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PhalanxBy: The J Man
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It's story time here at JGR, and today's tale finds myself along with the legendary Static_A_Matic standing in the local Funcoland looking for victims, by which I mean new games to review. Laying in the bin, we come across a game adorned with - are you ready for this? - a picture of an old prospector with a banjo on the cartridge. That's it.. old guy, banjo in hand, looking surprised as if he just recovered from blacking out and is trying to regain his bearings. Trust us prospector, we're just as confused as you are. Static and I looked at each other, wondering what the hell kind of marketing strategy this was supposed to be. Was Phalanx a game where you prospected for gold and played the banjo? Well whatever marketing it was, it worked, because we tracked that game down to find out what in sam hell was going on with it. As you might expect, old men and banjos have nothing to do with the game. It is in fact a rather average space shooter.
Phalanx's full name is Phalanx: Project Climax. I think I saw this one night on Skinemax. If not, well I want the rights, and here's how it would go: The main character would of course be named Phalanx, because it sounds like a futuristic version of "lance" (obvious reasons there). He'd be flying around the cosmos in the ship from this game, which already looks suspiciously like a big dick when viewed from above; see the title screen if you don't believe me. Anyway, Phalanx is cruising around the galaxy when he runs across the troubled women of planet Noorgasmo, and decides to land and deliver pizzas, copies to the female corporate VP, and his mechanical robot cock to all. For fun, each scene would be broken up by a suggestive shot of Phalanx's ship docking with various space stations as he moves on to pork a new gal. I see Ron Jeremy in the starring role, with a cameo by Kobe Tai.
The game's graphics are pretty average for these kinds of games. It's all sci-fi and futuristic, with explosions and flying robot enemies, you know, that old chestnut. Backgrounds range from nice to crap. Examples: the first level has a pretty decent looking city you fly over at night. The third level is a pathetic looking cave made of varying strips and rocks all covered with the same texture. Enemy ship designs range from basic shapes with guns, to anime-inspired machine monsters. I don't know why a flying death ship needs swinging octopus arms and a hinged jaw, but it's here. Maybe space superiority fighters taste delicious.
Oh, did I mention the main character's name is Wink Baufield? It's like they're actually asking to get their ass kicked. This may also serve as one more piece in the puzzle of Phalanx, 'cause Wink Baufield is a prospector's name if I've ever heard one. Perhaps he shows up in later levels to offer sage advice, or is a hidden character or something. Or maybe... just maybe... the prospector is the pilot. I'm telling you, there's a connection here somewhere.
Still, when all is said and done, Phalanx isn't much more interesting than R-Type, or the multitude of clones. How many times you can pilot an experimental space ship against hordes of mechanical aliens is a question you alone must answer. If you think you're ready for some more of the same, come after Phalanx with guns blazing. If the whole shooter genre never really caught your interest to begin with, go prospecting for another game. -reviewed 10/7/02 - game copyright 1991 Kotobuki Systems Inc.
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