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Rise of the DragonBy: The J Man
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Rise of the Dragon is another one of those failed franchises coming out of Sierra, like Manhunter or Willy Beamish. Well, perhaps it would be more fair to call it an "un-pursued" franchise, as RotD really isn't that bad. If nothing else, it did well enough to cause someone at Sierra to think an enhanced Sega CD port would be worth developing. While that was probably incorrect, and the Sega CD version lapses in areas where the PC shines, it at least offered those who took the Sega CD plunge another rare opportunity for some classic adventuring. Rise of the Dragon takes place in a futuristic Los Angeles reminiscent of Blade Runner. In fact, your character's name is William "Blade" Hunter, and the subtitle "A Blade Hunter Mystery" makes my skin crawl every time I read it. It's not as clever as I suspect they thought it was. Blade is a former cop turned private dick, trying to make his way through the urban decay of an overpopulated megapolis. In this harrowing episode, a new street drug causes the mayor's junkie slut daughter to mutate into a leathery ghoul in a public alleyway. The political fallout is obvious, so the mayor quietly hires good ol' Blade Hunter to peep her death, hit him back with the 411, and keep it all on the D/L.
This version contains excellent CD music and is fully voiced, doing away with those pesky dialogue windows and instead giving you gruff commentary from Cam Clarke as Blade Hunter (Cam, by the way, is actually required by federal law to be in every animated movie, TV show, or video game). He tries to do an accent that doesn't quite fit him and that I cannot place; some kind of Brooklyn/Aussie tough guy. It's at least different than Liquid Snake or Leonardo, but you can't help feeling the role was miscast. Cam's Blade is a little greasier and sleazier than I took from the PC's text and the images, and more like a man superficially projecting charm and grit than an actual hard-boiled detective. It makes for a different perspective on the character, I suppose, as Blade comes off like a rat at home hiding with the other rats, but far out of place as a leader or hero. You'll get a few chuckleworthy lines as well. Since Dynamix was part of the "Sierra family," the adventure isn't taken entirely seriously at all times. Click around with the B button, because Cam/Blade has some amusing things to say about a number of items, and pressing B on items in your inventory will display useful, and often satirical, information about that item.
The entire game is made up of hand-drawn, graphic novel stills. The first thing you will notice is how green they are. Oh man, is this version green, which you will not see in the PC original. Online reading informs that the reason for this is converting the VGA graphics to the Sega CD's limited available colors. This sounds like shady reasoning, considering the EGA version actually looks pretty damn awesome. But I could understand how limiting the colors that much could be equally undesirable. So I suspect that after Dynamix did the conversion, saw the results, and realized they'd be faced with recoloring all the frames if they wanted it to look right, they started convincing themselves how cool and stylish the green effect looked. Aside from that, which is distracting enough to note, the art is pretty solid in conveying the mood and look of the city and the seedy locales you will visit. Characters look distinct and stylish, architecture makes for memorable areas, and technology looks convincing enough to be an offshoot of reality, or a possibility for the near future (simple, brutalist buildings and no flying cars). As far as giving cyberpunk fans another run-down urban future to travel through, this one does deliver, though Snatcher still offers a richer world with finer details. As I already said, the plot is average, focusing narrowly on drugs and a broader plot to exploit them. The ultimate plan is on the level of a James Bond film, without the multiple layers of information and planning to lead up to it. In fact, your ability to unravel much of anything is limited by the plot's hard cap of three days. If you don't have all the pieces by the end of Day 3, you'll need to start over. While this would be fine in theory, there still aren't too many dots to connect, and a perfect playthrough will still leave you with large blocks of hours at the end of the game's day that you'll need to sleep off to trigger the next event. The fact that you only have three days for your investigation makes the game short, the fact that you don't have much to do during those days makes it shorter.
If you're looking for a futuristic detective story in the vein of Snatcher, Rise of the Dragon won't disappoint. It's not amazing in any sense of the word. It's also short, not particularly challenging, and fairly undistinguished. But starving adventurers will be glad to know that it's a competent adventure with good gameplay, not just a new plot and different setting. The Sega CD's "talkie" version is pretty well-acted, but the reduced colors and green tint bring the value of this port back in line with the original. Interested parties should seek out whichever is most convenient -reviewed 8/26/07 - game copyright 1993 Dynamix/Sierra
"Now, please take these ancient talismans of protection and good fortune. Also, if all else fails, this bulletproof vest. Kevlar. Made by DuPont." --Wise Old Man |
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