![]() |
![]() |
![]() |
||||||||||||||||
|
|
||||||||||||||||||
Wild WoodyBy: The J Man
|
||||||||||||||||||
|
I do not know the story behind the development of this game, but luckily, the way it probably went down isn't too hard to piece together. The year is 1995, a full four years after Sega's mascot Sonic the Hedgehog was released to the world. The Playstation is nearing release. Sega is losing its grip as an irreverent, hip, 'don't let your mom catch you playing' kind of company. They decide they need a new character, not necessarily another mascot, but another recognizable face they can put on company handouts and investor packets that secures their brand image. Something that says "Wow, Sega's really in with the young demographics." Something like... a walking, talking pencil named Wild Woody? I'm sure you thought by the name that this would be something entirely different. That's probably by design, except that the actual game and the actual character don't keep you interested after the name draws you in. "Wait, what? This is actually a game about a talking pencil? Aww, fuck that." If anything, this is an interesting study in a failed character game, and how marketers can try too hard to brand their company. Everything about the game seems forced, out of touch, and more than a little awkward.
The game itself seems to be a sort of Toontown replication of these various locations, both in look and gameplay. Naturally, in a comic world, a sentient pencil would be a god. Therefore, Woody's powers involve drawing things he comes across, which then pop to life, or literally erasing bad guys from existence. On paper, it's not a bad idea. But here's where the intended cheekiness comes in - to erase things from the world, Woody rubs his ass all over them. He's a pencil, right, so I agree that the eraser would be on the back end. But no, no, no, you can tell by the animation and the expression on the character's face that he's rubbing his ASS on these guys. The fact that there's an eraser there, and that it actually does something, is secondary. Oh Woody, you're so wild.
The drawing mechanic is admittedly inventive. As you progress through the level, you can pick up drawing pad icons that add to a sketch book viewed by pressing Start. You select the sketch, press A, and Woody draws it, with usually unpredictable results. Drawing a kangaroo creates a kanga in the world that punches enemies. Drawing a mermaid clears the screen of lusty pirates. Drawing a kite lifts you off into the world and flies you over enemies, or to previously unreachable areas. Each set of sketches is unique to the particular world you're in, and usually tailored to some specific hazard or challenge in that area. Each page you pick up acts as a single instance of that item, and drawing it uses up one instance. You're also limited to two sketches, as each time Woody draws something, he uses up lead and shrinks. The has no particular influence on the game itself, and a shorter Woody performs identically to a longer one (heh heh). You can, however, find pickups that stretch Woody back out to his full length (heh heh heh). I do have to admit that the game does look and sound nice. The cartoon visuals are pulled off nicely, and the animation is fluid. Bosses are large and often impressive, like the giant pirate skeleton or the enormous face of Zeus. Music is CD audio and usually appropriate for the different worlds. Some are a little heavy on the tuba, maybe because it allegedly goes well with lowbrow humor, but just creates some overly honky themes. The rest is some generic, independent industrial, because everyone knows that crunching power chords in the background make you a hip, bold, consumer-friendly hardass. I should mention the Pirate Rap, which acts as the background to pirate boss and is actually pretty excellent - until the actual rapping pirates thing is dropped about 30 seconds in, and a stereotypical Sega-hired rapper comes in to "bust some rhymes," encourage you to "bring it back, ya'll," and discuss how great Wild Woody is. Don't you worry, dude. I would have brought it back, brought it back, brought it back all the way to the store for a re-diggity-refund. Ya'll.
The game itself is average. The idea of a living pencil with drawing and erasing powers isn't bad. Meanwhile, the levels are trite and the gameplay, aside from the drawing power, is uninspired. They could have done well if they dropped the whole artificial attitude and got more creative on the levels. Every successful mascot, namely Mario, Sonic, and Crash Bandicoot. had some kind of new and impressive gameplay. This is just generic platforming with a forced and painfully transparent attempt to appear au courant. The "Wild Woody" of the title must actually be Sega's marketing cock trying to squeeze into your ass. -reviewed 12/17/06 - game copyright 1995 Sega of America
|
||||||||||||||||||
| home about games features contact | ||||||||||||||||||