![]() |
![]() |
![]() |
||||||||||||||
|
|
||||||||||||||||
Jurassic ParkBy: The J Man
|
||||||||||||||||
|
Jurassic Park made such a marketing splash when it was released, that a version of the game appeared on every console that was out at the time. Even the little Tiger handheld games had one. Most of these focused on some sort of scrolling action hooey. Only one, excluding the PC's flawed Trespasser, actually put you on the island in a true adventure, and tasked you with escaping. You just happen to be looking at that game. Jurassic Park CD represents a great example of smart designing. A la Road Avenger, they chose animation above FMV. A la Iron Helix, they chose to make a great adventure over trying to stuff a CD with video. Everything in the game takes advantage of the medium, but plays to making a top-notch, PC-esque experience. Truly, golf claps all around for you fellas. You've crafted an adventure based on a bloated IP that's actually worth playing through. JP-CD begins with your helicopter unluckily crashing on the northern coast of the island; a typical "stranded" gimmick that you will see again in future JP games. The game takes place after the events in the book, but rarely references it. You'll see overturned cars and broken T-Rex fences, but you won't meet characters from the story or find many, if any, signs of their passing. Mostly the game just focuses on the core ideas - the island is abandoned, the park's systems are down, and the dinos are running free.
I'm not really jazzing this description up, so it sounds a little boring. I assure you though, the game is not. It's somewhat intellectual, taking more reference from the novel than the film, and quite entertaining. It is not, however, the thrill-a-minute action game from the other consoles. Dinos don't chase you. You don't outrun them in a jeep while shooting tranq darts from the back. Most of the time, you're just strolling through the park, looking for equipment, and watching dinosaurs. I like it. There are definitely moments where you're cornered and only have a few seconds to react, and the spitting Dilophosauruses frequently show up to give you something to shoot at, but the game is globally focused more on adventure. I find this a refreshing way to play though Jurassic Park, and more faithful to the book. Make no mistake though, there is a time limit before something happens, and dino eggs must be rushed back to the nursery after retrieval, but these are no life-or-death time constraints. Now, it's the mid-90s, and you've got an adventure game. How's it gonna play? YOU GUESSED IT! JP uses the Myst style to move you around the park. You can only move between fixed points, but each point is a 360-degree panoramic screen of the area. It looks nice, and frees some of the fixed-screen restrictions of Myst. At least now you can look nearly everywhere you want to look. Also, there's much more activity and animation in each area than in Myst, from dinos milling about, to machines spinning, to spitters popping up to... spit at you. A lot of complaints about Myst were that it was too boring, because nothing "happened." Not the case here.
Jurassic Park CD isn't a bad choice for any adventure gamer. If you really love adventure games, you know well that you can never have enough (they're not quite as replayable as other genres), and this one will fill your needs nicely. -reviewed 9/6/02 - game copyright 1993 Sega
|
||||||||||||||||
| home about games features contact | ||||||||||||||||