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Loadstar

By: The J Man

Loadstar, an interactive movie from Rocket Science Games, is all about the trials and pitfalls of interplanetary trucking. It follows the story of one brave king of the proverbial space road, Tully "Iron Door" Bodine, as he's looking for one last load to haul across the stars so that he can retire and settle down with his sweetcheeks. He's approached by a shady Irishman who gives him a load of cargo that naturally turns out to be quite illegal, so Tully must make the delivery fast and escape the law. Now despite all the futuristic talk, and the fact that it's set on the moon, let's not lose sight of the main idea of Loadstar:

This is a game about truck driving.

Few developers could pull off a game where you drive a space-truck around the moon, because honest-to-Jeebus, that's all you do. Rocket Science Games is not one of these developers. It's true that you are chased by the space-cops the whole time. It is true that you have to show swift reflexes to attack them and deflect their shots. It is true that you have to pay attention to where you are going, or else you're treated to a video of Tully crashing where his skin is comically ripped off during the explosion, revealing his screaming skeleton. But let's remember the one challenge, the single goal of Loadstar:

You're driving a truck and you have to make sure you keep driving in the same direction. I don't care if it's a moon truck. I don't care that there's stuff you have to shoot on the way. It's still stupid. The fact that it's an interactive movie doesn't help either.

Rocket Science needed some SAG for this little project of theirs, and two intrepid actors answered the call: Ned Beatty and Barry Primus. You might remember Ned Beatty from his appearance on "Roseanne" as Ed Connor. You might not remember Barry Primus, as he's never done anything worth remembering, including this video game. It's a shame, as he plays Tully so well that I truly feel sorry for him. The guy's perfectly old and grizzled for the part, and he puts his heart into it, so it's sad that this game sucks so bad. I hope they paid him big. Ned Beatty plays his role as the backwater moon sheriff as if someone told him clearly to "act like Boss Hogg on the moon". He knows what a waste of time this game is and he's not exerting an ounce more effort into his acting than is absolutely needed. In this case, I can respect that.


Tully Bodine: Man, Myth, Moon-Trucker.

The final name worth mentioning is the designer and storywriter Ron Cobb, NOT to be confused the Hollywood concept artist. This Ron works for Rocket Science and has no credentials. This is the kind of story he thought up on the crapper, and shame on Rocket Science for supporting it. Double shame on him for making it and subjecting the world to it. I hope he chokes on a bag of cocks.


"Ahhm shurah you Duke boyahs arr up ta no good!"

Graphically, this game is a tour-de-farce. The irrepressible John Mastin summed up the visuals of this game susinctly when he first reviewed it for Just Games print: "This game looks like a load in someone's trousers." This was made on the razor's bleeding edge of video compression technology, and it shows. Video is horribly grainy, and you'll be able to see the pixels on every scene. Hey remember dot matrix printers? If the pictures they printed out could move, they'd look like this. RealPlayer streaming video is better. The actual game looks like it was shot in a miniature model and then compressed the same way, so it looks like it could be real and believable if you could see through the mess, making the pixelation all the more annoying. Though to its credit, you can usually tell what everything on the screen is supposed to be (except Beatty's face - all I saw was a pink/white blob). But even back when it was first released, compared to even VHS, this video quality was not impressive a'tall.


Sounds aren't entirely on the ball. The effects are decent enough, and the voices on the movies were recorded cleanly, but sometimes the audio is not synchronized with the movement of the actors' lips. The music is standard MIDI-style fare that adds nothing to the experience.

Controlling the Loadstar isn't much of a chore, though aiming its weapons definitely is. The game has three sections, and in every one you're driving the ship along the moon's extensive magnetic rail system. Well, the ship more or less drives itself, but you need to steer it for track changes. These come fast - usually you're barrelling down on the scene of an accident and have a second to make the detour. The D-pad controls the cursor, and moving the cursor to the edge of the screen when a turn is available makes the turn. The cursor also targets enemies, who also appear on the edges of the screen, so expect a LOT of accidental turns as you're trying to target a foe. These foes are robot cops who threaten you with citations before crashing into you and causing damage. You must target and shoot them with C, or target the shots they fire and deflect them with B. This means the screen gets hectic fast, and the cursor is pretty slow for such a challenge. Combinations of buttons will activate super shields and a screen clearing attack, and these are pretty easy to pull off. Still, the unnecessary confusion with targeting an enemy and turning instead happens so often that it makes the controls overly frustrating. It would have made so much more sense to have a separate button activate the turns.


The game itself is completely about driving around the rails, avoiding blocked tracks, and trying to use your compass and landmarks to get to your next destination on time. Throw in defending your ship, and that's it. It seems intentionally a lot like Sewer Shark, but more hectic and less enjoyable. The movies are barely interesting, and the story is bland and clearly only serves as a thin excuse for the lackluster gameplay. At least the idea of interstellar trucking as shown seems believable, but if there was anything interesting in the world Cobb created, it didn't get fully translated into this game. Thankfully, someone else in power agreed as this is the first and last episode in the "epic story of Tully Bodine".

-reviewed 1/10/03 - game copyright 1994 Rocket Science Games

 


Primus acts admirably, even as a character named "Iron Door."


Thin plot tries to support a flimsy game, technical problems abound.

 


4
4
4
1
18%

 



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