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Jeopardy!By: The J Man
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Are you reasonably intelligent? Do you like showing that off? Do you own a Sega CD? Have you tried Jeopardy! before in its 8-bit incarnations, and found yourself missing Alex Trebek's smarmy Canadian attitude? Sony Imagesoft to the rescue! A multimedia version of Jeopardy! makes good sense, and Sony Imagesoft's early attempts here would set the standard for future PC and next-gen console versions of the classic trivia gameshow. Gameplay follows what previous releases already established; you pick and name an avatar, play all three sections of the show exactly as they run on T.V., and use a virtual keyboard to type out your answers. The new additions for the Sega CD are the expected digital video that supports where it can, the presence of Alex Trebek in a limited capacity, and a full use of the CD format to store a vastly more impressive variety of questions than its cartridge predecessors.
Alex is indeed in the house, but in a minimalist role. He provides only the basics here: an intro to the show, some generic "...and the answer is..." setups, and the occasional "Correct!" or "No, I'm sorry" responses. He does not read the questions. He does not even introduce the categories. It's a little disappointing, but as I recall, on par with his appearance in more recent Jeopardy! games. And as this would have been his first time showing up in a game, it was likely more impressive for fans at the time, but still a fraction of what he does on the show. Another nice feature is the use of the Sega CD's internal memory. You have three slots for three different games. As you play, that slot is constantly updated without requiring manual attention. Should the power fail, or you have to leave and turn off the console, you can pick that game up from the last question when you return. Likewise, that slot keeps track of who won the last game, so two new players can go up against the "returning champion," with their character and lifetime winnings intact. Very cool, and an awesome feature for families or regular competitors.
As far as the mechanics go, there are some good choices made. Unlike the NES version, there's a delay after the question appears, allowing everyone a chance to read before ringing in. You then have plenty of time to hit your "signaling device" - 15 seconds once the clock starts - and plently of time to build your answer - a full 60 seconds. I never had an issue on either front. In fact, if anything, the game felt like it dragged on too long. The total game itself has no time limit, so you'll answer every single question on the board. The lengthy response times are needed from a gameplay perspective, but definitely destroy the quick pace the T.V. show is known for. I suppose it might be different with three human players instead of simply waiting for the computer to clear out a category, but you're going to want to devote 45 minutes to an hour if you intend to play both rounds and Final Jeopardy. As usual, spelling counts. I'm glad the game versions of the show are not multiple choice, but I do think it's somewhat unfair to require you to spell precisely when that's not a factor on T.V. Good luck with "The Order of the Chrysanthemum." Shortcuts are likewise discouraged, so "Order Chrysanthemum" would not be permitted. You've got to type it all. This may be the reason you're given the generous full minute to spell out your response.
Overall, it's true to the show. If you owned the Sega CD and watched Jeopardy!, this is a natural fit. It replicates an episode well, stores plenty of questions on the CD, and makes excellent use of the console's memory for auto-saving. The multimedia capabilities are a bit underused; offering only limited clips of Alex Trebek and contestants. Questions still aren't read aloud, and no considerations were given for video or audio Daily Doubles. Think of the disc as a large set of new questions, with the same functional gameplay as previous video game ports, and some limited multimedia fluff. Adjust your interest accordingly. -reviewed 3/29/09 - game copyright 1993 Sega
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