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LoadstarBy: The J Man
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Loadstar, an interactive movie from Rocket Science Games, is all about the trials and pitfalls of interplanetary trucking. It follows the story of one brave king of the proverbial space road, Tully "Iron Dog" Bodine, as he's looking for one last haul so that he can retire and settle down with his sweetcheeks. He's approached by a shady Irishman who gives him a load of cargo that naturally turns out to be quite illegal, so Tully must make the delivery fast and escape the law. Now despite all the futuristic talk, and the fact that it's set on the moon, let's not lose sight of the main idea of Loadstar: This is a game about truck driving. Few developers could pull off a game where you drive a truck around, because honestly, that's all you do. Rocket Science Games is not one of these developers. It's true that you are chased by the space-cops the whole time. It is true that you have to show swift reflexes to attack them and deflect their shots. It is true that you have to pay attention to where you are going, or else you're treated to a video of Tully crashing where his skin is comically ripped off during the explosion, revealing his screaming skeleton. But let's remember the one challenge, the single goal of Loadstar: You're driving a truck and you have to make sure you keep driving in the same direction. I don't care if it's a moon truck. I don't care that there's moon-cops you have to shoot on the way. It's still stupid. And it brings with it all the baggage of an interactive movie to boot.
In fact, the best parts of Loadstar are actually contained in the manual. Ron Cobb (not the Hollywood concept artist) has come up with a reasonably interesting universe, and the idea of blue-collar work in a sci-fi world is worth exploring. The fault is that none of this backstory really comes across in the game. The Loadstar cabin could have used a more lived-in look, like the Millennium Falcon, but is mostly barren and awfully blue. The police are simple robot drones that shout useless commands and lifelessly explode when zapped. You only meet your other truckers through cutscenes, and honestly, barely even at that. And sadly, the majority of your exposure to Cobb's world is in the repetitve, bland gameplay. Driving the truck around endless, identical tracks gets old fast. Numerous detours and track closures are probably designed to shake things up, but really just frustrate - especially when you have a time limit, but no real indication of how far away you are from your objective. Cops do show up and force you to swat their gunfire away with a directional shield, but this is more of a distraction - something to do while you drive around - than an integral part of the experience. And MY GOD do these levels drag on! There are only three acts, and so, only three levels. To cover this, each driving section lasts around ten minutes, simply for the sake of extending the limited gameplay. And there's the disconnect - I was actually somewhat interested in seeing what was so special about Tully's cargo, and seeing how Cobb's story played out. But I was already tired of the scrolling tracks halfway through the first level, and by that time, I'd already seen all the gameplay had to offer.
Sounds aren't entirely on the ball. The effects are decent enough, and the voices on the movies were recorded cleanly, but sometimes the audio is not synchronized with the movement of the actors' lips. The music is bleeply bloopy fare that doesn't really match the concept or tone, and adds nothing to the experience.
The game itself is completely about driving around the rails, avoiding blocked tracks, and trying to use your compass and landmarks to get to your next destination on time. Throw in defending your ship, and that's it. It seems intentionally a lot like Sewer Shark, but more hectic and less enjoyable. The movies are barely interesting, and the story is bland and clearly only serves as a thin excuse for the lackluster gameplay. At least the idea of interstellar trucking as shown seems believable, but if there was anything interesting in the world Cobb created, it didn't get fully translated into this game. Thankfully, someone else in power agreed as this is the first and last episode in the "epic story of Tully Bodine." -reviewed 1/10/03 - game copyright 1994 Rocket Science Games
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