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FahrenheitBy: The J Man
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If you don't like interactive movie games, I can't say that I blame you. There were far too many lackluster attempts made for the Sega CD. Just look down the scores of this site if you need names named. However, this does not mean the idea itself is completely flawed. If you can tolerate an interactive movie in the slightest, you might want to give this game a try. It doesn't stray too far from the intended concept; it's not a movie with a shoddy game section, it simply is what it is - a movie that you control the direction and outcome of. And amazingly, it's a pretty interesting movie since it doesn't try to be anything more than it's supposed to be. Fahrenheit, as you might guess, is a game about firefighting. Essentially this is the movie Backdraft recreated in interactive form. Like all other FMV games before it, this one stands to bury itself in its own suckitude. Yet somehow, it doesn't.
Pyromaniacs will cream their pants at the sights of this game. Most of us will actually cringe, or watch in fascination. This is a situation the majority of us probably (hopefully) will never be in, but it turns out flames do some pretty amazing shit when they're roasting things, and this game lovingly lingers on those visuals. The sound is also bad-ass, with roaring fires and crackling noises everywhere, and the directions of your team coming through a muffled radio. I don't know if any other subject matter would be able to pull off the palpable tension and fear that this game is able to convey, but having a claustrophobic set actually on fire around the camera certainly has an effect. It also helps that the pixelation isn't too horrible, so you'll be able to see details as objects char and wallpaper peels.
The simple direction key setup covers most any interaction you'll have, from opening doors to checking behind objects. You're on a time limit of course, so there's only a few things to do in a room, but the game makes where you've been and what you've done understandable, through constant panning that give you a clear idea of the layout of the room you're in. Occasionally you will be presented with choices not covered by the direction key interface, for example, whether or not to remove an item. In these cases, a choice will pop up on the left and a choice will pop up on the right (you may sometimes have a third one in the middle as well). In these cases, A is the left choice, B is the middle, and C is the right. It can't get easier than that. The result of your decision is immediately shown, and the game never breaks the continuity of the scene at any point, even when the choices are shown.
Simply put, every wrong move will kill you instantly. This is probably accurate for a job where there can be no mistakes, and it only happens in choice sections so you're free to move around without fear of instant demise. Still, it seems like an excuse to draw out the game, especially since there are no hints about the proper course of action. It's all trial and error, and turns the game into something of a puzzle that you must play over and over until you figure out the correct order of moves that will safely get you through the level. A LOT of gamers will rightfully find this frustrating, and before you seek it out, you should be aware that trial and error is the whole game. If you can get past these issues, you're going to find a pretty respectable experience. The developers of this game have really found something that works, and they mostly accomplish what they've set out to do - create an engaging and immersing interactive experience in a world you're not likely to see (unless you professionally fight fires). If you can find it, and want to try an interactive movie that won't make you bow your head in shame, this is a good one to try. -reviewed 1/17/03 - game copyright 1995 Sega
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