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Super Star WarsBy: The J Man
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It had to happen eventually. The only thing LucasArts loved more than pimping out its Star Wars franchise was staying on the cutting edge of technology. So when scrolling action platformers became the new buzzword, you could have bet dollars to doughnuts that you'd be seeing a scrolling action platformer Star Wars title. This is that game. It's the first one anyway. In the early 90's, JVC got the rights to publish action games based on Lucas' more beloved films. Yes, this was back when LucasArts was more interested in creating creative, hilarious adventure games, and leaving the nickel-and-dime exploitations of the films to someone else. Oh, how money changed George Lucas. Anyway, Indiana Jones got an SNES version, as did a one-a-year release for the first three films in the Star Wars trilogy. The name "super" attached to the front really had dick-all to do with the game itself, except possibly to differentiate the game from the NES title, which was just named "Star Wars." We have an entire entry dedicated to how ludicrous this name is, so I won't continue on about it. But as far as the game goes, the is the superest Star Wars of the time, way more super than any previous Star Wars game, and only later games in the Super Star Wars trilogy could even hope to be superer.
The game's greatest asset is its speed. It scrolls smoothly, tracks your jumping and shooting with precision, and throws in plenty of angry creatures on screen at the same time. If you want to do a lot of running while holding down the fire key and bouncing around like Happy Fun Ball, this is a good game for it. It's also extremely generous in its difficulty - a stark comparison to the later Super Empire - and just about every enemy drops a little heart to refill your life. You can get bogged down by enemies spawning from the top or right of the screen, but never overwhelmed, and simply running and hopping through trouble spots works pretty well when you know that a heart or two won't be far away.
Most of the music from the film has been recreated here, same as with every Star Wars game ever made. But for the time, the conversion here of the film's orchestral score to a console system was quite an achievement, and impressed fans and critics alike. It's sad now that these themes have become so commonplace and mundane (especially if you've played a lot of Star Wars games) that you probably won't even notice how good they sound on the SNES. I know I didn't at first. Yet the work is so spot-on, that I'm fairly confident many of these exact versions were reused for the background MIDI in Dark Forces. That these versions were seemingly reused in other SW games should give you an idea of the quality they achieved here. Effects aren't too bad, and each weapon does create a distinct noise. There are never any audio cues to events occurring in the game or dangers in the level, so it's mostly there to complete the experience, and it does its job as expected. There are no passwords or level saves. Forcing you to play through the entire game in one sitting feels artificially difficult. I would suspect that is why the kid gloves are put on for the regular levels, and health powerups are so rampant. Boss fights are also present, but not particularly frustrating. You can usually just shoot and shoot until they fall, with maybe a jump or two required to avoid a meek counterattack. This game is a great introduction to what the series will become, and the most easy-going fun of the three. Even if you're not a fan of Star Wars, it's probably worth checking out just for the quickness of the action, and the impressive look of the scenery. -reviewed 12/3/06 - game copyright 1992 JVC
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