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Super Star Wars: Return of the JediBy: The J Man
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It had to happen eventually. The only thing LucasArts loved more than pimping out its Star Wars franchise, was finishing a lucrative trilogy. So when Super Empire Strikes Back became the new buzzword, you could have bet dollars to doughnuts that you'd be seeing a final Super Star Wars game. This is that game. If you're just tuning in, let's take a brief moment to recap. JVC and LucasArts put out SNES platformers based on the Star Wars trilogy once a year starting in 1992. Super Star Wars looked great and was a fairly easy-going time, but lacked much depth and a purpose to the different characters. Super Empire Strikes Back added specific special moves to each character, a useful lightsaber and force powers to Luke, and some excellent Mode 7 sequences, but was absolutely crazy-go-nuts difficult. After wandering between the two extremes, developer Sculptured Software finally brought balance to the Force, and made Super Return of the Jedi a technical feat, a fun challenge, and a fitting end to the trilogy. Super Jedi offers 20 levels based on the final film. Luckily, and quite unlike Empire, the combat-heavy nature of Jedi's plot makes for plenty of obvious action scenes, none of which seem forced or drawn out. You'll rescue Han from Jabba, travel to Endor, take out the shield generator, and then head up into the Death Star to finish off Vader and the Emperor, while fighting a space battle outside.
Luke has gotten an overhaul as well, since he is supposed to be a Jedi Master by this time. In keeping with the film, his lightsaber is now green, but retains all of the power and blocking ability it gained in Super Empire. Luke will also start with all of his Force powers available, though the list has been culled down to five. None are really redundant, and the shorter list means you can scroll through them much faster. Levitate has been removed and is sorely missed, but Heal (which trades Force energy for health) and Freeze (which instantly freezes all enemies on the screen) are pretty much all you'll need. Rampant Force energy powerups also mean you can use these powers frequently without fear of running dry. The only unwelcome character is the goddamn teddy bear, who you are forced to play for two levels. He travels around, saving his little teddy bear village with a bow and arrow. Most of these levels are spent making your way up the trees and shooting angry critters, or sticking the arrows into tree trunks to make impromptu stairs. It sounds cute. It isn't. Apparently he can't swim... which makes you wonder why he and his friends built their village next to the raging river... but the point is there are a lot of log jumps with enemies that swoop out of nowhere, fly into you, and knock you right into the drink. His enemies are as plentiful as in other levels, but he has no special moves or Force magic to make up for his weak arrows, which now require three or four shots to kill enemies a blaster would slay in one. These levels are excessively frustrating, especially to be unrelated side missions. They also highlight a serious problem with many of the levels. Nearly all of them are vertical in their setup, and all can be traversed freely forward and backward. This means that you can fall through one of the plentiful holes or miss a narrow platform, and land on a lower level from 15 minutes ago. I can't decide if it's better to simply drop in a pit and die, or to start from near the beginning of the level. They're both undeniably annoying. Flying enemies that bump into you and send you into these pits, or large leaps of faith you sometimes have to take, only make matters worse.
Music and sound, a staple of the Super Star Wars trilogy, is in expectedly perfect form here. The themes are masterfully recreated, the explosions and blasters seem to be taken from the film, and the lightsaber sounds especially crisp. The digital voices from Empire have been removed, though a few digital sounds still exist - namely, Jabba's chuckle, the Emperor's cackle, and the teddy bear's excited little "Niichaa!" shout. These sound dead on, and do everything the voice clips intended to do, without the obvious, sometimes embarrassing artifacts. If you've already played one or both of the previous games and found something to enjoy, there's no reason not to play through this one. The vehicle levels are the best, and the platforming strikes a good balance between challenge and difficulty. The ability to collect 100 Rebel icons for a new life may give it a bit of a Mario feel, but the game is far less of a cakewalk than the everyone-drops-a-heart style of Super Star Wars. If you're new to the series, Super Star Wars might be a more enjoyable start, but will certainly be less polished all around. You can probably skip Super Empire altogether. But if you want to see the trilogy at its finest, this is the one to check out. -reviewed 1/7/07 - game copyright 1994 JVC
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