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Zombies Ate My NeighborsBy: Static_A_Matic
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I could write an entire feature on the history of LucasArts, from their standard-setting creative and technical innovations, to their pitiful degradation into the Star Wars Game Assembly Line. I mean they're not even developing those things in-house any more. But that's probably better suited for a Grim Fandango review. Suffice it to say that the little game company with a rich dad used to be home to some of the most intelligent, twisted, and damn funny minds of the industry. If you need proof, look no further than Zombies Ate My Neighbors.
The evil Dr. Tongue has filled your quiet suburban town with every type of monster imaginable. Each stage is a different area of the town and your job is to reach and rescue every victim before they become zombie food. When all the townsfolk are safe, an exit door will appear allowing you to proceed to the next stage. Blasting holes in any deadites you meet along the way will net you bonus points but theoretically you could complete most levels without firing a shot (if you were incredibly good, that is).
To make sure that doesn't happen, you are provided with three lives and a hell of a lot of inventive weapons. You start with a standard issue squirt gun but soon move up to bazookas, soda can grenades, popsicles, plates, footballs, and basically any household object that can be thrown. You can one-shot weak enemies like zombies with just about any weapon, but tougher enemies may only respond to very specific attacks. Blobs must be frozen, vampires hate crosses, and of course werewolves can be defeated with silverware. Defeating all of a certain enemy type frequently earns you a bonus. Often, though, evasion is the name of the game. Sneakers can be collected that will allow you to zip along at double speed. Inflatable clowns can be deployed as decoys to distract enemies both from you and from the victims. And potions can be ingested for a variety of entertaining results including turning you into a giant invincible monster for a limited time or causing you to become an evil green version of yourself that will walk right into danger or attack the second player. Perhaps the best feature of the gameplay is that weapons and items carry over to the next level, so you can stockpile good weapons for the entire game if you so choose. This works for keys too which you will need to open the doors of your neighbors' abandoned houses. If you have to access an area to save a victim, there will always be a key somewhere in the level, but having one already may allow you to proceed quicker or avoid a dangerous section. Of course this can work against you as well. Health carries over too so don't expect a refill each stage. Also if you end up saving all the myriad projectiles you pick up, you'll bog down your weapons list and make quickly scrolling to the one you need unnecessarily difficult.
Secondly, each level is crammed with bonuses and secrets. Applying the bazooka to key walls will lead you to power-ups, extra victims, and exclusive weapons, as well as entire bonus stages which bring the total number of levels up to a whopping 55. As I mentioned, killing every monster of a certain type will often be rewarded, as will saving every victim. But there are even more interesting challenges to discover like weedwacking a certain amount of plantlife or surviving the harder levels without firing the bazooka. These goals add replay value to an already packed game. I would be very interested to know the maximum possible score. Despite the fact that there's little to no dialogue or story present in-game, the same LucasArts style of humor comes across nicely. References abound to both classic horror as well as Roger Corman sci-fi cheese. One of the bonus levels is a nod to a certain LucasArts adventure game and the end credits is its own level where you are greeted by George Lucas before making your way through the LucasArts offices to meet the folks who made the game.
Control is pretty straightforward. You move with the d-pad, shoot with X and use items with Y. The A button swaps weapons and B scrolls through your inventory. Either of the shoulder buttons brings up a victim radar that will help locate your fellow citizens. Like many pseudo-3D games, aiming can occasionally be a bitch. You've got to be on the exact same "plane" as your target to land a shot. But they have the same limitation and will usually align themselves to you automatically. In any case, weapons and ammo are plentiful enough that misses won't cost you too much. If you've got a newer gamepad equipped with an analog stick, moving and shooting diagonally will be easier than it was when the game came out. If you're the kind of person who loves B movies, especially monster flicks, you'll eat ZAMN up with a spoon. It's a solid shooter with a healthy dose of genuine as well as ironic appreciation for all things creepy. And with 55 levels, each with its own enjoyable twist, there's plenty of this game to love. If you balk at schlock and wish the cast of Mystery Science Theater 3000 would shut up so you can watch the movie, this title may still offer a great deal of appeal on its search and rescue merits alone. In either case, Zombies Ate My Neighbors is a perfect example of a well executed SNES title that fully deserves the cult following it's developed. -reviewed 10/30/06 - game copyright 1993 LucasArts
"Follow these directions to play Zombies...: |
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