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SnatcherBy: Static_A_Matic
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Some time ago, I was hanging out in a FuncoLand (now a soulless GameStop) with the J Man. While I browsed the used section he explained to me that he would soon be expanding the scope of JGR with the addition of Sega CD reviews. In his research for this project, he had rediscovered a lost gem, a diamond in the rough, if you will. This game had mesmerized him in his youth and its power still held true today. In fact, he was sure I would love it as well. It was something of an adventure game, which is my weakness. It was set in the future and involved robots, another two direct hits. And it combined these ingredients with the trappings of a 1940s detective novel. I had to admit, I was interested.
Like any of my anecdotes, this one ends with more proof that I'm a moron. In my defense, some games are hard to pitch. "Italian plumber beats up turtles" or "blue hedgehog runs a lot" might not persuade you to play if you hadn't seen how fun those concepts could actually be. This is one of these games, but let me try to encapsulate how wrong I was not to get excited about it five years ago. Sit back and prepare for the only five words you should need to hear to understand why Snatcher is probably the best title to ever grace the Sega CD: "Hideo Kojima does Blade Runner".
Compared to its FMV brethren in the Sega CD library, this game is downright minimalist. Each area of Snatcher consists of a mostly static image of your location and a list of possible actions such as Look, Move, Talk, etc. This puts it squarely in the adventure game category. However, due to the lack of a mouse and the fact that investigating your environment is as simple as selecting "Investigate", you aren't as connected to the game world as in a typical adventure. A handful of action sequences let you gun down the Snatcher menace, but most of your time is spent scrolling through text options. The amazing thing is that within the first hour of watching the story unfold you'll be too wrapped up in the mystery to care. The credit goes straight to Kojima's compelling story. The Metal Gear creator borrows merrily from several popular sci-fi conventions with liberal doses of crime, action, and romance. The constant suspicion surrounding who you can trust and who's a Snatcher, combined with the emotional baggage you're character is saddled with create a very effective tension that keeps the game interesting right through to the end. The subject matter is notably adult. Gruesome crime scenes and disgusting slums demonstrate that this game isn't afraid to get dark. Expect a dose of sexual content as well, even though the nudity of the original Japanese version has been removed.
The story is entirely linear. Nothing you do can alter any major plot points. But even though Snatcher is essentially an interactive novel, the developers were able to conversely provide a real sense of freedom and choice. You never have to call your wife and chat about your relationship problems. Sitting down at the J.U.N.K.E.R. database computer and reading the EXTENSIVE history of the future is likewise unnecessary, as is attempting to pick up women on the city streets in the middle of the night. And you most definitely do not have to get drunk right before you report to the chief. But all this and more is possible and damn fun. It's in these choices that you'll discover tons and tons of cool hidden detail, in-jokes, and secrets. Characters notice if you start to loiter or snoop around. They don't like being asked too many questions or being felt up with the "Investigate" option. Neo Kobe City feels as rich and explorable as a Grand Theft Auto city thanks to all the people and sights you can interact with and investigate, even though most of this described rather than seen. You can go on completely unnecessary tangents including getting ripped off by a street vendor while trying to buy pizza that floats in soup for you and your robot sidekick. You can sit and watch the digital billboards refresh with new advertisements as you wait for your informant to arrive. You can even double check that that couple buying Christmas presents aren't Snatchers, just to make sure. Nods to Konami litter the game. They've got a neon ad in the plaza. You can spot their logo in a black market bazaar. The club "Outer Heaven" (a Metal Gear reference) includes such patrons as Simon Belmont and the Contra guys watching a go-go dancer. You can use your videophone to call Konami directly and get a message thanking you for playing the game. Best of all, the robot partner who assists you throughout the game is named Metal Gear and looks just like a mini-version of the dreaded nuke-launching mech in that game. There are so many inside references in Snatcher that I thought I was playing an Al Lowe title.
All of this amounts to a very fulfilling experience, but since Snatcher is still more of an interactive novel than a game, it's admittedly not much of a challenge for serious gamers, especially adventure gamers. As long as you explore every room and try every option multiple times until you stop getting new information, you really can't miss anything. There are very few actual puzzles in the game, though you will occasionally have to type in an answer to a question rather than selecting it from a list. But Snatcher is entirely about the story. There are certainly enough gameplay elements to keep you invested in that story, but don't expect Myst.
The game has limited animation, even in cut scenes, but environments and characters look great and are often shown in neat cinematic angles. Rooms are nice and detailed, unlike games where only the necessary objects are drawn. While most dialogue is simple text, important scenes employ voice acting and it's some of the best game acting of its time. Gillian's actor uses just the right mixture of hardened hero and loveable schlub. Women sound sexy, bosses sound cranky, villains sound nefarious, and they're all lip-synced convincingly. Most importantly, when they've got to say an obviously cornball line, they bite the bullet and commit to it so much that it comes off as natural. It works quite well and serves to further immerse you in this world. Unfortunately, music is more of a mixed bag. Some tunes are great, but others are a bit generic and it's these ones that seem to appear most often as the game's limited track list gets repeatedly reused. Still, this is a very minor complaint in an otherwise great game. I could write and write and never say enough about Snatcher. Kojima is known for unconventional gameplay and he delivers in spades here. I only wish I could drop a few more hints about the plot to really hook you, but you'll have to trust me. This is a fantastic experience that isn't quite like anything I've played before. And because it throws you into the thick of things pretty quickly, it will only take a few minutes of your time to convince you too. Gamers of every type owe it to themselves to give this one a spin. -reviewed 4/12/07 - game copyright 1994 Konami
RANDOM: Doesn't look like I'm going to have the chance to call in that debt you owe me. |
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