretty cool ideas and expectations as I read through this stuff in the manual. Yet one question kept coming back to my mind - how do you find Sarah Connor? There's no ability for investigation like there was in the film; you can't show up at her job, you can't track her down in the phone book... so how do you find her? Simple. Both characters have a tracker that aims a green line in whatever direction she currently is.
I was also amazed at how quickly damage could add up. I stormed in my first time as the Terminator, and through a combination of Reece's weapons and the cops attracted by the gunfire, I was blinded after a couple minutes of fighting and no particular progress. I tried to stumble away, but the cops gunned me down as Reece absconded. I initially shrugged off the drug stores and rest cycles, but quickly found after being quickly blinded with both characters that pressing an attack rarely works in your favor, and retreat or escape actually becomes a very good idea. This need for flight is magnified by the game's RPG-like "rest" system of healing. You can never enter a building or truly pigeon away from your enemies, but you can find a relatively quiet spot and try to heal the various parts of your body. Damage to these areas have obvious detrimental effects; head damage blinds you, leg damage slows you down, etc. Inventory items taken from drug stores help to speed this healing. Yet just like the fast travel, your rest can and will be interrupted by cops on patrol, or the arrival of your opponent. This menu also has a very simple line graph representation of your total health versus your opponent's total health, useful in knowing when to attack. Sarah also has no health meter for herself, and it would appear that she cannot be healed, or heals on her own at an unknown rate. For what is essentially a FPS, the controls are much more like a flight sim. A reference card covers the various keys and key combos, handling everything from which way your character is looking, to fine-tuning your aiming crosshair. You will not need most of these to play the game, and many of the view options end up in more confusion than actual help. Guns are assigned to the function keys, and pressing one will draw it. The police respond appropriately to drawn weapons, so pressing Ctrl and that function key will put it away. The Shift key acts as a modifier to speed any action up, turning, walking, steering, accelerating - anything at all, and is really the only lifesaving key on the board.
Reece and Sarah cannot hide or escape the city, so the only way either character can win is to kill the other. Unfortunately, it never quite seems like the epic confrontation its supposed to be. Part of the blame for this falls on the AI. Though your opponent does appear to stockpile weapons, they cannot use vehicles, so there will be no chase scenes. It's fairly easy to avoid them when they cannot drive, though they will still catch up with you surprisingly quickly if you try to rest. From the other perspective, your quarry always travels on foot, so they can't get very far if you were to lose them. Cops just sort of appear without any verifiable explanation, and they always shoot at you, never at your opponent. It's also far more difficult than it should be to aim at your foe - cops often stand still and are easy targets, but your opponent will run back and forth while seemingly having perfect aim the entire time. Still, it's an awesome concept, and a neat departure from the typical movie-licensed game. It doesn't work as well as it could, or as you might like, but it does work. It seems unfair to call it an early Grand Theft Auto, as there's not really enough focus on wandering around the city and making use of it. You certainly can, but exploration will be your only reward from deviating from the central match-up. This game would have had much more lasting appeal when it was released, and when it really was a revolutionary concept, but it's hard to recommend a purchase now. However, if you get the opportunity to check it out, and can get it running properly, there are worse ways to spend a couple hours.. -reviewed 11/12/06 - game copyright 1991 Bethesda Softworks
 
|
||||||||||||||||||||
| home about games features contact | ||||||||||||||||||||