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The Simpsons: Bart's NightmareBy: The J Man
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Bart's Nightmare is an excellent example of all that can go wrong when a game is tainted by your own nostalgia. This is the reason why I always make a point to play through every game, even if I've played it before, before I review it. I had fond memories of the handful of times that I rented this title, mostly for the inventive minigames. When I thought to review it, I was genuinely looking forward to playing through it again. Maybe I'd even beat it this time around. Oh, how wrong I was on all levels. The game begins with Bart waiting until the night before an eight page paper is due, and having to burn the midnight oil to finish it (sounds familiar). Though unlike my school days, Bart falls asleep at the wheel and dreams his finished report has blown out the window. He must struggle through his dream version of Springfield to track down all the errant pages. It's a simple enough concept, though when has Bart Simpson ever given a rat's ass about getting a decent grade in school? And if it's all a dream, why does the number of papers he collects in the dream result in his final real-life grade? Maybe it's not a dream at all? Is this Vanilla Sky all of a sudden? Anyway, the "nightmare" portions of the game offer an excuse to make a trippy little Simpsons action scroller. The main game has Bart walking down a never-ending street while dodging a strange collection of "NES Logic" foes. Saxophones whose drifting notes reverse your controls if you touch them? Check. Principal Skinner who tags you with a suit that halves your movement speed? Check. Mailboxes that run across the street like dogs and are inexplicably defeated simply by jumping over them? Check and check. Bart's world is as "gamed up" as possible, covered by the catch-all excuse that this is all just a bad dream.
Here's where the game unapologetically derails. The minigames are reasonably fun, but Acclaim must have realized they had, at best, a short rental on their hands. Their solution, of course, was not more work or creativity. Instead, it appears to have been to draw the length of the game out far past a reasonable rental period by making the main Springfield section absurdly long - presumably hoping that the player would put up with extended treks through a merely average scrolling game just to get to their favorite minigame. Or let me put it another way - I spent 28 minutes walking down the same endless street until I found a page. That's no exaggeration for effect, I know it's 28 minutes because I kept checking the clock. It seems that the more pages you collect, the longer it takes you to "discover" the rest. I should mention at this point that there are no saves or passwords of any kind, so you'll have to beat this all in one sitting. I should also point out that there are no lives or continues in the Springfield section. You have a life bar composed of Z's that are fairly easy to collect in small numbers, but not easy enough to negate the damage you pick up from the multitude of enemies - which also appear to increase proportional to the number of acquired pages. If you run out of Z's, you wake up and your game is completely over without so much as a complimentary parting gift.
There are some mildly impressive production values, and the bright Simpsons animation is replicated well here. The whole game is about Bart, but a large variety of characters make appearances in the background or as villains (except Groundskeeper Willie, who I disappointingly could not find). Same can be said for the music, with excellent reproductions of show themes or new supporting ones. I didn't run across any digital speech, but Bart's yelps and screams sound right, and Homer does manage to get a "D'oh" in there.
Simpsons games have a bad reputation as hackneyed cash-ins on the TV show, with no discernable quality. While this one isn't terrible, it certainly doesn't help this legend. The minigames are reasonably fun in their own individual ways, but instead of making more of them, Acclaim just made them harder to get to. I suppose you could keep restarting your game and playing your favorites without getting bogged down by trying to beat the game as a whole, but that doesn't change the fact that you shouldn't have to. -reviewed 2/19/07 - game copyright 1993 Acclaim
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