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Iron HelixBy: The J Man
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I can appreciate a game that tries to be innovative - it's a hard thing to do. I generally really like a game that pulls it off successfully, because that's even harder. Iron Helix is one game that mostly falls in the "successful" category. Gamers have played characters with guns for decades, but Helix is an action game that has you controlling a completely unarmed science robot. You face off against another security robot that is very armed. How's this going to work? Simple, it's a cat-and-mouse exercise. In the distant future, mankind is in a state of cold war with an alien race. The story picks up as our side has developed a deadly new viral weapon, and is preparing to test fire it on a barren planet during a wargame simulation. The simulation is just a little too real for the ship's AI however, and the computer overrides the crew's controls and locks onto a more attractive, populated target. This targeting software was clearly produced by Microsoft, and I can even see the little paperclip guy from Word popping on the screens - *POINK!* "Hi! I'm the Microsoft Tactical Target 2031 assistant. It looks like you're trying to start a war. Is this the planet you meant to fire upon?" To further complicate matters, the prototype bombs on board carry a viral payload that rapidly mutates its victims in the process of killing them. Somehow it's leaked out onto the ship, and goes to work mutating the crew. The ship quickly fails to recognize their DNA, which acts as the code keys to everything on board, and locks them out of canceling the attack. It also recognizes them as intruders and sends out its security robot to cleanse the ship. So the ship is now unmanned and boring down upon the alien planet, ready to mutate all its civilians and start one hell of a war. In short, the fit has hit the shan.
The game exhibits some of the pixelation problems visible in Sega CD movie games. It helps that the ship was all rendered in a computer, so you can tell they were able to pull some tricks to cut down on the effects of these pixels that wouldn't be possible from a live-action tape. The storyline also makes up for the shortcomings, since you are supposed to be looking through a camera the whole time. Still, the game certainly could look sharper, and a lot of rooms are overly dark. The ship itself is vast and interesting to explore, though a lot of corridors do look the same. To help with this, you can cycle between a map of your level, a map of the security bot's current level, and a side view of the whole ship. You would easily get lost in the bland corridors otherwise, but the maps make it simple to navigate. The rooms are reasonably detailed, and contain logical sections and equipment to help sell the idea that people live and work on this craft.
The important collecting of DNA and interfacing with computers is handled through a robotic arm activated with the A button. Pressing this brings the arm up on screen, and then the D-pad moves it around. Pressing A again will lower it, or activate an object if it is over something that can be manipulated (shown by green brackets). You can also briefly jam the defender with the B button, giving you a few seconds to escape, but this draws energy from your extremely limited power reserves. Iron Helix isn't a game that everyone, maybe even most gamers, will enjoy. It is very slow, very methodical, and there is an extreme emphasis on exploration and hiding. You won't be able to breeze through this very quickly at all, as the DNA takes time to find, and you'll constantly be rerouted to dodge the security bot. But if you know exactly what you're getting into, you'll find the game can be quite a lot of fun. This one's hard to find, but worth the search if you want a tense strategy game. -reviewed 1/11/03 - game copyright 1992 Spectrum Holobyte
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