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Ground Zero, TexasBy: The J Man
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Something's rotten in the state of Texas, and it's not the smell of all the people they've executed today. No, this particular stench comes from this game, where shape-shifting alien invaders are slowly taking over a sleepy little town on the Mexican border. The military knows exactly what's going on, but seems completely powerless to stop them. They come up with a covert solution instead. You play as a weapons operative operating a high-tech surveillance system wired in throughout the town. You and that system are the last line of defense before things get all atomic. Fail, and the town gets destroyed - either by the aliens or a government-issue nuclear bomb. Succeed and you'll get a shot at the alien mothership and save the day. So goes the plot in Ground Zero Texas, another interactive movie offering for your Sega CD, because there certainly aren't enough of those. Don't get me wrong, the Sega CD was a great technical innovation. But do you ever get the feeling that developers didn't really know what to do with it? It's like they all had meetings and said "Hey, we've got this neat little disc that will store a metric shitload of video on it - what can we make a movie out of that could possibly have some kind of gamey element to it?" Only a handful of developers actually chose to dodge this "movie first, game second" mentality and used the storage space to make better Genesis games - and I'm not talking about the overdone re-releases of old titles with new CD sound. I'm talking about a game like Lunar or Snatcher that used the space to make an expansive world and epic storyline. The rest, like Digital Pictures and Sony Imagesoft, just seemed to sell a video with a weak interactive element tacked on. This is one of those cardboard-cutout plots with trite shooting gallery sections that make up the gameplay. It's essentially Night Trap with guns - you have four cameras placed around the town and your job is to monitor alien activity and shoot the bad guys when they reveal themselves. Between these sections are looped video clips where you must defend your cameras from attacks by the aliens. The plot has holes the size of... well... Texas, and the shooting gallery sections quickly grow tiresome.
All the cameras have shields that you can lower while you're away from them, but they don't last very long. They also mask your vision too much to keep lowered and try to aim and shoot. The cameras themselves can take about ten hits, and after five you lose your target bracketing and the video becomes even grainer than usual. If your camera goes down, it may eventually be repaired by your surviving operatives, but you can only lose three for the game. Your cameras will take damage by the way, and tons of it, as the controls are horrible. Each tap of the direction keys move your crosshairs about a full inch, so you will literally draw a square around whatever you're trying to pinpoint instead of actually targeting it. The aiming controls make it impossible to get through the game without taking a hit, no matter how good you are. You can expect to take many, as the game constantly throws these shooting segments at you (hey, it's all this game has got!) If you can keep your cameras alive, and more importantly, choose to keep playing, alien stormtroopers will ransack the town. You'll be treated to videos of them riding on trucks, shooting laser guns, and lobbing dynamite into the buildings. At least the game has a budget, so you're going to see real explosions, aliens that explode into parts and gack, and decent optical effects for the lasers. Still, it's just an excuse to shake up the environments and types of baddies that you will be blasting. You're still running between four cameras, doing exactly the same thing at a much more frantic pace. And frantic is not something the controls support.
The simplest way to sum this up is by saying that on the technical side, this is one of the better interactive movies for the Sega CD. On the gameplay side, it's one of the worst. It does try to give a little more life to the "shooting gallery" genre, and the budget does allow for some indie-film level action. The plot is pure camp, and unfortunately, won't keep you staying for more. If you can't bear the controls and the shooting sections, you're not really going to give a good two fucks about seeing this one through to the end. -reviewed 1/15/03 - game copyright 1993 Sony Imagesoft
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